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unmerged(267937)

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Okay, welcome to my first AAR! This is going to be vanilla DW. I've lurked for a while and I thought, hey, I can do this. So enjoy and comment! Of course I noticed right away that someone else has a better Breton AAR than I do already running, lol. Maybe it will be informative to compare and contrast his good play and historical insight with my terrible ignorant blundering.

Looking over the map to figure out what country to play I finally landed on Brittany as something challenging but not impossible (keep in mind here I'm not one of these guys who can take over the solar system as the Cherokee so maybe this doesn't seem too challenging to everyone – how bad I am is going to become clear pretty soon). Stranded out on the little elbow of France it sports a decent starting navy, good trade sliders, it's independent, and France doesn't have any cores on it at the beginning of the game so it might be able to survive for a while. I've never played Brittany, and the AI usually seems to keep it alive for a hundred years or so before it's absorbed into the blue blob. Obviously the challenge will be to keep the dream alive longer than that, but I don't have any idea right now how that's to be accomplished. House rules:

1. No reloading and no ragequitting. If I end up annexed by France in 1435 then that's just how the cookie crumbled. That being said I probably won't actually play the game out until 1821 – when I die or am obviously ascendant (!) then that'll be the end of the story.

2. No doing anything that's super gamey or absurd, but I'm not a historian so I don't plan on keeping to a script.

3. Hard difficulty, random lucky nations, everything else set to defaults I think.

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My only goal is to keep body and soul alive and try to make Brittany into something interesting. I'll just be flexible and see what develops.

So first things first, the initial slider move. Brittany starts with a pretty nice set, actually, especially +3 free trade, so I decide right off the bat to bump centralization up one, assuming that I'll get the stability hit that I almost always do. Of course it doesn't play out that way.

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Already I'm in self-imposed difficulties because the pretender outnumbers me two to one, and happened to spawn on my capital province where all my troops are. The battle doesn't go too well and we're forced to retreat with heavy losses.

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At this point I realize I haven't even checked my ruler out or bought any Great Dudes. Things are off to a fantastic start! There are some decent dudes available as it turns out, so I sink most of my initial cash into a gentleman-artist and a pretty decent army reformer; since my culture is terrible and I didn't see anybody else I wanted (and I'm out of money after I buy up another three infantry regiments) I'll just leave that third slot open for the moment. Good old King Jean turns out to be pretty awful, and we'll see soon that his son is even worse, but I guess at least he has an heir. Just to complicate things a little Burgundy (who it turns out I'm allied to) throws a call my way, since they want to eat Bar up. It doesn't seem likely that France will intervene in this so I've got Burgundy's back, and it gives me an opportunity to crush the population with some extra taxes. I figure a year's worth of WE is worth getting a little extra pocket money and of course I don't intend to actually send anybody to Bar.

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A few days later I get a free plutocracy slide due to the "merchants complaining" event, too, and by this time I've collected my legions together in Mordihan so it's time to put a stop to the pretender's ambitions. While I'm at it I'll send King Jean down to personally supervise the battle, since he's all I've got.

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Of course that doesn't work out too well since they match me in men, have a comparable general, and they have 3 cavalry regiments to my zero. Once again we retreat in confusion, but since I recoup my losses and they don't, six months later I finally wear them down to nothing (burning through nearly all my manpower), and execute the rival for the throne.

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So now it's October and I've been so concerned with losing my capital in the first year I haven't thought about the larger picture or even sent out a lousy merchant, all thanks to that slider move on day one. Making up for lost time, I deploy my merchant armies, starting in France, and then moving on to Lubeck. Stability is up to +3 now so I throw what money I have into government and then finally take stock of my local situation.

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The only obvious area for expansion is into the Providence-controlled territory of Maine and Anjou. I have cores on both these territories so I have a free CB and won't take an infamy hit. I have 6,000 men and they have four thousand; Provi is allied with Naples and the Pope, both far away, so I don't expect either to be a problem. They don't have navies to match mine so I figure that even if they decide to bring men up I can screen them out with my six starting Carracks. The only thing that worries me is the prospect of Imperial stormtroopers, but they have to walk about two thousand miles to get where the action is. So the plan of attack is:

1. Crush the Providence regiments using my numerical superiority.

2. Keep my carrack armada ready to interdict any allied landings.

3. Scoop up Maine and Anjou before Bohemia can get here, end the war quickly, and get off scot-free.

Sounds like a plan! Both Maine and Anjou unfortunately have French cores on them, so after I eat them I'll be opening myself up to reco war declarations, but I guess I'll have to burn that bridge when I come to it. Let's roll!

Knife Fight in Providence

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Now I just sit back and await word of my victory…





Unfortunately, my cheese-eating Bretons are no match for the Providence all-star team.

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What happened! I'm forced to retreat in confusion with the angry Providence armies hot on my heels. Well, everything's ok, right? I'll get a morale lift on the first of February and Armor is basically one big hill. I mean it's named Armor! We'll show those Provipeople how we do things in Brittany.

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Another crushing defeat. Right now Jean's single point advantage in maneuver is the only thing keeping my shattered army alive.

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Right! Back to Armor. I'll buy a couple mercenary regiments to beef up my numbers, even though I know they're going to be disorganized when the battle starts. This time surely…

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At this point I belatedly realize that there isn't going to be a victory and to save these troops I have to get them on a boat where the marauding Providence forces can't reach them, so I split off a few regiments and recombine what I have left in the main army so there's room in the cogs, while buying up some more mercenaries while I still have some land to call my own. Unfortunately I retreat too late.

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Things are not looking good right now, but after I load my remaining mercenaries on the boat, a small hope appears. The AI decides to split up their stack to start sieging me into oblivion; since their armies are pinned down in sieges and split up, I sneak into my capital city under cover of darkness and finally manage to pull out a victory.

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This breaks the siege on my capital and gives me a bit of breathing room to raise a few more mercenaries and get everybody back on boats to try to pick off their other units. As I'm jacking my minting up to maximum to pay for all these hired swords I happen to notice a very unwelcome visitor to the region.

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Since this "war" has ground on for about two more years than I planned, the empire has had plenty of time to stroll over here. It's only nine regiments suffering from attrition but it might as well be a doom stack of forty French musketeers as far as tiny Brittany is concerned. Fortunately, at the moment they seem intent on locking Armor down instead of exterminating my mercenaries, so my only chance is to keep my boys moving and try to pick off as many Providence units as I can. Since peace is clearly out of the question I'll just have to keep buying mercenaries until I have some hope of surviving the Empire. Money is starting to get tight and that WE is starting to ramp up, but I manage to pick off the unit in Morbihan before running into another stopper in Vendee, necessitating another couple of retreats.

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I finally drop half my army back on the boats and trap the other half on Finistere, and eventually between buying mercenaries like crazy and sliding my regiments around like chesspieces on fire, I pull out a victory and execute the survivors.

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The elimination of Providence's armies has come about three years late, though, and I still have no answer for Bohemia, who's just about to finish off their siege of Armor. Some Providence reinforcements are starting to trickle in but I don't need to worry about them just yet. The only thing to do is to keep buying troops and hope for an opportunity. Unfortunately King Jean the Moronic, harried by Providence soldiers and his bad life choices for the last unhappy years of his stupid existence, up and croaks on me as I'm sliding behind the Empire to grab Armor back.

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Since I'm not really interested in starting any more ill-advised wars the regency isn't a huge problem, but it does deprive me of my only general, terrible as he was. My troops are already heavily demoralized by the negative prestige we've built up losing four battles every year, so that's a serious blow, and that maneuver point was keeping body and soul together for me. Money is already starting to get tight and I've achieved 1.5% inflation by in April 1404, still minting at 100%, so there's nothing for it but to hope the men can lead themselves. Fortunately Bohemia makes camp in Morbihan like they're planning on moving in. This gives me a fool's hope, since I have access through Armor to Maine and Anjou – if Morbi can hold out for a while, and I can snap up the Providence territory next door, maybe I can find a way to even the war score and get out of this with something tangible.

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As I'm trying to bust my way into Armor I notice that Bohemia has another stack sitting right next door, which would of course doom me since I can't even handle the stack they have right now. For whatever reason (fear probably), they decide to wander off in search of greener pastures. Another bullet dodged! In the meantime Anjou has fallen, I've taken back Armor, and I've consolidated all my mercenaries in Maine to try to finish the job.

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At this point the AI makes a bit of a blunder by hurrying the siege along. Also I have one hired horseman (which I took out a loan for), and since King Jean VI just came of age I have a terrible general again. On top of that I've managed numerical parity, although I'm killing my economy to do it. Once Morbihan falls I'll be three times over my force limit, more than half of them mercs, and even though I'm minting at maximum I can't pay the bills. So we need to end this quick: with their army partially demoralized by the siege I give up on Maine for the moment and meet them in Anjou to put the hammer down.

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Another costly defeat, and on top of it I retreat to occupied Morbihan instead of hilly, reinforcement-friendly Armor. But for whatever reason (fear), the Empire chooses not to chase me, instead sieging Anjou, and I get yet another lease on life. After buying up still more scurvy mercs and raising the odd Breton regiment I wheel around for another showdown in Anjou.

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Well, we lose again! But this time I've finally managed to inflict some casualties. I guess that one horseman was worth it! Because I've been relying so heavily on mercenaries and the war is into it's fourth year, my manpower is sufficient to replace my losses, and they're sieging enemy territory so they don't regain much. After a couple months I have a 2-1 advantage and I return to Anjou – third time's the charm. They stay in the fight until they're almost exterminated, and I trap the remainder in my capital city. Victory at last! In retrospect, it was all part of my master design to give them hope, to make the eventual defeat all the more crushing, so mission accomplished. With Maine and Anjou both occupied and no enemy forces left, I can fire all those mercenaries and regain my rightful territory.

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Of course I just now realize, five years in, that Providence is the junior partner of a union with Naples and I can't make a separate peace. Well this is just peachy. This quagmire of a war has put my WE to about 15, I'm almost 3.5% inflated already, I have a loan due in 3-4 years, my manpower is down to nothing, Mobi is still occupied, my ruler is differently-abled, and I can't even skank out the territory I wanted in the first place. But I survived the empire, and where there's life there's hope!

Hope you enjoyed my oafish misadventures so far, stay tuned for part two, I'm On A Boat.
 

Sethanon

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You're off to a great start I'd say. I hope you can save something from that mess!

(Ps: you might wanna cut down the number of screenshots to 20 before an angry mod notices)
 

morningSIDEr

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A happily chaotic start, I like the self-deprecating style. Quite how you'll extract yourself from this mess I don't know but I'm keen to find out. I'll keep an eye on this.
 

unmerged(267937)

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Thanks for the comments! Truly Brittany is already a mess but at least that keeps things sharp. I'll keep the screenies down to something more reasonable from now on.

I'm On A Boat

So with northwestern Providence occupied and the personal union keeping it that way, I have to find some way to get that warscore to a place where I can settle up and get my hands on that precious French-cored land, an idea that is losing appeal every year this war grinds on, but there's no backing out at this point. The only way to finish this is to go after Naples directly, so let's scope out the situation.

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Naples has 8,000 fighting men, 2,000 more than me (and 5,000 more than I can transport), but only 4 sad galleys against my six big ships and three little transports. Naples itself is stuck on Italy proper, and then they also have a province in Sicily and Malta (which is cut off in the picture). If Naples has a single big stack of 8,000 troops in one place (which I'm betting they do), with my superior fleet I should be able to take Malta for sure and trap their stack either on Sicily or Italy proper, giving me free access to either Messina or Naples. With luck, after they've dropped two territories I'll be able to force them into ceding the rightful property of my Breton forefathers. So I load up the troops, get basing rights in Aragorn to keep my ships repaired, and off I go to see what the situation is down there!

During the drive down I get a phone call from the Emperor with a very tantalizing offer.

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It burns to part with all that cash, since I'm gravely in debt as it is, but buying off Bohemia takes all the battles I lost to them out of the equation and also means that they won't walk back up here and curbstomp me, so I bite the bullet and get them out of the war. And when I'm closer to the boot, I get another nice surprise:

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Turns out the Pope is at war with Naples and I've walked in on the Papal Armada sinking the Napoli slave galley fleet. Still no sign of their troops so I bring my ships in to assist and most of the galleys are soon sent to the bottom. So far, so good.

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The enemy army is finally sighted, laying siege to the tip of the boot. It would have been nicer if they were stuck on Messina but we can make this situation work. My glorious army sets foot on Sicilian soil to finally bring the war to the enemy. After a quick negotiation I convince the Pope to let me thrust my ships into his holy ports so they can rest up a bit. My plan at this point is to take down Messina and hope that the Napoli army comes down to try to take it back, so I can trap them there and take their capital uncontested. And things go according to plan for a while!

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Messina is mine, Malta is defended only by rebels (which still almost manage to kill me – I pull out some lucky rolls here or it would have been back to the boats), and the Napoli Army is on its way down. As long as I can keep my ships out of the way until it's too late for them to turn back I can go grab Naples; if I get it fast enough I may beat them to the liberation of Messina and have their whole pathetic country under my boot. I send out some diplomatic feelers to get a sense for how close we're getting.

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Interestingly we are getting close. With all those Empire losses off the books and three occupations up, the score looks much better than it deserves to. I can have either one of my provinces at the moment, but not both. Well, nuts to that! I don't want to have to go through this farce again five years down the road. When the capital falls, surely this will give me everything I want.

But then, the Pope, who had been so helpful to this point, makes a monstrous intervention.

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This floating popemobile has cut off the Napoli army from their cage on Sicily and there's nothing for me to do but rail at what might have been. I'm just going to have to make do with Malta and hope those two are enough to swing the score. In the meantime I've conceded defeat to a couple minors who got in on the party (Ferrera and someone else I can't remember), just to narrow things down. But while I'm finishing off Malta I may as well see where that Napoli army is on their way to.

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Aha! It turns out they're taking Abruzzi, with the help of a whole mess of other people angry at popes. This gives me an interesting possibility, given that the AI usually likes to finish off a siege before doing anything else. Maybe I can spirit some guys off of Malta, sneak onto the boot, and snarf up the capital while they're busy in the mountains; if they come back to kill me my weary Bretons can do what they're best at – retreat to the boats.

The plan works pretty well and I might have even taken Naples if my fickle friend the Pope didn't decide halfway through the siege that he was a pacifist after all.

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With the popewar over Naples has no reason to stay in the mountains, so here they come again. That means we have to leave in a hurry and we do. At this point I'm looking hard at Provence itself, trying to figure out a way to ship enough able-bodied men to grab it and maybe get the score up high enough to settle. This will mean pulling more troops off of Breton soil, leaving the whole country to be pillaged by rebels, but that's not going to stop me. But no sooner am I moving the boats around to prepare for this than I get phone call from the President of Naples, pathetically pleading for peace.

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Nothing has changed on my end, and post-popewar it seems like they'd be more game rather than less, so what the computer is thinking I'm not sure. Nevertheless, this is the first time that they've offered anything better than white peace, so, encouraged, I make a counteroffer…

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And finally, at long last…

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Somehow my round-shouldered, pasty, ineffective, orc-like Breton soldiers have managed, after seven years, and despite all the mistakes, to get back our land. But we've paid a pretty steep price, in buckets of Breton blood, of course, but more importantly I've pretty much tanked Brittany's tiny economy, taxing it well beyond its limits for nearly a decade.

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So, to sum up:

1. Prestige now a miserable -25 (even after ultimately winning the war).
2. Legitimacy all the way down to 27 as a result of buying off Bohemia and the Italian minors, and still going down thanks to 17 WE. The combination of these two numbers gives me about +20% revolt risk, but so far nobody has stepped up to the plate.
3. 13 gold coins in my jewelry case, 3.9% inflation, and a 55 dollar loan coming due in about 2.5 years.
4. No technological progress whatsoever beyond ever-growing neighbor bonuses and my almost-forgotten army reformer, who's been tirelessly laboring over the pathetic Breton army in the hope of making them less embarrassing.

On the plus side, we did end up with the land, and infamy-free! That raises our forcelimits to 10 from 6 for the army and to 11 from 9 for the navy. Since it's cored it's worth some taxes, and is in no more danger of revolt than the rest of my angry little country. Now that we have a minute to rest maybe we can get things back on track and figure out what to do next. Hope you enjoyed, see you soon!
 

arosenberger14

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Oh my, this looks good! I've always wanted to do a Brittany game. Will be following... BTW, wouldn't Hail Bretannia work better? Wouldn't want to be confused with some smelly limeys or... other people ;)
 

unmerged(267937)

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Oh my, this looks good! I've always wanted to do a Brittany game. Will be following... BTW, wouldn't Hail Bretannia work better? Wouldn't want to be confused with some smelly limeys or... other people ;)

In retrospect that would have made a lot more sense, but Brittany is all about living with our past terrible mistakes and making do with the atrocious situation.
 

blsteen

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In retrospect that would have made a lot more sense, but Brittany is all about living with our past terrible mistakes and making do with the atrocious situation.

Indeed. Nice to see that you stuck with it and got something out of the war despite the vast amount of blood and treasure you poured into it.
So what's up with the French and English, they should be looking your way just about...now.
 

unmerged(267937)

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Peaceful Interlude

So! I've got my precious land and now I have to fix all whut that I done broke to get it. It's time to hunker down and win the peace. To win we have to get Britannic prestige somewhere closer to zero, get legitimacy up about eighty points, get the trade machine rolling, and see what we can do to not get steamrolled by the French. Also, we need to fix this whole financial situation and stop racking up 0.40% inflation every year. So first things first, cash in some magistrates for culture, fire the artist, get an inflation miser (level two as it turns out), and I guess one of those court jesters that increases legitimacy in the eyes of the ignorant workaday Breton (level three). Also, might as well get married four or five times. And fix the tech sliders! A comet comes and scares everybody so that's first on the list: too bad I just fired our happiness general. How come only Bretons can see this comet? Are we like the best astronomers on earth or something? Is it visible only to people who are terrible at fighting? Well, regardless, government 4 will just have to wait.

152ydtx.jpg


Oh and our hysterical mission to outnumber the French has got to go. "France has a larger army than we have. This is a major danger!" Thanks for the insight captain obvious. In return we get to repay our loans instead and lose 1% inflation. Sounds good to me! All the marriages are starting to work to increase my legitimacy although I may regret it someday when I'm inherited by Portugal. Hopefully the next war will end up being prestige-positive.

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After a year of this we get our second slider move, so I plug it into +4 free marketing. It's starting to become clear that the only thing Bretons are good at is mob ALL the trade centers, so may as well encourage that. With the loan repaid in August 1410, we end up with a trade center domination mission, and on the same day that's completed in April '11 we finally manage to get to government 4. Idea time!

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None of the military ones interest me at present – if France decides to kill us it won't matter that we had an extra morale point. Clearly it has to be trade-related, and the best one seems to be +10% trade efficiency. Trade is right now about two-thirds of Breton receipts, so running the numbers a little I think that will give us an extra 6-7% income per month, plus about a 5% boost to competitiveness. Now that we've filled up four trade centers with relative ease (and for relatively cheap) the money is pouring in faster than we can throw it away, prestige and legitimacy are slowly on the mend, and life is getting back on track. I also pre-emptively give France military access so that hopefully I'll get a month of warning before they finally burn me, to give me enough time to make out my will I guess. With government done I switch to naval (land has gone up in the meantime due to the efforts of my reformer, truly a voice in the wilderness) and after a couple years I'll finish off with trade and be at all fours. England and France choose September 1411 as the month of their first conflict so here's a picture of the French navy getting sunk:

l866g.jpg


Trade is going well and I've sunk a little cash to beef up the army and navy to the forcelimits (with foot soldiers and cogs to move them). As long as France and Britain are going at it I feel like I'll probably get overlooked, so hopefully it drags on as long as possible. But that does bring up the question of what to do next. I've enacted settlement policies on my two new territories in the hope of bringing them into my culture group and out of France's, which should (I think) make it possible for the French cores to drop in another fifty years after that. That's sort of a long term scheme and all it will mean is that France will lose 2 stability when they come and murder me, so we need a better plan than that. Checking out the map a bit while I'm looking at culture:

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The obvious place to go is Ireland. It shares my culture group, and, critically, it's an island – if worst comes to worst I can move my capital there while the Breton coast goes down in flames, safe from assault with my futuristic imaginary armada. There are expansion possibilities there for the future, perhaps into Wales, or maybe just start a colonial empire as England Minor. Of course this means I have to deal with the British Navy somehow but this seems more promising then the French juggernaut. Clearly though I don't want to take the British portion of Ireland, at least right away. If I'm lucky Britian will get hosed in this war or a future one and they'll be forced to balkanize, and then I can snatch up some of the remains. In the meantime I'd better explore a way to grab those Irish provinces. If, on the other hand, and against all odds, France takes a beating, it might be sensible to think about taking on some of these French minors, so it will probably be smart to stay as flexible as possible. With WE down, infamy zeroed, the economy rolling, and the majors bashing each other, I may have to move fast, and I'd be surprised if my 10 Breton regiments are going to be up to the task – I'll need a nice stack of golden doubloons to finance a mercenary auxiliary.

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Taking a quick look at Ireland they're more or less defenseless. The alliance with Scotland isn't worth much and that's all they've got. Also, the two non-English provinces don't have English cores, which is nice. But I decide to let the clock run for a few years before I think about pulling the trigger. My little Bretons need some peace and quiet.

A few years pass without much action. I get a better gold miser thanks to an event, production goes to 4, Burgundy gets in a war with France so I renege on that alliance, I move to Free Trade +5 in 1420, and I let inflation ramp up another hundred basis points to produce a bunch of constables. Finally in early 1421 England gets involved in another war with France…

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And with the majors busy I start to get antsy. The situation is unchanged on the Emerald Isle, except for some malcontent nationalists taking over Munster and Leinster: that may come in handy if they live long enough. By this time Ireland has one additional useless alliance (Burgundy) but there isn't going to be a path to Brittany for them through France and they're landlocked, so they're safely off the table. Scotland and Connacht combined have four carracks and 9 cogs so I can handle their navies provided nobody else joins the party. The longer the war drags out the more time they have to form new alliances and drag new countries in, so, as with the last war, time is of the essence. Surely this war will be a quick surgical strike!

I'm looking at around 10 total infamy and 3 stability, 2 each for the baseless declaration, one stab for the royal marriage (I've insulted them already to clear out any lingering good feelings they might have had for me) and then another 8 badboy for the provinces – well below limit of course, but with a -0.2 yearly penalty due to my two settlement policies it's going to take around 20-25 years to burn it all off, and I'll have to hire a diplomat. That'll impact my trade income too; fortunately sending traders is so cheap for Brittany (3 – 4 bucks each) I can afford some turnover and still take home a lot of profit, and with my other trade advantages I'll be competitive, if not dominant, at least until the infamy wears away. I cash in my culture now and end up with a level three friendliness dude, so that balances out to -0.45 a year (King Jean VI is really terrible, maybe if I'm lucky he'll get stabbed in Ireland – even a regency council is likely to be a better ruler than the late Jean V's idiot son). The infamy will be bad news for my relationship scores, which so far have been pretty bright, and it's going to open up a border on England, who of course have a navy I definitely can't handle. But on the other hand, being stuck on the Continent holding French cores for another century doesn't seem like much of a future. I load up the troops on my five cogs of wonder and perch for a moment at the brink of the abyss, again. Deep breath!

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Feb 13, 2011
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  • Crusader Kings II
  • Divine Wind
  • Heir to the Throne
Rumble in Northern Ireland

The initial assault force is five merry Bretons and I drop them in the unoccupied province; I'll run back to pick up the rest of the men (leaving Brittany itself totally undefended again), drop them back on Ireland, combine them and then roll over the Connie stack before they know what the hell. The navy will then detach and keep the Connie navy stuck in port, but I'll have to split off some ships to keep an eye on Scotland.

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The first part of the plan executes as expected. I notice a few Scottish cogs floating along just out of reach, but the landing takes priority. I have to get these sieges started ASAP. Even my wimpy Bretons can't manage to lose with better than 2-1 man advantage and the bonnie Connies are soon buried like so many potatoes.

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I split my troops into equal stacks and split the navy up to scout for those cogs. This has the unexpected side effect of luring the Connie navy out in into the open, so I race everybody back for a Battle on the High Seas – Scotland will just have to wait.

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It takes me three months but I finally sink a single cog and force the rest back into port. Unfortunately the loot fairy denies me a gift of free ships so I'm still at 6 big boats and 5 little ones. Giving a quick look at the siege counter upon which all my hopes rest, I can't help but notice that Brittany's shield, Armor, is once again the focus of enemy assault. I guess those Scot cogs were up to the dickens while I was tied down in my epic fleet battle!

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Sure enough they've landed five thousand kilts on my hill of precious graves. At the moment there's nothing to do about them so I content myself with engaging their transport. Somehow in the middle of the Channel duel Scotland sneaks another cog past my blockade, reinforcing Armor with another thousand kilts.

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My own sieges are progressing slowly but, I mean, everything's okay still! Armor should last for a while, and really I can lose all of Brittany during the process. I made sure this time that the Connies aren't in any type of stupid personal union, so once their land is gone I can force them out of the war and come back home to have a dogfight with whatever Scotland has managed to land on the Continent. If the first war with Providence taught me anything it's that, no matter how bad we are, no matter how outnumbered, we can buy our way out of any problems we have, as long as I'm willing to sacrifice our children's economic future, which I am totally down for.

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After another five months the Scot navy escapes without loss (curses!) I detail some ships to harry them into port and send the rest back to the Isle. Taking stock of the conquest, I can't help but notice that my boys in Ireland have been sitting around drinking and whoring, while Armor is on the verge of collapse to professional kilted warriors. I'm getting a little worried about my homeland now since Armor was made such short work of, so I send my cogs back to Ireland to pick up some of my merry men, leaving just enough for the sieges to continue (I guess I didn't want Brittany to burn after all). In the middle of all this intense war fighting, and after Armor has fallen with a whimper and the kilts have moved to their next target, a very interesting email comes along from prime_minister@castille.gov.

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I've already refused many an alliance request (and reneged on I think three calls to arm) but this one gives me pause. Castille is a strong nation with a mighty navy, and could prove a useful deterrent to my warlike neighbors. Aragorn is still intact so there isn't yet a border between Castille and France, making it unlikely that they'll get into a war immediately. It seems to me that their most likely future will involve the traditional conquest of all of Portugal except Lisbon, as well as Aragon in its entirety, and of course six thousand shoreline miles of North Africa. On the other hand, Castille could easily drag me into a war with England which I can't afford, certainly not now. But on the third hand I can always back out on them, for merely the cost of my pride (and international reputation). All things considered I take the offer. Best friends forever!

While I was away Doing Diplomacy the Connie navy snuck out of port and went over to engage the ships I had keeping an eye on the Scots. I dump off my men in Finistere (counting again on the fact that those Scots won't come wipe them out until their siege is over) and then point the boats to the Firth to join in the sea battle. Since water fights in DW 5.1 take anywhere from three months to a year there's plenty of time for them to link up.

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If the Scots came out of port to reinforce their allies I might be in a little bit of trouble here, but they're too cowardly, so after another three months I subdue the Connie navy, who again escape without loss (fffuuuu--). The Breton boats are numerous enough to win the battles but not smart or fast or lucky enough to actually sink anything, which is too bad. It would have been nice to score some free boats during all this, too. In the meantime I've had my men climb the hill of Armor again, over the skeletons of their forefathers; with five Bretons on a hill against six Scots I'm not too worried about them getting ganked. King James is leading his landing force but his star sheet shows him to be as terrible a general as Jean is so that shouldn't be too serious.

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After I pick up a few more men from Ireland (there's two regiments left holding down the fort now), I drop them all into Armor and gird up to liberate my homeland. In the middle of their walk down the blood-seeped hill I suddenly find out that I'm better at war than everybody in the region.

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How many times have I upgraded those troops in the middle of a war, only to watch them get obliterated as their disorganized bodies flail around with their new and unfamiliar warmaking equipment? This time I just engage with the Latin infantry, leaving the mens-of-arm for later when I have some room to breathe. Even though I have a thousand-man advantage and one extra tech on them, sexy King James turns out to be far superior to womanly King Jean (four shock! so dreamy), and even if he wasn't, I have no illusions about the outcome of this battle. In fact I start raising a mercenary regiment in Finnie before they even engage to great them after their predictable retreat. My Bretons do not disappoint.

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That hardly daunts me, of course. Now that my men are totally demoralized it's a perfect time to upgrade them! I go with Armed Men since you know I'm going to be defending a lot in the future and longbows are too sissy even for Brittany. After a couple months, reinforced and ready to smite, I send them back down, breaking the siege and eventually putting the Scots to rest, assisted by the fact that King James, though apparently not dead, has somehow left his army and returned to Aberdeen, perhaps via transport helicopter. Cheating bastard computer! Connaught finally gives up during the battle, mollifying me somewhat.

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Halfway home! With the kilts folded and Armor on its way back to friendly hands, we just have to run out the clock on Ulster and put this little war to bed. Unfortunately nothing is ever quite that easy for Brittany.

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This is a big problem! Portugal easily outblobs my heretofore dominant navy and they have the men to murder me straight out if they feel like it, especially since I'm split up between Ireland and the elbow. But wait! Don't I have a powerful BFF now?

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Useless Spaniards! I decide not to make them break it although I'll live to regret that. And indeed, only a few days before Ulster finally has enough, a little Portuguese army strides onto my precious homeland.

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Well, at least I got Ulster! I cash it in quick because I may have to end up living there soon. Mmmmm, delicious infamy. So, right now I have pretty much everything I want, except my hill of Breton corpses is still holding out.

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I make quick work of Portugal's 2,000 men and dodge out of the way of their armada but there's no question that there will be more on the way soon. Just to add to the tension England gives me a little nudge and then another one a month later.

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Things are looking grim. Armor is finally back in my hands by this time, so I have one card left to play, the very one I thought I might need at the beginning of the war: jingle gold in front of miserly King James and hope he takes my money.

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…phew!!

So! Ill-gotten gains successfully gotten and a French-free zone established, Castille friendly but useless, France seemingly minding their own beeswax for the moment, prestige all the way up to zero, and I didn't have to ruin my economy just to survive. All positive! But on the negative side: England obviously not a happy camper. Portugal and Scotland both angry with me. France and England both intact and unbalkanized and now both are threats. 9.3 infamy left at -.45 per annum, more than twenty years worth assuming no more conquests or events, and to top it all off Jean VI survived the war. We'll just have to see if it was worth it in the next episode. Dead countries don't give updates, but Free Brittany lives on!