Hive said:I don't think it would be a problem to justify an extra 16 MB download in exchange for a well-altered map.![]()
... that wasn't including incgrid.tbl and the mod itself which would easily push the size to 25 meg...
Hive said:I don't think it would be a problem to justify an extra 16 MB download in exchange for a well-altered map.![]()
WiSK said:... that wasn't including incgrid.tbl and the mod itself which would easily push the size to 25 meg...
Hive said:I still think it would be justified. I'd do it for my mod for sure, and it already have roughly that size...![]()
Nikolai II said:So then it would be 50 meg then![]()
Hive said:Yes... and I'll do it if we ever see a working editor.
50 megs is nothing, not compared to what you get for it imo.
WiSK said:Okay fine guys, 25 megs is nothing. That wasn't the most important point I made.
Does nobody have any comments about the other issue? Like how are you all expecting this editor to work? Do you have any suggestions or ideas for Inferis?
I'm now wondering about the hurdle of province identification. If Inferis makes a program that can import graphic files, how would it identify provinces? A graphics editor can draw colours, so the program would need some input on which color goes with which province. Should it then also try to make a guess about which borders belong with which provinces? And how does the game engine deal with the data it gets? I know that changing the adjacent.tbl file can confuse the game engine with regards to borders and TI.
Molleby said:I HOPE that we will be able to resize, add, remove and rename graphically all the provinces. From what I've read so far, those things seem to be planned. Especially the graphically renaming thingie is something I'd really really like.
While its bigger in size mtgo has everyone beat as they routinely send out 100 mb upgrades atleast every couple months...and smaller 20 or so meg ones after those...Coder said:...or bf1942 and its 600MB mod downloads.
The primary problem is still the fact that there is no map editor yet![]()
No.Fitzcaraldo said:a) Is it possible to expand the Map size in terms of pixels?
Just put PTI on each edge.Fitzcaraldo said:b) Is it possible to to run a non circular map including say Hudson to Santiago, to oman and up the Urals? As in can EU2 run without full circumnavigation?
Heh, would be nice, but I doubt it!Fitzcaraldo said:c) If a) is possible would Johan (please) consider a recompile to double or at least increase somewhat the number of Nations and Provinces?![]()
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The borders can be as wide as you like. In the Paradox map they are all around 4-5 pixels wide, but this is not mandatory. Regarding the space between them - the only good way to do this is to put a river there. If you put PTI in between provinces, then the EU2 graphics engine seems to get confused. But until we can really test certain situations it is difficult to say whether this is always true.Fitzcaraldo said:d) Re the borders, Is there a figure for there size in pixels/points? Do the provinces But against each other or is there space between them?
It must be greyscale - 64 shades.Fitzcaraldo said:e) I take it that the Actual Map graphic need only be grayscale?
Fitzcaraldo said:Ok so if the Pixel count is fixed... that limits the extra detail that can be added to the origional map.
I assume it is possible to change the Aspect ratio of the map providing we stay with 134,976 blocks of 32x32 pixels?
WiSK said:I'm afraid not. All the .tbl files have fixed indices giving 592 x 228 blocks. Basically you are stuck with 1613 provinces (plus PTI and 'dummy') at a fixed size and aspect ratio.
The other thing to worry about is the compression (the quadleaf thing that Inferis discovered from Johan's code). I briefly looked into the possibilities for rendering a map based on the 2 minute land and sea elevation projections available from the NDGC. However, I don't believe the quadleaf system would be ideal for compressing this data to under 16 megabytes. Not to mention the fact that with a 'real' map, islands like Mauritius are barely visible - even Crete is pokey. So I gave up on that plan
So why do you want more detail? What are you planning?
Just to double-check: you realise you need to make two maps? One is the graphical rendition of the map, and one defines the borders and the provinces like a kind of mask. It's not clear yet the specifications of the second part, because Inferis hasn't defined the exact functionality of his editor. However, as long as you have the borders as a separate layer then I think you can probably generate this quite simply.Fitzcaraldo said:Either way I am 85% done Painting the map, and welcome any details on layout that I may have missed. I'm assuming the paths I have will prove to be an aid to completion etc. I had been using a 4 pixel brush to draw borders etc.
Ah, it's called a 'halo' then? But any idea which font it is that Paradox uses on the standard maps?Fitzcaraldo said:Re your query about the Halo and name changes... I mocked up a rename of Vaster Gothland, to Dansk Gotland in about 5mins using Photoshop and indesign. Personally I feel that once you have the Province paths sorted then any effect is very simple whether a boundary based gradient fill, or a quick dust with the airbrush tool. Illustrator makes a layer for Text only, a snip, which means you can then merge names onto your new map latter.