HAPPY BIRTHDAY C:S ! and a brand new Cities Skylines - it looks Colossal :)

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antrachton

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I thought we would be waiting till the 10th birthday.
We got it now... and it's coming this year.
Maybe just right for my birthday - thinking now that i won't use my 2 week for travelling anywhere nice, I'll be playing C:S 2 all the time... what a birthday :)
Whose birthday it is then? Cities Skylines or its community? ;)

Now, going back to my thoughts back in 2021:
in one of the posts below I had a discussion with someone a bit dismissive and seemingly more knowledgable - although I remembered C:S modders stating it differently - the game doesn't need a new game engine. Around that time Unreal Engine 5 came out and it looked brilliant, and it had huge database of materials suitable for city builders and asset creators.

Now it seems to some youtubers that this might actually be the case !

So let's see what we can extract from Colossal Order's first trailer about the oncoming game:


- Although trailers hardly ever meet the reality in the game industry - see EU4 and others - we all know very well that you could make very good movies in Cities Skylines and with good graphic mod and well chosen assets, it sometimes looked unrealisticly real - now first trailer's shots come from the underground - so there will be plenty of underground utilities - probably subject to further expansion packs to make some sort of managerial system for that - useful for real city halls :)

- The first shot overground was pretty well worked by City Planner Plays, who found one of the city to be taken straight form the Unreal Engine database, that refers to UE5 that the said asset can be used there.
It's the gas station, and I hope it's not a reference to Twin Peaks: The Return (which was great :) )

- The first shot, if it's gonna be confirmed that UE5 is used - it also means less headache for asset creators - no more need for LOD, less rules regarding the poly count, and maybe we'll all start using all those fantastic assets that started popping up on the workshop recently, where creators didn't care much about their size or poly count (bah).

- road works! there might be actual road works in the game... see this shot here:

The only question is if there will be mechanics behind it or are these just props, same as it was so far.

- a second later another excitement - fans of real time city and real city mods, where there were mechanics created to deliver materials for building sites before they actually start building, and real time building stuff... that overpass road being built as we drive into the city... what do you think about it?

- very clear road signes! no more to say on that, apart from youtubers recognizing where it is

- very well detailed areas in just the basic game like the one below, plus new mechanics allowing to make roundabouts as round as you like... it is yet to seen though the very much wanted building area - is it gonna be still bound to a grid - noo... there is plenty of cheap games out now that are gave up on a grid almost completely - Ostriv is a prime example.
Yes, as pointed out in one of the videos...

- ... are mixed use building on the offer now??!! WOW! that image above shows a lot - cafes plucked into the buildings and...

- WOW: THAT BUILDING IS NOT SQUARE - its walls follow the sidewalk/pavement and the road. Both Buildings seen in that scene do actually follow the curved road!

- every single second in this short trailer gives away multitude of new details:
road signs (on the very left) that actually reflect the situation on the road - see the roundabout image before: on the roads approching the roundabout, in the middle there are road signs too!

- both of the images (as well as all other scenes) show very nice light and shadow game - and that is possible in Unreal Engine 5, that's what that game engine is about (not just that obviously)

- also look at this astonishing amount of street furnitures - phone box, bins, bollards... (road signs again), lampposts (that's not new - but they will look better), adverts, hydrants, street name signs, street benches and the list goes on - oh hey... that's a parkomat! see that on 0:42 ? it has a parking sign but it is quite massive unless it keeps the cash in it!

- new mechanics? collecting fees for car parking? :)

- going back to road signs and mentioning the architecture - it is clearly an american style, no more bland vanilla styles... but what it also may mean is... we will see in the next trailer :)

- again, almost perfect clarity what street we are going now, shows that the game engine seems chosen wisely (they got the money to pay for that!! :)

- weather system starts being introduced in the trailer - the rain comes and later - magic! snow! Just to avoid any confusion that it's a confetti falling on the sunny street of an american town, they plopped in this image:

- we also can clearly see from images above that the area we just passed by was a bit rough, while the next one started being neater

- and for all of us there seem to be system to tell the drivers where to park their awful cars and where not to :) so... my question is: car parks too? or car parking sites - i think that last one was finally implemented in the game

- speed bumpers! - i've missed that one, just next to the street name post/sign - there is a speed bump on the road so... hopefully not just another prop!! :)

- Oh my godness gracious me! this shot:
very nice!!! not that we all will be visiting buildings at that height but it shows the level of detail... and that window reflection!!! WOW! :)

- it already feels like a movie! a second later and we get another details list:
see how far you can see - that far away building site... and what many people wanted: actual building a building ;) cranes and scaffolding and actual building site - imagine all those delivery trucks bring in all building materials (not showned in this trailer yet, so maybe it's not a feature) , something akin to a mod simulating real city needs for the construction sector - and what follows, I can see Disaster expansion that would show how disasterous it is to the environment and all of us!

- I am amazed:
look how rich in details is this scene! starting from bottom - reflection in water colected on the road surface after the rain
street furniture list extended by bike racks, railings, more road signs (again showing the real road/traffic situation, so really advising or warning)
police officers wearing what I think is the USA style uniforms, which would mean that you can create different styles for different cities (or preferably the same map and game play ;))
street lights - a style never present in the C:S before
cables overhanging the road - so plenty of new ways to provide the electricity
again the way the cars are parked - there was a screenshot before showing that too
different lamppost to the one seen in the roundabout scene!
WOW!

You actually feel life in here... so my big question is... to feel that life present, will there be more than a meagre 65K pops allowed in the streets? (please say yes, it's the bleeping UE5 that you are using, if you are using it) :D:D

- look at this:
Avanya was clearly kept busy working on new containers ;)
Beside that - we get a new city style - first we went through some 70s like American desert-ish suburbs, then rough-to-neat New York or randomly american city style, and now we are looking at a sleeky futuristic like looking city centre
That lighthouse there looks familiar though... and seaguls seem less annoying, so maybe there won't be a need for "remove the annoyance" mod anymore :)
What you also can see here is quite a complex sea cargo port and sea port system at all - which might be a basic one for the vanilla basic game, but then we may get 1 or 2 expansion packs to be able to have it complicated and fun :)
I don't think it is a sign of a time progression where one architectural style is replaced by another as the city grows - but it could be. Why not :)
It might as well simply be plenty of city styles in one game :)
And going back to details - look at that water! A second before this scene the camera is actually underwater and that shows plenty of details there too, which... I would say may indirectly show one of the future expansions - underwater structures or living ;)
Also those clouds! They actually are moving and changing as you watch the trailer !

- dynamic seasons - not just the seasons, they also actually show up in the city... and probably mechanics involved here - such as flooding, freezing conditions, storms, or super hot and dry conditions (i already can see the mods turning up the temperature to bake us all!)

the level of details is amazing here - those trees look soooo yummy! :)

- construction construction construction - someone said that repeating some silly words 3 times makes it easier... was it to remember or to make it more... approachable?
See this scene (I already can't tell the difference between the real world and the game created one!) - building site and all that metal stuff, railings and so on - can you count how many triangles is in that one single scene and would C:S handle it? ;)
And your favourite: air vents! Oh their abundance here!!! Also water tanks too :)
And again that reflection in all glass all over the scene!

- as mentioned before about the road works...
it seems it will be a proper mechanics system in the game, with people actually working there
(and not just having yet another Finnish doughnut! ;) )
The road traffic looks pretty well done here too
What I haven't seen yet is pedestrian traffic :) and how many of them are brought to life - how many agents can you handle now, C:S2? ;)

- "Here, you are the visonary. You, are the creator. You make cities"
And I love the logo too!
The sheer scale of the city in the shot above.... there was an online gossip someone has droped on one of the forums at the end of 2021, when CO has confirmed that they are working on something and itàs not the oncoming DLC (which was the Airports at the time) and that the map... would be massive. And what they meant was something not for one or two cities but a sort of a small country. I mean I'd be happy to fit in 2 or 3 cities, never mind 5, I can never finish a single one ;)
But with that game engine it seems now quite possible.

I hope you liked the first trailer
And I hope you have spotted many more details in the trailer :)
 
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I should point out, just in case that anyone is not aware, that these are not actual gameplay footage. It is just simply an illustration of how the new title is envisioned by its developer.
 
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SeekTruthFromFx

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It's a really bad decision if they have switched to UE. They will have to completely re-write every line of code in the game and all the existing assets and mods will be unusable, perhaps not even convertible without a cumbersome process. The devs and modders will have to learn a new programming language (or possibly two, since UE has a separate, proprietary scripting language). It's undesirable for any game; abandoning over 500,000 Workshop items and a thriving modding scene would be just really foolish, up there with SimCity 4's decision to force people to play online. No amount of pretty graphics and lighting adjustments is going to make up for that.
 
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Fox_NS_CAN

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It's a really bad decision if they have switched to UE. They will have to completely re-write every line of code in the game and all the existing assets and mods will be unusable, perhaps not even convertible without a cumbersome process. The devs and modders will have to learn a new programming language (or possibly two, since UE has a separate, proprietary scripting language). It's undesirable for any game; abandoning over 500,000 Workshop items and a thriving modding scene would be just really foolish, up there with SimCity 4's decision to force people to play online. No amount of pretty graphics and lighting adjustments is going to make up for that.

I understand where you are coming from, but if CS2 is indeed "pretty", won't all (most) existing assets look like crap?
I mean, some already look like crap.
 
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antrachton

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It's a really bad decision if they have switched to UE. They will have to completely re-write every line of code in the game and all the existing assets and mods will be unusable, perhaps not even convertible without a cumbersome process. The devs and modders will have to learn a new programming language (or possibly two, since UE has a separate, proprietary scripting language). It's undesirable for any game; abandoning over 500,000 Workshop items and a thriving modding scene would be just really foolish, up there with SimCity 4's decision to force people to play online. No amount of pretty graphics and lighting adjustments is going to make up for that.
and... assets created for simcity 4 are being used in cities skylines... what game engine was used for simcity 4? definitely not unity. So telling me it would be a bad decision is just... not seeing the possibilities and moaning :)
the fact that C:S workshop has 500 000 asssets and mods - not sure where that number is coming from, there is 315 000 at the moment, doesn't mean we want all of them in the new game - it would be nice but some of them are... bad to say the least.
Would that be transferable? - whether same or a different game engine - it will be a seperate workshop anyway. so someone would have to do some job anyway. and i'm sure that they were thinking about that in CO as well.
Also - mods wouldn't work anyway - it's a diferent game and new mods may or hopefully may not, be needed.
Assets... i guess if someone doesn't keep the original files, they would have slightly more work to do but i can't imagine the process being straighforward.

as to what would be a bad decision - CO has complained on unity a lot, and listening to people who already know both game engines, new unity still creates plenty of problems that CO would like to get rid of.
less headaches with unreal engine 5 - why bother staying with unity engine when it requires a lot more work? community assets - surely if not CO then the community will find a way to easily transfer such assets over. as they did with other games - simcity and anno (whichever anno it was).
Also... if they got rid of the grid... then having most of same assets would be useless, right?

And I suspect some of the recent huge assets were already created with cs 2 in mind. Some assets creators knew were lucky enough to have tested some of the new game versions.

But... it's truth we don't know what engine the new game runs on. And it's too late to have hopes about it as it's already done. Well.. almost.


EDIT 2023.03.12 - now we know what game engine CS2 is running on.
Hoping for the best now (I guess if CO hasn't abandoned it yet and worked on it for quite a few years, it should work pretty well).
 
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antrachton

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I understand where you are coming from, but if CS2 is indeed "pretty", won't all (most) existing assets look like crap?
I mean, some already look like crap.
including my assets - i wouldn't want some of my earliest ones being transferred to the new game :D:D
I think the problem here is - we want the same assets in the new game, but a new game is a new game. And also it would have to be up to an asset creator to transfer their work to a new game, otherwise it still would count as stealing , especially that most of the users don't even give a credit to the original asset creator, never mind asking them.
 
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dj97

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It's a really bad decision if they have switched to UE. They will have to completely re-write every line of code in the game and all the existing assets and mods will be unusable, perhaps not even convertible without a cumbersome process. The devs and modders will have to learn a new programming language (or possibly two, since UE has a separate, proprietary scripting language). It's undesirable for any game; abandoning over 500,000 Workshop items and a thriving modding scene would be just really foolish, up there with SimCity 4's decision to force people to play online. No amount of pretty graphics and lighting adjustments is going to make up for that.
I would have no problem with having to reimport my citizen assets if it means they'll have better animations, or being able to create my own animations for them.
 

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Yeah... The Trailer has no gameplay footage so taking any guesses based on that... let's just say that it is not smart.
Also I would guess the release around december so no need to be that hyped yet.
 

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