Habitats are fantastic for tall play.
(1) Extra living space for relatively low cost (with alloy upkeep being less dramatic after the alloy production buffs).
(2) They provide extra pop growth, which is always welcome to compete with bigger empires.
(3) They provide a lot of building slots per admin capacity.
(4) Main colony building can be upgraded at low pop count, allowing early use of advanced buildings.
(5) Tend to have very high stability, which makes them great for refining.
(6) Can be used as super-heavy FTL inhibitors, arguably better than Citadels at that job during late game.
(7) Great at providing extra NF capacity while self-sustained (in terms of E & CG).
(1) Extra living space for relatively low cost (with alloy upkeep being less dramatic after the alloy production buffs).
(2) They provide extra pop growth, which is always welcome to compete with bigger empires.
(3) They provide a lot of building slots per admin capacity.
(4) Main colony building can be upgraded at low pop count, allowing early use of advanced buildings.
(5) Tend to have very high stability, which makes them great for refining.
(6) Can be used as super-heavy FTL inhibitors, arguably better than Citadels at that job during late game.
(7) Great at providing extra NF capacity while self-sustained (in terms of E & CG).