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neutrondecay

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1) I'd rather this wasn't being determined by the checksum - it seems destined to produce confusing results like this. If it's all driven off one seed, just generate one new seed per game - possibly even have an advanced option to recover and re-use a particular seed?
2) I believe some characters have pre-programmed orientations, and even though I'm bi myself and an advocate of more representation, I think there's a good historical/mythical argument for setting Fairhair to be straight every time. (Trying to think of a suitable non-straight example who's alive during CK3's limited range of start dates; while it's not a dead cert by any means, I would also support William Rufus being specifically set to be bi or gay. Outside what can be hard-coded, but within the general timeframe, Richard the Lionheart being bi and Malcolm the Maiden being ace suggest themselves.)
3) I generally like the game's approach to representation of sexuality, but you shouldn't have to set it to equal distribution in order to re-randomise it.
4) Representing Elagabalus is a tricky one. I don't think it's fair to mock the game's current implementation there.

nd
 
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DreadLindwyrm

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1) I'd rather this wasn't being determined by the checksum - it seems destined to produce confusing results like this. If it's all driven off one seed, just generate one new seed per game - possibly even have an advanced option to recover and re-use a particular seed?
2) I believe some characters have pre-programmed orientations, and even though I'm bi myself and an advocate of more representation, I think there's a good historical/mythical argument for setting Fairhair to be straight every time. (Trying to think of a suitable non-straight example who's alive during CK3's limited range of start dates; while it's not a dead cert by any means, I would also support William Rufus being specifically set to be bi or gay. Outside what can be hard-coded, but within the general timeframe, Richard the Lionheart being bi and Malcolm the Maiden being ace suggest themselves.)
3) I generally like the game's approach to representation of sexuality, but you shouldn't have to set it to equal distribution in order to re-randomise it.
4) Representing Elagabalus is a tricky one. I don't think it's fair to mock the game's current implementation there.

nd
For 1), why not have the seed be the uptime of the computer or the UNIX time at game launch?
 
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pevergreen

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This has been answered. I welcome anyone to post a suggestion on the change mentioned about using a different variable to seed the randomly defined sexualities in the suggestions forum :)
 
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