half of the galaxy is starving! No challenge left.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KubiG37

Colonel
42 Badges
Apr 11, 2016
982
1.729
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Stellaris: Megacorp
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
They really need to revert the change that makes unhappy pops produce less food. Sure it makes sense, but in practice it just breaks the AI.
Sure it (does not) make sense, lol -> Meanwhile at some shitty AI farmland: :D
Farmer 1: "Hey bro, I'm really angry about what they did to the man, it really lowers my happiness, you know!"
Farmer 2: "Yeah! Let's revolt and stop the farming right now! Death to the crops!!"
Farmer 3: "But guys?? That's all we have left to eat, shouldn't we produce food anyway??"
Farmer 1&2: "Naay, let's starve ourselves to death to make the point!"
 

Defiler99

Space Barbarian
89 Badges
Dec 9, 2013
1.426
390
  • Sword of the Stars II
  • Ship Simulator Extremes
  • Sengoku
  • Semper Fi
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Victoria 2: A House Divided
  • Stellaris: Necroids
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Vikings
  • Cities: Skylines
  • Tyranny: Gold Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • BATTLETECH
  • Age of Wonders III
OK, I should have said "Superficially, it makes sense."
I agree that unless you've missed the opportunity to plant/start things, you'd probably be pretty focused on getting some food to eat, before hurling bricks or looting.

I guess if you KNEW you couldn't starve to death, like you can't in Stellaris, you might just cut straight to the rioting.
 

dskod1

Field Marshal
137 Badges
Apr 14, 2009
3.281
1.085
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • 500k Club
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • BATTLETECH
  • Steel Division: Normandy 44
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma

Praseodymius

First Lieutenant
23 Badges
Oct 30, 2017
280
1
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris
  • Age of Wonders II
  • Age of Wonders
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
@Hyomoto
I was talking more about real life and the human experience, but I completely agree. Something needs to be done about the AI decision matrix and death spiral. I think Jamor and Wiz are, if dskod1's insistence we report this as a bug when we notice it has anything to do with foreshadowing.
 

PirateJack

Lt. General
69 Badges
Jun 1, 2009
1.388
630
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Prison Architect
  • 500k Club
  • Warlock 2: The Exiled
  • Stellaris: Nemesis
  • Victoria 2
I've been getting around this by using the console commands to switch between empires and then forcing them into a trade agreement with a stable nation for 200 food. That usually brings them back into the positive without needing to do any more serious work. It does make the game a bit less fun though, for obvious reasons.

Ideally the AI should have a script embedded in it that makes it trade with one of its favoured trade partners for 200 food when it enters starvation.
 

PirateJack

Lt. General
69 Badges
Jun 1, 2009
1.388
630
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Prison Architect
  • 500k Club
  • Warlock 2: The Exiled
  • Stellaris: Nemesis
  • Victoria 2
@PirateJack
Going back to the days of handing out candy-bars and making all the other empires love you? I miss those days, though not many late game empires wanted to trade food very often in 1.9 and earlier.

Technically the aliens are the candy bars, as I'm playing a Devouring Swarm this game. I just picked whoever they were on best terms with to do the trade.
 

Praseodymius

First Lieutenant
23 Badges
Oct 30, 2017
280
1
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris
  • Age of Wonders II
  • Age of Wonders
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
@PirateJack
::sniffs:: We use them as hamburger patties. We once had a planet revolt and self modify. Soylent Green never tasted so wonderful. Gave the Purity Council propaganda for generations, too!

I did not know Devouring Swarm can engage in diplomacy.
 

dskod1

Field Marshal
137 Badges
Apr 14, 2009
3.281
1.085
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • 500k Club
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • BATTLETECH
  • Steel Division: Normandy 44
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma

dskod1

Field Marshal
137 Badges
Apr 14, 2009
3.281
1.085
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • 500k Club
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • BATTLETECH
  • Steel Division: Normandy 44
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
Title fixed, if it is a bug please report it to the bug sub forum and there is no need for further discussion... if it is not a bug the please don't include "game breaking bug" in the TITLE of the forum topic.

Thanks,
Dylan
 

kwm1800

Second Lieutenant
64 Badges
Jul 7, 2015
118
11
  • Arsenal of Democracy
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines Deluxe Edition
  • Warlock: Master of the Arcane
  • Stellaris: Apocalypse
  • Sword of the Stars II
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Cities in Motion
  • A Game of Dwarves
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • BATTLETECH
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Pride of Nations
  • Cities: Skylines
  • Rome: Vae Victis
  • Victoria 2
Madzai has already explained, but once again, I cannot stop emphasizing that this game's AI is terrible, mostly because they were never meant to be 'good' in the first place, but to serve one purpose; to hinder a player.

Notice:
1) AIs nearby a human player ALWAYS build bigger fleet than those who are not, despite the fact that they never scouted a human player's empire, an indication that AIs know full map.
2) When AIs create Federation, it is almost always tend to be empires that are nearby a human player. Yet another block to stop human player's expansion.
3) New in 2.0, as the game progress AIs tend to stop expanding their borders too much.... until player's science ship surveys those unclaimed area. After a player's science ship surveys area, you will notice suddenly AIs will send their own science ships then send construction ships to claim that area. You can actually exploit this by not letting your science ship to survey the area until you are ready to claim those 'lands', this way you can kinda stop AIs from expanding those area to a certain extent.

The biggest problem of this approach, other than the fact that this makes the game highly asymmetrical, is that it actually ruins AIs so they perform WORSE than AIs that don't.

The end result is that AIs around a human player end up having very weak economy because they spent too much resources on building and maintaining fleets. Some empires took happiness penalties from factions when they form a federation, and finally this exploitable claiming behavior that basically gives the control of expansion to a human player rather than AI itself.

The food problem actually starts as lack of minerals or power because of gigantic fleets, this causes the buildings to stop functioning properly, which makes farms to stop functioning, then even more unhappiness creeps over AIs, completely disables AIs other than keep spawning small rebel nations inside of their territories. If you see an AI empire which contains a lot of single-planet empires, that AI empire is probably suffering this issue.

But all of these issues are merely symptoms. The cause of these problems is from the AI programmers of Paradox who are trying to make AIs as hindrances to a human player rather than actual player AIs that properly play the game correctly.

Until those AI programmers change their minds about what Stellaris AI should be, we will continue to have another 'food problem' as they try to add even more human player hindrance mechanics.
 

Razzlie

Re-Blorgalicious!
69 Badges
Feb 1, 2015
966
277
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Deluxe edition
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Teleglitch: Die More Edition
  • Cities: Skylines
  • Cities: Skylines - Campus
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Snowfall
  • BATTLETECH: Season pass
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
I don't get why the AI has always been so incredibly weird about food, literally since 1.0.

Can't remember any threads or posts about how the AI can't manage its minerals or energy, but oh boy I sure do remember about a billion posts about AI and its relationship to food.

Personally I would be very glad if PDX would just dedicate a major patch or two mostly to the AI itself, after the diplo rework is out.

And not simply because of food, no, but also just because of the overall "intelligence" of the AI.
 

PirateJack

Lt. General
69 Badges
Jun 1, 2009
1.388
630
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Prison Architect
  • 500k Club
  • Warlock 2: The Exiled
  • Stellaris: Nemesis
  • Victoria 2
@PirateJack
::sniffs:: We use them as hamburger patties. We once had a planet revolt and self modify. Soylent Green never tasted so wonderful. Gave the Purity Council propaganda for generations, too!

I did not know Devouring Swarm can engage in diplomacy.
They can't. I just used the console commands to switch between empires to identify those that were stuck in starvation spirals and had them trade with others. There weren't any purifiers stuck in it, so I was able to just force a trade to fix the problem.
 

Wheem

Captain
59 Badges
Jun 10, 2005
370
85
  • Stellaris Sign-up
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Around what time frame of the game are you guys starting to see AI empires suffer from mass starvation? As I mentioned in my post on page 1, I've thus far only seen it happen to AI who started on Tomb Worlds, which resulted in their food problems occurring quite early on (before 2260 for sure, and I'm betting within the first decade or two). I gifted one of those "Survivor" empires some food every month, and it looks like they're beginning to get things up and running on their own now, though it took 8 or 9 years for them to go from a population of 17 up to a population of 19.

The other "Survivors" - the ones that lost their home world in a rebellion - are going to be doomed forever without my intervention, simply because they have 4 planets with 1 pop each, and won't move said pops off of the ship shelters. I also noticed that they've started a fifth colony, but it won't do them any good since it'll also be starving and unable to produce any food. This empire still has a fair bit of territory, along with a good amount of mineral storage, but no food or energy and is running in the red for both.

If the mass starvation that everyone else is experiencing is something that happens in the mid to late game, without any real warning signs in the early game (as the other Empires in my current save are doing fine on food), it may still be looming on the horizon for me. There are a few of the non-Tomb World empires that are only running small food surpluses, while others are now up to >= 50.
 

unknownenlord

Grandest Prince
66 Badges
Nov 14, 2011
143
7
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Rome: Vae Victis
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I am not sure when, i just suddenly noticed I was a major power without reaching my fleet cap (no anchorages) 2345ish. I was inward perfectionist but i supplied minerals to the less hostile empires to leave me alone the ones i helped were the bigger powers.

Edit: also lots of rebels around the ai
 
Last edited:

Praseodymius

First Lieutenant
23 Badges
Oct 30, 2017
280
1
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris
  • Age of Wonders II
  • Age of Wonders
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Distant Stars
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
@Wheem
I've noticed the food spiral on a Gaia starting species. I wouldn't be able to tell you more details, other than that they resolved the issue by conquering and enslaving primitives. So much for being xenophiles.
 

Taran14

Lt. General
93 Badges
Oct 28, 2012
1.288
739
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Mount & Blade: Warband
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Megacorp
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Supreme Ruler 2020
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
Sure it (does not) make sense, lol -> Meanwhile at some shitty AI farmland: :D
Farmer 1: "Hey bro, I'm really angry about what they did to the man, it really lowers my happiness, you know!"
Farmer 2: "Yeah! Let's revolt and stop the farming right now! Death to the crops!!"
Farmer 3: "But guys?? That's all we have left to eat, shouldn't we produce food anyway??"
Farmer 1&2: "Naay, let's starve ourselves to death to make the point!"
If you look at real-life famines, this actually makes more sense than you probably think it does. In real life, a famine often leads to people leaving a region in search of food elsewhere, which of course means that the food production of the affected region sinks even further, making the famine even worse. Famines are always negative spirals, and the current system in Stellaris models this well. The only problem is that unlike in real life, people in Stellaris don't starve from lack of food, meaning the famine never gets resolved and continues endlessly.
 

Scribbit

Second Lieutenant
27 Badges
Oct 28, 2011
127
1
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • Crusader Kings II
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Sons of Abraham
Blathering:
Nothing in observed human history says that sophonts starve to death peacefully. To delve into Catastrophism a bit (a contentious theory of environmental science), the only reason that European Culture has been so dominant on this planet for the past 500 years is because the plagues dropped population below food production levels during the climate cooling our planet recently experienced. This would be the one that coincided with the collapse or decay of every other major culture in the world as depressed food production led to a vicious cycle of decay and disappearance. The Chinese turned inward, the Ancient Pueblo, Mayans, and Incans became shadows of themselves (allowing for the Aztec to rapidly expand from raiders to an empire), even the Mughal and Ottoman suffered. To go back even further, the Summerian culture all but disappeared when their farming capability failed, and the dark age that followed their collapse still has echoes throughout the human conscious (also, history literally stopped, since history is the written record of human activity). Maybe that's just humans, since we are incredibly individualistic, tribal, and food motivated. Alien minds being alien, maybe they will starve to death peacefully. Also, the cultures I listed were neolithic to iron age, not post FTL (probably industrial?) societies. So there's certainly an argument post FTL societies would die peacefully, but, save for the Gestalt Consciousness, I find that highly unlikely.

Post-FTL societies would most likely never have food shortage problems. If you can do complex chemistry to produce specialty building materials for starships you can do food.

That's one of the things that really throws me out of this game -- the inclusion at all of actual food as a resource. Why? Even today starvation doesn't happen because we have food deficits but because of political failure. When you build huge orbital farms, have solar farms throughout your star system feed you energy and have fusion and other molecular level engineering going on, food production should be a non-issue.

The very idea of a farm world is ridiculous -- planetary real estate is far too valuable to waste on food production.