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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Cerinier

May I be allowed to eat you?
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Good evening.
No idea if someone still reads this but I have a problem with adding
the hall of lords to single mission maps.

I found this in another thread:
Also in the .mi file of maps folder:

Code:
{buildings ""}
					}
				}
			}
			{commodity "hall_of_lords"
				{building_base {entity_base {cost}
						{production_time}
						{max_count}
						{is_enabled [COLOR="Red"][B]{value 0}[/B][/COLOR]    [COLOR="DeepSkyBlue"][B]<== Delete that to enable Hall of Lords so that we can show off our heroes in multiplayer games :)[/B][/COLOR]
						}
						{id}
I know that it worked with the classic Majesty2 years ago but I have tried it with
the Steam Version of "Majesty 2 Collection" and it didn't work.

What I have done:
1.) Opened resource_patch.pak and copied the .mi files from the single missions to resource.mod
2.) Changed the stuff chazzy13th mentioned in the quote above

As said earlier, it doesn't work.
But editing other buildings works, so the game reads the modified .mi file.
(I could disable other temples etc.)

Anyone has an idea why the hall of lords couldn't be enabled?
Did I miss any other file that must be edited?

Thanks for any useful comment or hint.