So recently I've been replaying Halo 1's campaign and watching lore videos about one of the enemies you encounter: The Flood. For those who don't know The flood is a parasite that eventually develops into a hivemind and its only purpose is to grow and consume all sentient life. So the three civics inspired by the flood are Memory assimilation, Spore seeders, and Mind coordinators.
Memory assimilation: This hivemind can probe the minds of sapient organics and learn many things, at the cost of their lives.
Gains research for purging pops
Spore seeders: This hivemind can infect and grow on the planet itself.
This allows the construction of the spore disperser building. The main species is required to be plantoid, or fungoid.
The spore disperser building operates similarly to the Gaia seeders building, but it instead transforms the world into a hive world instead of a Gaia world. It also doesn't need any technologies researched except climate restoration for tomb worlds. Instead of gases and energy to convert the world it needs food and energy to convert the said world.
Mind coordinators: This hivemind can construct synaptic super processers increasing the intelligence and efficiency of drones and the mind itself.
This allows the construction of a planet-unique building called the drone coordinator/ synaptic processor. Similar to the proto gravemind and gravemind in halo the building can be upgraded when more unity and computing technologies are unlocked. It would increase the amout of resources from jobs by a small percentage and increase empire base evasion and firerate by a small percentage. The fleet bonuses are of course very powerful effects so to offset them it would require decent food upkeep and require a lot of food to build and upgrade. But definetly the military bonus should be no more than 1% or 2% and even those might be too high.
Memory assimilation: This hivemind can probe the minds of sapient organics and learn many things, at the cost of their lives.
Gains research for purging pops
Spore seeders: This hivemind can infect and grow on the planet itself.
This allows the construction of the spore disperser building. The main species is required to be plantoid, or fungoid.
The spore disperser building operates similarly to the Gaia seeders building, but it instead transforms the world into a hive world instead of a Gaia world.
Mind coordinators: This hivemind can construct synaptic super processers increasing the intelligence and efficiency of drones and the mind itself.
This allows the construction of a planet-unique building called the drone coordinator/ synaptic processor. Similar to the proto gravemind and gravemind in halo the building can be upgraded when more unity and computing technologies are unlocked. It would increase the amout of resources from jobs by a small percentage and increase empire base evasion and firerate by a small percentage. The fleet bonuses are of course very powerful effects so to offset them it would require decent food upkeep and require a lot of food to build and upgrade. But definetly the military bonus should be no more than 1% or 2% and even those might be too high.
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