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Orlunu

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tag switching is confirmed to be in the game.

It is? You mean switching which country the player's playing as, right? Because it must've been two days ago that I asked the devs about changing your country's tag and got told that it'd been left out of this title.

I'd love to hear that they changed their minds yesterday, though.
 

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Orlunu

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I'm just thinking "why not" more than "why", because I personally like new boarder colour changes and flag changes, and the more the better. I would love to see a nice "Austria-Hungary" spanning that lovely empire, with a nice crimson or whatever colour that represented Austria Hungary in Victoria II. I don't think having the Hapsburg even matters, wouldn't "Austria-Hungary", or perhaps "Hungary-Austria" just be a nice prestigious name to say "hey, we are relevant again".

Regardless, it will be the first mod I get, and I doubt I will be playing minors when cooping with my friend.
 
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Kovax

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Unfortunately, the game's handling of "cores" in a yes/no manner, rather than as a variable amount, means that it makes no distinction between legitimate claims on territory forcibly taken in a previous war, or land that you merely "want" (as in Italy's claims along the Yugoslavian coast). Borderline, less clear-cut cases, where more than one country has a historical claim, possibly one more legitimate than the other, or where a diverse ethnic mix makes ANY national identity dubious, would be a lot better represented by having up to 3 different claimants, each with some percentage, not necessarily adding up to 100.

For example, two countries could both have solid claims and significant cultural representation with a history of mutual coexistence, so either would be an "approved" owner with over 50% support, or a country could be fragmented and unhappy with either claimant, so neither claimant could have more than a small amount of support. Countries with internal unrest or cultural diversity could have less than 100% claims on their own territory. That would work better than National Unity as gauging local support for the government, and Dissent would be felt in those areas more quickly than in more solidly patriotic regions.

Adding in simplified "pops" from Victoria2 (but only one "pop" per major ethnic group, not individual occupations, etc.), could also allow for finer distinctions between cultural identities from one province or region to another. In conjunction with variable strength Cores, that would probably be sufficient to model the subtleties of China or other areas which have been problematical using the current simplistic system. The building tensions in Europe cannot be sufficiently explained or described by the crude "yes/no" core mechanism, but would make a lot of sense using ethnic pops and conflicting cores.
 
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The building tensions in Europe cannot be sufficiently explained or described by the crude "yes/no" core mechanism, but would make a lot of sense using ethnic pops and conflicting cores.

I don't think ethnic POPs would be a good idea for reasons I won't go into (even simplified ones like you describe), but I also think that a simple "acceptance of rule" kind of core would do the job. Acceptance of rule cores would have a value between 0-100. At 0, there is no core at all. The province does not accept the rule of the country in question. At 50, the province acts like 50% of a core, granting 50% of whatever a full core provides (I'm assuming 100% resource, manpower, and factory efficiency with no rebels or partisans).

Then what you do is go back through Europe and apply acceptance of rule cores to countries that were occupied/annexed before or during the war. Maybe Austria gets 80% acceptance of rule for Germany. Maybe Bohemia gets 50%, while the Sudetenland gets 90%. And you could make acceptance of rule vary based on how the territory is annexed. If you follow the M-R Pact and present ultimatums to the Baltic nations, you get one value. If you just annex them in a short war, you get a far lower value.

In 90% of cases, acceptance of rule would just be zero. No changes required in the game. But in places where we need finer granularity, we'd have it.

Of course, imagine the arguments on the forum we'd be having over percentages... :D
 

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Pulling the topic back from Austria-Hungary and purely to Habsburg restoration, it would be a nice roleplaying option however I'd rather it was part of extended mechanics which were added on later about globally restoring recently lost monarchies rather than minor Austrian and/or Hungarian flavour tacked on for release. As it stands monarchies seem largely irrelevant to the game's Government systems, the UK's giving some small bonus but otherwise acting like the republican system seen in France and the USA, while I have no idea what the Italian monarchy's effects are nor other minor powers. An expansion of monarchy government types and the possibility to restore the systems in Austria/Hungary, Germany, Russia (Tsarina Anastasia overthrowing the Soviets anyone? Yes I know the evidence points to her dying) and elsewhere would make for some interesting alternate history. Yes it was very unlikely for Habsburgs, Romanovs or Hohenzollerns to successfully regain control of their former country but it's tough to argue that when the USA could be merely mildly annoyed at a communist take over of Canada
 
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Of course, imagine the arguments on the forum we'd be having over percentages... :D

Probably a minimum of 5 decimal places will be needed.. I'm sure my grand parents didn't like them so the percentage should be at least 0.0002 less ;) .
 

Orlunu

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Yes it was very unlikely for Habsburgs, Romanovs or Hohenzollerns to successfully regain control of their former country but it's tough to argue that when the USA could be merely mildly annoyed at a communist take over of Canada

It was fairly unlikely for the last Qing Emperor to come back to power, too, but unlikely and impossible are very different things. That's why I'm working on a mod for exactly what you describe.

Actually, I'll have to make a topic on it soon to ask for people's thoughts, because I'm sure I don't know enough about a lot of the more obscure cases to properly do them justice.
 
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Pulling the topic back from Austria-Hungary and purely to Habsburg restoration, it would be a nice roleplaying option however I'd rather it was part of extended mechanics which were added on later about globally restoring recently lost monarchies rather than minor Austrian and/or Hungarian flavour tacked on for release. As it stands monarchies seem largely irrelevant to the game's Government systems, the UK's giving some small bonus but otherwise acting like the republican system seen in France and the USA, while I have no idea what the Italian monarchy's effects are nor other minor powers. An expansion of monarchy government types and the possibility to restore the systems in Austria/Hungary, Germany, Russia (Tsarina Anastasia overthrowing the Soviets anyone? Yes I know the evidence points to her dying) and elsewhere would make for some interesting alternate history. Yes it was very unlikely for Habsburgs, Romanovs or Hohenzollerns to successfully regain control of their former country but it's tough to argue that when the USA could be merely mildly annoyed at a communist take over of Canada

This would be the best way to handle this. There were enough Monarchies at the time and enough with a possibility of restoration to really warrant developing mechanics exploring this in future dlc/expansions...

Also, Kirill Vladimirovich Romanov (the Romanov heir apparent) would have a serious bone to pick with an Anastasia impostor... :p
 
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Pulling the topic back from Austria-Hungary and purely to Habsburg restoration, it would be a nice roleplaying option however I'd rather it was part of extended mechanics which were added on later about globally restoring recently lost monarchies rather than minor Austrian and/or Hungarian flavour tacked on for release. As it stands monarchies seem largely irrelevant to the game's Government systems, the UK's giving some small bonus but otherwise acting like the republican system seen in France and the USA, while I have no idea what the Italian monarchy's effects are nor other minor powers. An expansion of monarchy government types and the possibility to restore the systems in Austria/Hungary, Germany, Russia (Tsarina Anastasia overthrowing the Soviets anyone? Yes I know the evidence points to her dying) and elsewhere would make for some interesting alternate history. Yes it was very unlikely for Habsburgs, Romanovs or Hohenzollerns to successfully regain control of their former country but it's tough to argue that when the USA could be merely mildly annoyed at a communist take over of Canada

Absolutely. I'm not going to demand that this be in the base game as shipped on D-Day, I just think it would make a flavourful and historically reasonable addition to the game. I still want to point out, however, that you aren't doing me any favours in throwing in all the other monarchies that would be fun to play. Yes, it would be nice to have a possibility for bringing them back and playing as them; however, it makes it far too easy to shoot down the idea by claiming how outrageously improbable such a development was at the time. But in the case of Austria, my precise point is that from a '36 start, it is one of very few possible ways Austria could have gone. (i.e. Restoration, Nazi coup with actual civil war, Socialist Coup with the same, Anschluss (more or less willingly), the Vaterländische Front going actual fascist themselves) All of these would surely depend on a number of external variables, e.g. relative strength of Italy and Germany, system of western democratic / fascist / communist alliances/treaties/wars, western reaction to Hitlers actions, etc. None of them was intrinsically more likely than another, and Restoration was a very real probability.
 
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But in the case of Austria, my precise point is that from a '36 start, it is one of very few possible ways Austria could have gone. (i.e. Restoration, Nazi coup with actual civil war, Socialist Coup with the same, Anschluss (more or less willingly), the Vaterländische Front going actual fascist themselves) All of these would surely depend on a number of external variables, e.g. relative strength of Italy and Germany, system of western democratic / fascist / communist alliances/treaties/wars, western reaction to Hitlers actions, etc. None of them was intrinsically more likely than another, and Restoration was a very real probability.
Oh I understand the Habsburg monarchy is intricately tied to historical Austrian identity arguably far more than any other state-monarch relation in history while neighbouring Hungary had very real attempts by Charles I to reinstate the Habsburgs. Habsburgs reclaiming their thrones is certainly more likely than any of the other monarchs mentioned it's just for it to be a truly meaningful act there should probably be an expansion of monarchy mechanics and with that I ask why limit it to minor countries most people won't play as? If there's going to be mechanics for restoration it would add a lot more variety to the game to have it apply to other nations. Though I will still say that a German Anschluss was looking to be the most likely outcome for Austria post-WW1, more than Habsburgs returning but perhaps that's a discussion for another time.
 
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Oh I understand the Habsburg monarchy is intricately tied to historical Austrian identity arguably far more than any other state-monarch relation in history while neighbouring Hungary had very real attempts by Charles I to reinstate the Habsburgs. Habsburgs reclaiming their thrones is certainly more likely than any of the other monarchs mentioned it's just for it to be a truly meaningful act there should probably be an expansion of monarchy mechanics and with that I ask why limit it to minor countries most people won't play as? If there's going to be mechanics for restoration it would add a lot more variety to the game to have it apply to other nations. Though I will still say that a German Anschluss was looking to be the most likely outcome for Austria post-WW1, more than Habsburgs returning but perhaps that's a discussion for another time.

Just out of curiosity, do you have any specific mechanics in mind, other than focuses?