Is it just me or are habitats nerfed incredibly in the Le Guin update? Before the update they could provide energy, minerals, research, food, and unity; and each one could give insane amount of bonuses, and be specialized.
Now with the new update we have more basic type resources and needs. Now a habitat can only (for non gestalt) can only provide housing, research,trade value, unity, and amenities.
Housing and amenities can't be transfered between planets, so it's worthless if you wanted to use these to support your growing home planets. Research is good, but dyson sphere is so much better. Unity is good, but not enough reason to build habitats. Now, I know trade value is a mixed bag, you can have trade value do straight energy, or half energy with half consumer goods, or half energy with small unity boost. The problem is that trade value is an empire wide policy, so you can't specialize individual habitats like you could before. Also there is no way to use habitats to build minerals or food.
Now I now with the new expansion, it is possible to buy everything using energy, but having to rely on imports for most of your food/minerals is a bad way to run an empire or a country. Especially with the game's system of supply and demand. The more your need for a resource grows as a proportion of the market, the more energy you will have to pay through the nose. It's not an efficient system and with the new megastructures that can create unity or minerals, habitats just aren't all that useful anymore.
Now with the new update we have more basic type resources and needs. Now a habitat can only (for non gestalt) can only provide housing, research,trade value, unity, and amenities.
Housing and amenities can't be transfered between planets, so it's worthless if you wanted to use these to support your growing home planets. Research is good, but dyson sphere is so much better. Unity is good, but not enough reason to build habitats. Now, I know trade value is a mixed bag, you can have trade value do straight energy, or half energy with half consumer goods, or half energy with small unity boost. The problem is that trade value is an empire wide policy, so you can't specialize individual habitats like you could before. Also there is no way to use habitats to build minerals or food.
Now I now with the new expansion, it is possible to buy everything using energy, but having to rely on imports for most of your food/minerals is a bad way to run an empire or a country. Especially with the game's system of supply and demand. The more your need for a resource grows as a proportion of the market, the more energy you will have to pay through the nose. It's not an efficient system and with the new megastructures that can create unity or minerals, habitats just aren't all that useful anymore.