I like building tall and going for mega structures including a few Habitats so I was eager to see how they worked now in 2.2. When I first built one and saw the districts my reactions was that it looks cool, but then as I learned the new mechanics a bit more I saw how majorly flawed they were.
The major thing that makes Habitats worthless and why i don't plan on ever building them is their complete and utter lack of housing buildings. The districts on it look cool, especial the research district, until you realize that none of them coming with housing like districts on planets do. This means that your pitifully small district count of 6 will need at least 2-3 of them to be housing just so the people working in the other districts have a place to live.
This of course doesn't take into account buildings needing housing for their workers as well. And unlike planets you can't build Luxury Residence which means the only source of housing is the Habitation District. My original plan which is why I was stoked to see them after building my first Habitat was to make 6 R&D districts and some Lux Housing to support them so I don't waste it on Habitation slots.
But then I discovered they don't have any housing buildings and wrote them off as any potential build options are extremely limited due to most districts needing to be habitation as 6 districts with 10 housing is 60 total, that's not enough to have 6 Tier 3 facilities with 10 jobs each as still need need to supply them with amenities. Sure with Perks they can increase it to 80 but even then it's not really worth it.
The Ring world is much better and cost effective. A fully built ring world runs you 55K and nets you 200 Districts where as the 11 Habitats would next you only 66 districts and most of those would need to be housing because even Ring World Districts get housing like planets. And Ring only cost 300 Influence where as you would need 2200 Influence to put down that many Habitats. With resources scaling easily as your empire grows but influence staying static, it's much easier to to come up with the Inf for one Ring world than to try to build 11 Habitats.
The major thing that makes Habitats worthless and why i don't plan on ever building them is their complete and utter lack of housing buildings. The districts on it look cool, especial the research district, until you realize that none of them coming with housing like districts on planets do. This means that your pitifully small district count of 6 will need at least 2-3 of them to be housing just so the people working in the other districts have a place to live.
This of course doesn't take into account buildings needing housing for their workers as well. And unlike planets you can't build Luxury Residence which means the only source of housing is the Habitation District. My original plan which is why I was stoked to see them after building my first Habitat was to make 6 R&D districts and some Lux Housing to support them so I don't waste it on Habitation slots.
But then I discovered they don't have any housing buildings and wrote them off as any potential build options are extremely limited due to most districts needing to be habitation as 6 districts with 10 housing is 60 total, that's not enough to have 6 Tier 3 facilities with 10 jobs each as still need need to supply them with amenities. Sure with Perks they can increase it to 80 but even then it's not really worth it.
The Ring world is much better and cost effective. A fully built ring world runs you 55K and nets you 200 Districts where as the 11 Habitats would next you only 66 districts and most of those would need to be housing because even Ring World Districts get housing like planets. And Ring only cost 300 Influence where as you would need 2200 Influence to put down that many Habitats. With resources scaling easily as your empire grows but influence staying static, it's much easier to to come up with the Inf for one Ring world than to try to build 11 Habitats.