Economic and Trade: I spend money to earn monarch points not the other way around. Relative value of ducats needs to increase for these idea groups to be a consideration.
Naval and Maritime: the role of the navy in EU4 is not significant enough to make the two a worthy choice.
Espionage and Expansion: The effects of them are almost unnoticable. Especially Expansion as it requires admin points which, in my opinion, are twice more valuable than dip and mil.
Innovative and Aristocratic: these two are actually quite decent but evetually lose to other idea groups that out-perform them. Also the fact that benefits provided by Innovative and Aristocraric are spread across different areas of the game (e.g. I don't pick a military idea group to get a diplomat, I take it to get military related bonuses) is part of the reason why I don't get to choose them.
In the end I find myself picking the same idea groups whichever nation I play. Administrative and Religious (or Humanist) for admin groups, Exploration and Influence (or Diplomatic) for diplo groups, and any combination among Defensive, Offensive, Quality, and Quantity for mil groups.
Is it just me or does the game really need some balancing done?
Naval and Maritime: the role of the navy in EU4 is not significant enough to make the two a worthy choice.
Espionage and Expansion: The effects of them are almost unnoticable. Especially Expansion as it requires admin points which, in my opinion, are twice more valuable than dip and mil.
Innovative and Aristocratic: these two are actually quite decent but evetually lose to other idea groups that out-perform them. Also the fact that benefits provided by Innovative and Aristocraric are spread across different areas of the game (e.g. I don't pick a military idea group to get a diplomat, I take it to get military related bonuses) is part of the reason why I don't get to choose them.
In the end I find myself picking the same idea groups whichever nation I play. Administrative and Religious (or Humanist) for admin groups, Exploration and Influence (or Diplomatic) for diplo groups, and any combination among Defensive, Offensive, Quality, and Quantity for mil groups.
Is it just me or does the game really need some balancing done?