Okay, my guess is that the extra line of data indeed indicates a mechanism to facilitate (P)TI smoothing. My guess is that each row/line of blocks in incgrid.tbl affects the lightmap blocks both above and below it. If this is true, then it is also likely that incgrid blocks affect both left and right lightmap blocks.WiSK said:IncGrid.tbl has an extra line of data. What's that about?
Another kind of smoothing trick?![]()
No, that's incognita.tbl.tombom said:Didn't Inferis say IncGrid contained EU1 information?
Count the clock cycles yourself?Inferis said:I'd just like to say: what would one do without a code profiler?![]()
Not really. I'm not sure about this format myself. I know that the 4 lower values are ids (as specified in on my TBL pages), and the 4 other are weights. They define how foggy that part has to be drawn. I'm still looking at how the actual drawing is done...WiSK said:any comment about my incgrid musings...?
Well, per block there are a few cases to consider:Inferis said:They define how foggy that part has to be drawn.
You sure? How does that help me exactly? Along the border blocks, incgrid contains references to the neighbouring provinces, so I already kinda know the adjacencies which are relevant to that block.Inferis said:Hint: adjacent.tbl
Although, to be realistic, this would work like a backwards strait: that is, an army in Egypt or Sinai should be able to block naval passage. Not that there's any way to code that, unfortunately.Hive said:Nope, it doesn't work like a strait or anything. They can still move their troops around as usual.
TheLoneTaco said:kinda off topic, but wouldn't that only have been able to service galleys? shallow galleys? nothing nearly so formidable as the ships of the mid to late eu2 time period, i'd imagine.
-Matt
Nice one. You are teh roxxorzInferis said:Working on a tool to export province "images" to a png, which you can edit, and to import it back into the map.
I'm implementing the importing procedures, but it's a pain in the ass.
Main purpose: this will allow you hillbillies to edit the names on the provinces. Won't be possible to change province shapes.
Inferis said:Won't be possible to change province shapes.
Okay, fine, I'll make the program so that it won't work on your pc.Hive said:Pfft, weak. I remember when you promised a full-working editor being ready for september...![]()