Hello everyone!
I think it’s pretty amazing that we’re coming up on the seven year anniversary of Crusader Kings II, which was released on February 14, 2012. The journey has been both long and intense so far, with 15 expansions (of varying scope) released. We’ve had our share of hardships, for sure, and the team has changed completely several times over (except for me, of course), but that has only made the triumphs all the sweeter! Expansions like The Old Gods, Way of Life, The Reaper’s Due and Holy Fury are some of my personal favorites, but I’m proud of them all as they now stand.
So, it’s safe to say we have learned a great deal about how to develop and expand upon a game long after release; what works well and what doesn’t. Holy Fury doesn’t just represent the culmination of that knowledge, but was also a labor of genuine passion and love by the whole team (and folks not actually on the team!)
In the nearest future, during the first parts of 2019, we aim to release a couple of free updates to Crusader Kings II including bug fixes, polish and some minor features not warranting their own dedicated expansions. We’ll tell you more about the first one in a few weeks. Rest assured that Crusader Kings II is still very much alive, especially with the Crusader Kings the Board Game coming up as well! Stay tuned for more news later this year!
Meet the Development Team
Speaking of the changes to the CK2 team over the years, here is the 2019 lineup:
Henrik - Game Director - In charge of the overall direction of the game.
Yours truly. Been on the team since… well, Crusader Kings I.
Dan - Producer/ Designer - In charge of planning, budgeting and making sure things get done. Also does design.
Originally got CK2 for free in a magazine, now I work on it.
Joel - Programmer/ Designer - In charge of coding features, fixing bugs and crashes. Also does design.
Lurked on the forums for 8 years before becoming a developer.
Milla - Content Designer/ Designer - In charge of scripting new features and creating content and events. Also does design. Resident plant-keeper who's been bringing you death and drama for three years now.
Andreas - Quality Assurance - In charge of testing and finding bugs.
Unusually pale, introverted and Vitamin-D deficient even by Swedish standards. Has an unhealthy relationship with multiplayer testing. Once beat Johan "Johan" Andersson himself in a game of Boules and still has a shiny medal to show for it.
Daniel - Programmer - Responsible for coding features, fixing bugs and crashes. Not a vampire.
Johan - Programmer - Responsible for coding features, fixing bugs and crashes.Vampire Human programmer.
There is of course a also a whole host of other people working on the game behind the scenes from extra QA to community managers and translators.
Thanks for your time, we’ll be back shortly to share more news on the coming free content update!
I think it’s pretty amazing that we’re coming up on the seven year anniversary of Crusader Kings II, which was released on February 14, 2012. The journey has been both long and intense so far, with 15 expansions (of varying scope) released. We’ve had our share of hardships, for sure, and the team has changed completely several times over (except for me, of course), but that has only made the triumphs all the sweeter! Expansions like The Old Gods, Way of Life, The Reaper’s Due and Holy Fury are some of my personal favorites, but I’m proud of them all as they now stand.
So, it’s safe to say we have learned a great deal about how to develop and expand upon a game long after release; what works well and what doesn’t. Holy Fury doesn’t just represent the culmination of that knowledge, but was also a labor of genuine passion and love by the whole team (and folks not actually on the team!)
In the nearest future, during the first parts of 2019, we aim to release a couple of free updates to Crusader Kings II including bug fixes, polish and some minor features not warranting their own dedicated expansions. We’ll tell you more about the first one in a few weeks. Rest assured that Crusader Kings II is still very much alive, especially with the Crusader Kings the Board Game coming up as well! Stay tuned for more news later this year!
Meet the Development Team
Speaking of the changes to the CK2 team over the years, here is the 2019 lineup:
Henrik - Game Director - In charge of the overall direction of the game.
Yours truly. Been on the team since… well, Crusader Kings I.
Dan - Producer/ Designer - In charge of planning, budgeting and making sure things get done. Also does design.
Originally got CK2 for free in a magazine, now I work on it.
Joel - Programmer/ Designer - In charge of coding features, fixing bugs and crashes. Also does design.
Lurked on the forums for 8 years before becoming a developer.
Milla - Content Designer/ Designer - In charge of scripting new features and creating content and events. Also does design. Resident plant-keeper who's been bringing you death and drama for three years now.
Andreas - Quality Assurance - In charge of testing and finding bugs.
Unusually pale, introverted and Vitamin-D deficient even by Swedish standards. Has an unhealthy relationship with multiplayer testing. Once beat Johan "Johan" Andersson himself in a game of Boules and still has a shiny medal to show for it.
Daniel - Programmer - Responsible for coding features, fixing bugs and crashes. Not a vampire.
Johan - Programmer - Responsible for coding features, fixing bugs and crashes.
There is of course a also a whole host of other people working on the game behind the scenes from extra QA to community managers and translators.
Thanks for your time, we’ll be back shortly to share more news on the coming free content update!
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