I am currently playing a game with the Hansa. I noticed that I can enact a decision about building a Krantor. It gives a good boost to trade so it is a must.
But I don't get the conditions: 2 magistrates (checked), some money (checked) and "at laest 30 % of active merchants"
. What is it?
Looking in the files I found this decision:
country_decisions = {
build_lubeck_krantor = {
potential = {
TAG = HSA
owns = 45
total_merchants = 20
government = merchant_republic
45 = {
cot = yes
NOT = { has_province_modifier = "krantor_crane" }
}
}
allow = {
total_merchants = 30
years_of_income = 1
officials = 2
}
effect = {
years_of_income = -1
officials = -2
45 = {
add_province_modifier = {
name = "krantor_crane"
duration = -1
}
}
}
ai_will_do = {
factor = 1
}
}
So, basically, I should have 30 placed merchants in various COTs to get this decision?
But I don't get the conditions: 2 magistrates (checked), some money (checked) and "at laest 30 % of active merchants"
Looking in the files I found this decision:
country_decisions = {
build_lubeck_krantor = {
potential = {
TAG = HSA
owns = 45
total_merchants = 20
government = merchant_republic
45 = {
cot = yes
NOT = { has_province_modifier = "krantor_crane" }
}
}
allow = {
total_merchants = 30
years_of_income = 1
officials = 2
}
effect = {
years_of_income = -1
officials = -2
45 = {
add_province_modifier = {
name = "krantor_crane"
duration = -1
}
}
}
ai_will_do = {
factor = 1
}
}
So, basically, I should have 30 placed merchants in various COTs to get this decision?