Habitat not worth it in 2.2

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Retry

First Lieutenant
47 Badges
Jan 21, 2018
202
2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Pen and Paper +1 Edition
  • BATTLETECH
  • Shadowrun: Hong Kong
  • BATTLETECH: Season pass
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
- Habitats are great from a cost/benefit perspective for Research -snip-
I don't believe it.
Even with the recent slight nerf to research complexes, one can easily manage ~100 researcher jobs on a single dedicated research planet, and a base research production of >350 per category. Stacking a whole lot of modifiers can get this up to around ~1k research. Precisely how many habitats do you want to make to match that level of research?
 

westamastaflash

Second Lieutenant
91 Badges
Sep 1, 2010
137
8
  • Sword of the Stars II
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Cities in Motion
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Knights of Honor
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV
I don't believe it.
Even with the recent slight nerf to research complexes, one can easily manage ~100 researcher jobs on a single dedicated research planet, and a base research production of >350 per category. Stacking a whole lot of modifiers can get this up to around ~1k research. Precisely how many habitats do you want to make to match that level of research?

Yes, after everything is built and you grow the pops on that one planet to fill the jobs. 5 habitats will grow pops 5x fast to load up the research, have a very small net benefit of minerals for the researcher jobs over advanced research complexes, and also give you a lot more trade value (with the market buidling and numistic order building) to pay for the consumer goods that those specialists use. Yes, they use more empire cap than the dedicated research planet. But once you have the tech, you can get them stood up in systems fairly quickly. Note that having the extra merchants from the caravaneers is absoutely huge with habs since you have a 5 of them instead of 1 planet.

With stacked modifiers you can get up to slightly under ~200 of each research.

They do cost 15000 alloys and a lot of influence. So not that *great*, but not bad. I would buff the districts to 4 or 5 research jobs each and 2 housing.
The extra pop growth and trade value is really helpful though.
 

Nboaram

Palatine Elector
60 Badges
Jan 16, 2016
797
177
www.nboaram.co.uk
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • War of the Vikings
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Lithoids
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I am currently using Habitats in MP in a tall build. The Extra Pop slots are allowing me to keep up in pop with the Hives and I'm basically turning them into Trade hubs/ resource stores. The science is nice, but it's also incredibly expensive. I am looking forward to using them to push population into my Ring World as soon as it is completed though. I haven't been in a war where I've needed them yet but I am working on creating Fortress Habitats aswell, and with a planetary shield it seems worth it to both seriously slow down my enemy and give me fleet limit that's super hard to remove. But I agree with the general consensus that they could do with a few more science jobs or housing or something, because they really seem like a hell of a resource dump for not much outside of trade. (especially in a Unity build like mine, they are rubbish at Unity.)
 

T4r4g0n

Recruit
47 Badges
Dec 2, 2018
2
0
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
i havent used them so far, but since my main species (servitors) got nerfed a Little, by removing their increased pop effientcy, i will try and utilize a mix of machine Worlds and Habitats. Habitats for Unity and strategic resources. i probably won't run into housing problems, since servitor Unity Buildings provide themselves with housing.
 

spyker92

Lt. General
86 Badges
Feb 22, 2010
1.271
35
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Supreme Ruler: Cold War
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Habitats i feel got nerfed pretty hard.
Best thing I've been using them for is Unity / FL builders for Citizen Service Empires.

Fortress's provide housing and jobs and are overall pretty slot efficient , and you can fill the rest of it out with a few unity buildings / mote replicators.


The inability to make any raw resources with them though is a big pain. And it means I have alot of rural planets with big fortress habitats orbiting them
 

Don_Quigleone

Field Marshal
87 Badges
Jan 19, 2007
5.026
2.236
  • Stellaris
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
They work together quite well with livestock pops. Livestock only use 0.25 housing, so housing districts on habitats filled with livestock are more empire size efficient than anything on a planet for producing food (except ecumenopolis) . Not only that, but all those livestock will unlock most of the building slots as well, and enable you to eliminate farm districts from most of your planets.

I could also see them working well with utopian abundance
 

Evaris

Second Lieutenant
63 Badges
Oct 2, 2017
130
4
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris: Necroids
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Federations
  • Magicka
  • Island Bound
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
Habitats I've found two uses for that they're legitimately good at:

Fortress worlds, and capital system trade hubs. In the latter case, you can get a few hundred more trade in your capital system by spamming habitats there, and devoting them to trade districts.

In the former, it's fairly straightforward to just plop down a habitat in a border system, or any inhabited system, and load the thing with fortresses. Fill in some leisure districts to keep everyone on it happy, and you have a viable barrier to invasions, barring colossi, but hey, speedbump still.
 

spyker92

Lt. General
86 Badges
Feb 22, 2010
1.271
35
  • Crusader Kings II: Charlemagne
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Supreme Ruler: Cold War
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Why should they be limited to those 2 things though?
City worlds are so much better in basically every way, and while the investment of resources is larger, the return of 1 city planet is easily 5-6+ habs
 

Evaris

Second Lieutenant
63 Badges
Oct 2, 2017
130
4
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris: Necroids
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Federations
  • Magicka
  • Island Bound
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
Honestly, I'd bump up habitats up to 8/10 districts (without/with MB), add housing equal to the number of jobs provided by the non-residential districts, and let housing / trade and a few more of the normal buildings be built on habitats. Maybe, combine leisure and research districts, or remove research districts entirely in favor of allowing research buildings, and add hydroponics districts to habitats.

Then increase the cost back up to 5k alloys.

They'd be useful, self sufficient, and become "size 10 planets you can build that can't have minerals, but have 100% habitability." Alongside a pop growth fix (where your pops don't grow faster as much just spreading them out versus a highly populated planet) it would be balanced and actually useful in general, instead of what it is now.
 

Less2

Field Marshal
Jan 20, 2016
3.737
5.039
Decided to try habitats with my assimilator machine empire and they feel much more worth it with them compared to when i was playing megacorps or regular empires.

It's almost like Habitats were designed for Gestalt empires since they don't have the overpowered Ecumenopolis to exploit the exact same niche 10x better.
 

WhiteKyubey

Captain
Nov 9, 2017
449
6
хаб.png
Fortresses can be build there and they produce housing!
+264 naval cap from 1 habitat
 

Evaris

Second Lieutenant
63 Badges
Oct 2, 2017
130
4
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris: Necroids
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Federations
  • Magicka
  • Island Bound
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
rather than merged with another ascension perk, I think voidborn should have habitats buffed to where they're more flexible, and have other, planetary scale megastructures added - like fusion torches on gas giants, bishop rings, planetary rings, core-miners for airless worlds, dyson swarms maybe? There's a long list of megastructures that could be added that wouldn't fall under the theme of galactic wonders, but would make sense being stuffed in with voidborn.
 

b5fan

Private
42 Badges
Jul 31, 2018
15
2
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Sword of the Stars II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Hearts of Iron III
  • Magicka
  • Victoria: Revolutions
  • Sword of the Stars
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Stellaris
  • Stellaris: Digital Anniversary Edition
Did anyone notice that voidborne can be taken as the first slot ascension perk? This means it's a first slot choice and not an either habitat or arcology choice. Also habitats look really good at generating population to fill your city world, ring world etc. Also this perk allows you to create a new planet versus transforming an existing one. That is a huge bonus.
 

Retry

First Lieutenant
47 Badges
Jan 21, 2018
202
2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Pen and Paper +1 Edition
  • BATTLETECH
  • Shadowrun: Hong Kong
  • BATTLETECH: Season pass
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
Did anyone notice that voidborne can be taken as the first slot ascension perk? This means it's a first slot choice and not an either habitat or arcology choice. Also habitats look really good at generating population to fill your city world, ring world etc. Also this perk allows you to create a new planet versus transforming an existing one. That is a huge bonus.
If you're willing to wait several decades to get Star Fortresses instead of using the perk to get something more immediately useful to help snowballing like Interstellar Dominion, sure. But I find stuff like the Raw Resource upgrade techs for jobs are way more important in the early game than starbase upgrades to get your economy to the point where you can even think about spamming habitats, which means you get Star Fortress later-ish unless you ignore those resource/research buff techs or fleet tech/weapon techs to grab the Star Fortress tech early, so rushing Voidborne seems like not a great deal.
 

Nboaram

Palatine Elector
60 Badges
Jan 16, 2016
797
177
www.nboaram.co.uk
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • War of the Vikings
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Imperator: Rome Sign Up
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Lithoids
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
If you're willing to wait several decades to get Star Fortresses instead of using the perk to get something more immediately useful to help snowballing like Interstellar Dominion, sure. But I find stuff like the Raw Resource upgrade techs for jobs are way more important in the early game than starbase upgrades to get your economy to the point where you can even think about spamming habitats, which means you get Star Fortress later-ish unless you ignore those resource/research buff techs or fleet tech/weapon techs to grab the Star Fortress tech early, so rushing Voidborne seems like not a great deal.
I’ve found that even on my unity build, I’m not looking at voidborne until ascension perk 3 or 4 depending on if I see the techs or not. And you’ll still probably want TA and One Vision and maybe the starbases one.
 

Mike6979

Major
94 Badges
Apr 15, 2008
702
108
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Tyranny - Tales from the Tiers
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Nemesis
  • 500k Club
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
The other problem I am having with habitats is that I do a good job on my planets keeping unemployment to zero. I have found on my habitats that around 26-27 people I start getting unemployment that I cannot fix.
 

Deggial

Second Lieutenant
58 Badges
May 7, 2012
192
92
  • Stellaris: Necroids
  • BATTLETECH
  • Age of Wonders III
  • Europa Universalis IV
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Age of Wonders: Planetfall
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris: Megacorp
Very interesting and helpful discussion. Thank you everyone for the shared knowledge.

One thing though I would like to leave out of the discussion - or at least mention it with caveat: the ecumenopolis.
City-worlds are only accessible with ownership of a DLC (which not everybody owns ... me, for example ;) ) and therefore shouldn’t be basis for the evaluation of habitats’ usefulness.
Of course they can be part of this; all free and purchasable content should be balanced against each other. But stating that habitats are useless because city-worlds do exist is a flawed argument imo.
 

Scorpio_Shirica

Second Lieutenant
99 Badges
Oct 23, 2013
158
327
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • BATTLETECH
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • King Arthur II
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Another funny use I've discovered for habitats as they are, basically as pop creators to birth people to send to my city worlds. After the habitats are major trade/ rare resource builders, then I just keep sending new pops to my forge and industrial city world. But I guess small planets with decent habitability would work just as well for that. At least habitats guarantee places where new pops can be made/ born.