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Dalwin

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christianx said:
I love the fact that they have made the AI act historically...which makes it more interesting to try to change the course of the war (perhaps especially so with minors).
And if we want a more a historical AI I assume a mod will be released for that too....after a a week or so.

I especially liked this bit, "The game is designed in a way that makes the Axis lose about 85-90% of the time when playing hands-off (Artificial Intelligence versus Artificial Intelligence). However, the player still has a great level of freedom when it comes to deciding the outcome of history."

I wonder if that was for a sense of historical accuracy or because a great many of the dedicated players have expressed a preference for playing Germany in single player games.
 

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I hate to be cynical but I suspect the axis losing 90% of the time in a hands-off game will translate into the axis winning 100% of the time in the hands of a human player. :(
 

Dalwin

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Lou Wigman said:
I hate to be cynical but I suspect the axis losing 90% of the time in a hands-off game will translate into the axis winning 100% of the time in the hands of a human player. :(


You may be right, especially at normal difficulty level which I think is implied here. On the other hand, this is better than a situation in which a hands off game is a 50/50 proposition.
 

GrimReaper

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Lou Wigman said:
I hate to be cynical but I suspect the axis losing 90% of the time in a hands-off game will translate into the axis winning 100% of the time in the hands of a human player. :(
Probably... well, hindsight is a bitch.

It won't stop me from playing until I can't see straight :D
 
Last edited:

Green Beret

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Well the game is about history and various deviations from the historical plot, but from what weve tasted so far in the demo, I dont think a player Axis victory will be exactly easy. Besides, irregardless of the outcome, there will be plenty of mods like CORE out to optimise the game for a more challenging approch.
 

unmerged(3856)

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I guess the real point of my post is that I was hoping for a campaign scenario that was specifically balanced for the human player as Germany rather than just a "generic" campaign. AI v AI? Hmmm.. the blind leading the blind? :confused:
 

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Lou Wigman said:
I guess the real point of my post is that I was hoping for a campaign scenario that was specifically balanced for the human player as Germany rather than just a "generic" campaign. AI v AI? Hmmm.. the blind leading the blind? :confused:

If that's what you're looking for, I don't think the Stony Road people will be idle.

But remember that not everyone playing HoI2 will be playing Germany (I know; what a shocker!). I myself look forward to playing the UK now that naval combat has been overhauled.

Finally, the moddable difficulty parameters allow for a great deal of flexibility in terms of difficulty - if you're a Germany fanboy, you can just mod the game so that the Soviet and Allied AI are given advantages.
 

Dalwin

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czolgosz said:
If that's what you're looking for, I don't think the Stony Road people will be idle.

But remember that not everyone playing HoI2 will be playing Germany (I know; what a shocker!). I myself look forward to playing the UK now that naval combat has been overhauled.

Finally, the moddable difficulty parameters allow for a great deal of flexibility in terms of difficulty - if you're a Germany fanboy, you can just mod the game so that the Soviet and Allied AI are given advantages.

Also, as someone who does like to play Germany in such games, I can tell you that the individual player's approach to a game with so many options would be hard to take into account. I like to take a moderate approach to things such as production and research and beat the AI strategically instead of beating it by optimizing the game system. A game balanced for my approach could still be crushed by a min/maxer who goes for a more optimal force structure or research approach.

That reminds me, if it is possible to let the AI do the research and production for your own side, it might be an interesting challenge to play just the military side of things and do the best you can with what you are given.
 

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Dalwin said:
That reminds me, if it is possible to let the AI do the research and production for your own side, it might be an interesting challenge to play just the military side of things and do the best you can with what you are given.

It might technically be possible to create a massive battle scenario that would allow reinforcements on historic dates, and historic tech progression, while completely de-activating the tech portion of the game.

It would be a tremendous amount of work, though.
 

Dalwin

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czolgosz said:
It might technically be possible to create a massive battle scenario that would allow reinforcements on historic dates, and historic tech progression, while completely de-activating the tech portion of the game.

It would be a tremendous amount of work, though.

Yeah, but that is not really what I had in mind. I know we can have the AI take over leader assignment and convoy management. I was just thinking it might be a fun variation if it could also take over research and production.

Talk about a play balance setting. Picture being forced to fight the war as the Germans with whatever the AI decided was best for you to have.
 

Gwalcmai

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@Lou Wigman: Check out the "editing the difficulty level" thread, there was mention of making it so that only countries in alliance X would get bonus, while the AI in other alliances would operate normally. If you want the AI to give you a harder time when playing Germany you might want to create a difficulty level in which every country in the Allies, Comintern or Neutral groups get significant advantages, while Axis countries operate at a disadvantage, or at least normally.