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Van Engel

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von Loch Ness said:
i bet he wants to sink back the netherlands :eek: :eek: :eek:
Muhahaha. :D Nah I was actually thinking about a medival Suez Canal, I'm way to lazy to sail my portuguess fleet to India. :D
 

WiSK

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Underhand said:
Who doesn't? :D

(Just kidding! Spare me from your vengeance O mighty Nether People :eek: )
Actually, when I tested it earlier, I sank Anglia :p :D
 

jdrou

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Van Engel said:
Cool, tell me how it works. :)
Tool is available here. Haven't used it yet.
 

WiSK

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Update; nothing special.

I spent the evening discovering the joys of the id.tbl file. I am using it for its intended purpose, hit-testing. In other words: you click the mouse on the map, id.tbl tells you instantly which province you clicked on. This will be useful for the connections editor.
 

Inferis

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WiSK said:
Update; nothing special.

I spent the evening discovering the joys of the id.tbl file. I am using it for its intended purpose, hit-testing. In other words: you click the mouse on the map, id.tbl tells you instantly which province you clicked on. This will be useful for the connections editor.
Also, the info in id.tbl is "duplicated" in the lightmaps... Where as the province descriptors of each block define to what province each pixel belongs, you get the same info using id.tbl. I would just take much longer.

I'm working on using the id.tbl info within the editor, but I'm sure what the impact on speed will be.
 

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Johan said:
id.tbl is not used ingame really but is an artifact from map-creation process.
Does that explain why it has several 'empty' scanlines?

Also: boundbox.tbl seems also to be not 100% accurate. I'm using it to invalidate regions of my big scrolling map, but it sometimes misses a couple pixels here and there. Or am I just finishing my for-loops a little early?
 
Last edited:

Van Engel

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jdrou said:
Tool is available here. Haven't used it yet.
Muhaha:
ScreenSave4.jpg
 

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Hive said:
Nope, it doesn't work like a strait or anything. They can still move their troops around as usual.

OK, so there is no sea there? It's just that the program thinks that the 2 seas are connected? So we could connect any 2 provinces we wanted e.g. the English Channel directly to the coast of Australia, in a single move?
 

Nikolai II

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Chas said:
OK, so there is no sea there? It's just that the program thinks that the 2 seas are connected? So we could connect any 2 provinces we wanted e.g. the English Channel directly to the coast of Australia, in a single move?

Yep.