Regarding force limit and professionalism -- the idea is that you're farming manpower with slacken recruitment. So a lower force limit means it is cheaper to maximize your yearly professionalism gain which pays for slacken recruitment.
I only take humanist when I think I will have a lot of religious diversity so it depends on the game for me, but that 10% reduction in idea cost sure is appealing! In my recent Florence game I got one entire group for 280 an idea. That was nice.Also I kinda want to ask, but do People take Humanist that often in single player? or am I just a weirdo for keeping humanist only for certain nations? if I colonize I'd much rather take expansion rather than humanist for those kind of nations as well.
If anything is tedious in this game it's late game map painting wars.Micromanage claims on every single province your planning on taking...that sounds fun.
I don't even understand if you pick Quantity over Aristocratic these days as a player (unless you don't have a big manpower and land like Portugal or any Italian OPM), the only upside of taking Quantity IMO is the manpower recovery speed and the increased FL (or not if you choose the pure profesionalism path) on top of cheaper MIL Tech.
I only take humanist when I think I will have a lot of religious diversity so it depends on the game for me, but that 10% reduction in idea cost sure is appealing! In my recent Florence game I got one entire group for 280 an idea. That was nice.
Thank you.That post you quoted in #122 was from casko, not me.
Yeah, you are limited to a maximum of 50% of current ideas from one branch, probably to avoid people going for all of the military ones and becoming an unstoppable military juggernautAristocratic/Plutocratic basically make an excellent 5th pick, but I think you are limited to just 4 military NIs (Not 100% sure, but I plan on testing it in my current game). It does have a lot going for it, Leaders without upkeep, Army tradition decay, National Manpower, and Land Leader Siege, the problem is that it is already competing with four other top-tier NIs.
Yeah, you are limited to a maximum of 50% of current ideas from one branch, probably to avoid people going for all of the military ones and becoming an unstoppable military juggernaut
Yup there is one, although I'm fairly sure it means no iron manI thought I saw a game option to disable that.
That strictly limits you to border provinces you can touch, and is very inflexible.
It goes hand in hand with the fact that it's an easy, concrete goal that can be done and repeated ad infinitum (similar to doing repeated time trial laps in a racing game, or speedrunning in general, and the skill requirement for both of those caps out very quickly once it turns into a combination of mindless repetition and exploiting unintended behavior) in a game that struggles to have much in the way of goals at all right now.
I thought I saw a game option to disable that.
That's a good idea, maybe a discount on cost to steal.Maybe espionage should give you the opportunity to steal maps *much* more effectively. Maybe then it could have its uses for nations not wanting to be set back on colonization
Yeah, you are limited to a maximum of 50% of current ideas from one branch, probably to avoid people going for all of the military ones and becoming an unstoppable military juggernaut