• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(12699)

Second Lieutenant
Dec 13, 2002
165
0
Visit site
That way, if you had two forces of roughly equal strength opposing one another, they would be engaged in battle in a province for months or years with only minimal gains. It would take the discovery of certain technologies (motorized infantry, tanks, air support) to break the stalemate in these provinces.


good point,also reinforcements should play a big role.Should I reinforce my slowly mobilized troops here or there?
 

unmerged(9563)

The Maverick
Jun 2, 2002
3.104
0
Visit site
Actually, the end of WWI wasn't by tanks, motorized infantry, or airplanes. It was by the collapse of the German morale after their final offensive and the ability of the allies to push immediatley back. (The Americans helped here. :D )
 

stnylan

Compulsive CommentatAAR
127 Badges
Aug 1, 2002
37.167
4.191
  • 500k Club
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Hearts of Iron III Collection
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
I don't really see it being a problem. I've played a number of HoI games where a front remains nearly static for 2 years. Balance the techs properly and it shouldn't be a problem.

The Crimea War was in parts very like WW1 iirc as well
 

unmerged(14393)

General
Feb 4, 2003
1.768
0
Visit site
Originally posted by stnylan
I don't really see it being a problem. I've played a number of HoI games where a front remains nearly static for 2 years. Balance the techs properly and it shouldn't be a problem.

The Crimea War was in parts very like WW1 iirc as well

I agree...in HOI I have been engaged in battles for XianYang that lasted for about six months, and finally I had to pull my troops back. Thre large breakthrough attempts in three years but still there is a stalmate.
However...given the time frime a country can gain significant advantages and break the fronts fairly easy...so I assume there will be lot of events needed for balancing.
 

Syt

Holstein's Envoy in Vienna
139 Badges
Jan 26, 2001
6.768
229
  • 500k Club
  • 200k Club
  • Crusader Kings III
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Victoria 3 Sign Up
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I also think that getting a static frontline is not the problem. Give defenders at a certain tech ("Trench Warfare"?) a huge defence bonus and you're set.

The problem I see is that players will hardly try anything to make a breakthrough, or if so, he will do it in a way that assures victory (at least against AI), maybe attacking with a strength ratio of 10-1.

I would rather like to see some attrition warfare, but I'm not sure how to do that. Simulate that enemy troops in adjacent provinces, both dug in, engage in skirmishes and take losses?
 

unmerged(14689)

The Beast from the East
Feb 12, 2003
2.366
10
Visit site
I think WWI should be simulated in such a way that all sides will attack. If you give the defender a huge advantage (which would be historically correct) the French could just let the Germans attack for a year, after which no German soldier would be left. Even the "defenders" (french/British/Austrians), therefore, should choose the offensive like IRL. All parties should be bled white.
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
also, like some said, remember those doctrines that the generals used in that time... players could easilly avoid that, so we must "ensure" that those doctrines are used...
for example, i have read that in the first encounters between the BEF and the German army, because the germans were much more, they marched into the BEF lines to "demoralize" them... a lot of germans troops were killed, but, they knew they have plenty of them to replace them...:rolleyes:
that's a stupid decision if you use hindsight and a player will surelly try to avoid that... so the question is, how to simulate that?

let's face it, using hindsight, a player against the AI will surelly won, not matter which side he choose... :eek:
 

HisMajestyBOB

Threadbuster, by order of CC
60 Badges
Apr 13, 2001
3.322
8
  • Europa Universalis III: Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ship Simulator Extremes
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Majesty 2 Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
WWI wasn't too different from other wars in the time period, Crimea, US Civil War in the east, the Boer war, all were fairly static with well entrenched enemies. Its just that WWI was on a much, much larger scale than any other war.
 

unmerged(10262)

Tortoise of the Record Bureau
Jul 18, 2002
1.066
0
Visit site
Well during the WW1 the large offensives were often as bloody for the defenders, some of the German offensives caused more allied casualties than German. And everyone should keep in mind that other fronts than the west front were more mobile.
 
Jun 20, 2001
452
0
Visit site
I'm not sure how well the province system can simulate static warfare. After all, the opposing armies weren't in different provinces, but in the same "province", but just stuck there, each one slowly bleeding.
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Originally posted by StJaba
I'm not sure how well the province system can simulate static warfare. After all, the opposing armies weren't in different provinces, but in the same "province", but just stuck there, each one slowly bleeding.
yes, that's a problem... i hope they can solve it...
 

unmerged(15140)

Private
Feb 27, 2003
21
0
Visit site
I can see the province system working as long as there are options for both sides.

At a very basic level - selecting an offensive or defensive posture.

Perhaps include an arrow/scale of sorts to indicate the strength of each sides defensive fortifications as well as the troop strength?

ie: Both sides defending => very low attrition rate in both manpower and fort strength, hence province is likely to remain "contended".
One side offensive => very heavy manpower losses for the offensive side unless they have a large manpower advantage and a lengthy pre-emptive artillery bombardment. Even then the defenders have the opportunity to reinforce during the bombardment. Defenders take losses primarily to their fort strength rather than their manpower.
Both sides offensive => I don't know if this happened in areas in which both sides had fortifications but it probably wouldn't have been pretty to say the least. Both sides lose a lot from both sliders.
 

unmerged(15140)

Private
Feb 27, 2003
21
0
Visit site
Hmmm? Couldn't seem to post this all in one? Forum rules?


Combat in a newly contested province OTOH could be determined by the force composition (assuming a rough parity in numbers) whereby a cavalry advantage could give an incentive for an offense while a large proportion of infantry would probably result in yet another bout of digging in and trench warfare on both sides.
 

Nikolai II

A bunny with a hat
130 Badges
Nov 18, 2001
9.389
411
www.giantitp.com
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Age of Wonders II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron II: Beta
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Call to arms event
  • BATTLETECH - Backer
  • War of the Roses
  • Lead and Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Rome: Vae Victis
  • Divine Wind
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Horse Lords
Originally posted by knott
Well during the WW1 the large offensives were often as bloody for the defenders, some of the German offensives caused more allied casualties than German. And everyone should keep in mind that other fronts than the west front were more mobile.

One german offensive caused more casualties for the defender in trench warfare, Verdun and even that was a close call.

But casualties were often near-equal iirc, so attacking (in a smart way) should be almost as good as defending.
Attacking stupidly was bad.


Yeah, the west front got static when it stretched from Swiss to coast and the only option remaining at both sides was full frontal assault,
 

peo

Lt. General
43 Badges
Mar 29, 2001
1.394
33
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
One thing that seems to have been missed here in the talk of how the defensive was stronger is that all the nations involved in the war praised the offensive.
Also one thing is that the Germans could have won the war early if Moltke hadn't lost his nerve and ordered a retreat.

How to simulate the warfare however is similar to the mountain warfare in HoI. I think most people have seen some long battles or at least, i'm not sure why they become long but it seems that it mostly has to do with that all of them having poor stats or efficency.
 

supergamelin

Captain
5 Badges
Feb 11, 2003
421
1
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
A point is that units should not attack or defend until they disappear, which is basically what occurs in HOI, and is one of the worst feautures of that game's combat system. IRL units were units were usualy rotated to calmer sectors and replaced by fresher ones once they were worn down. I think the Germans kept the same divisions in line in Verdun and fed them with reinforcements, but it was on the offensive. In any case division size units were never totally destroyed like happens all the time in HOI, except in rare occurences when they were surrounded and had to surrender.