• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
This may sound somewhat controversial, and do feel free to stop me if you think I'm talking nonsense, but what about removing naval levies altogether? I can think of a few reasons for doing this, but essentially most countries didn't have transport fleets anyway (which is what navies represent in CK II because they can't fight) and it's well-known that the merchant republics (Pisa, Venice, Genoa etc.) got rich off of transporting various crusader armies about.

It also makes sense in terms of the Muslims having to march everywhere, and larger Christian armies having to as well. For example, it is said that Frederick Barbarossa's army during the Third Crusade was so large that no fleet in Europe could transport it, so they had to march across the Balkans and Anatolia in order to get to the Holy Land.

We have a Maghreb Corsair fleet for the Muslims (perhaps add a second mercenary fleet for them?) and Frisian, Genoese, Venetian and Hanseatic fleets for the Christians. I think that's about right.

Yes, some European powers did have navies (France, England, the Iberian powers etc) but they were merchant marines, few were substantial during this period and as they all lack any sort of combat element I don't think it's particularly unrealistic to ditch them. It would also add more realism to crusades.

What do you all think? Please consider this as a balance decision as opposed to 'no one had navies so get rid of them'.
 

DCyDe

Field Marshal
50 Badges
Sep 5, 2004
2.936
290
  • Hearts of Iron IV Sign-up
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
How does that answer my question?

You asked a question and got an answer, if you don't understand the answer then it's your problem, simple as that.
As to the suggestion, that would be the end of all multiplayer games, there would be endless grieving involved with that system, so from a gameplay perspective it wouldn't work.
 

Jeltz

Major
50 Badges
Oct 21, 2012
728
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
I agree that it feels way too easy to transport large armies by sea. I currently play as Africa and my naval levies make it possible to unite my army from all the way from Grenada to Sicily and Tunis in a very short time.

To add an historical reference point: the norwedgian king could in 1107 transport 5000 soldiers from Norway to the Holy Land. So naval levies of a degree of almost what we see in the game was available to some kings.

https://en.wikipedia.org/wiki/Norwegian_Crusade
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
You asked a question and got an answer, if you don't understand the answer then it's your problem, simple as that.
Oh, very droll.

As to the suggestion, that would be the end of all multiplayer games, there would be endless grieving involved with that system, so from a gameplay perspective it wouldn't work.
That's a very valid point, though I'd also question the likelihood and logistical possibility of (for example) an Anglo-Saxon invasion of Abyssinia.
 

Darkgamma

Ma Xamewš Xewaham Kered Fer
30 Badges
Apr 6, 2010
5.972
151
  • Crusader Kings II: Sunset Invasion
  • Sengoku
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
That's a very valid point, though I'd also question the likelihood and logistical possibility of (for example) an Anglo-Saxon invasion of Abyssinia.

It's impossible ATM - Abyssinia doesn't border a navigable sea.

How does that answer my question?

Simple - Denmark, Norway and the Pope invested quite a lot of resources into bringing Iceland into the fold - Iceland was often a topic of dispute between Denmark and Norway, and the pagans didn't really go away up to the late 13th century, causing trouble as their moral code didn't match that of Catholic Christendom.

There were also excursions between the Faroes and Iceland.
 

JohnKR

Second Lieutenant
36 Badges
Aug 21, 2010
161
152
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Lead and Gold
  • Magicka
  • Victoria: Revolutions
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Age of Wonders III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
Actually i think that this is a very good idea that not only is more historical accurate but also more balanced in terms of gameplay. So there should be more mercenary ships and ship levies should be much reduced to be up to 10000 soldiers for an empire i think.
 

ASPGolan

Captain
66 Badges
Mar 9, 2012
426
172
  • Rome Gold
  • Europa Universalis IV
  • Imperator: Rome
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Sengoku
  • March of the Eagles
  • Victoria 2
  • Darkest Hour
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Cities: Skylines
  • Ancient Space
  • Stellaris: Galaxy Edition
  • Prison Architect
Actually i think that this is a very good idea that not only is more historical accurate but also more balanced in terms of gameplay. So there should be more mercenary ships and ship levies should be much reduced to be up to 10000 soldiers for an empire i think.

Sounds about right...

However, it should be possible to change history. A king / emperor should be able to increase he's merchant fleet in order to use it for transportation, at some expense, of course. Strategically, it should be achievable to have a transport navy, easier for realms with tradition, and it shouldn't be as easy as it is now. Still, I doubt it wasn't considered when Pdox decided how to approach this...
 

esbenmf

Eltit Motsuc
69 Badges
Sep 28, 2004
773
711
  • Crusader Kings II: Horse Lords
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Warlock: Master of the Arcane
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
The idea sounds intriguing, but you have to allow for:

http://en.wikipedia.org/wiki/Northern_Crusades, the Danish king sucessfully invaded both Pommeranian pagans and Estonia by sea with large forces.

http://en.wikipedia.org/wiki/Battle_of_Stamford_Bridge, the Norwegian king, lost but had quite a seizable army with him.

http://en.wikipedia.org/wiki/Battle_of_Hastings, the famous Norman upstart won, after transporting an army across the English channel.

http://en.wikipedia.org/wiki/Siege_of_Lisbon, English (and Norwegian) crusaders captures Lisbon, by naval invasion.

Esben
 

Voy

Wiki Royalty
50 Badges
Apr 20, 2012
3.471
5.342
  • Crusader Kings II
  • Sengoku
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Cities: Skylines - After Dark
  • Crusader Kings II: Charlemagne
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines
  • Crusader Kings II: Sunset Invasion
Ofc the Scandinavian Kingdoms should have a great navy. It's not like they forgot how to build large ships after 1066 (which marks the end of the viking age).
 

eranam

First Lieutenant
71 Badges
Feb 19, 2012
296
85
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • War of the Roses
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
I disagree, but bringing the this subject is always a good idea.

Right now navie are like magical trains that transport your troops through dangerous, pirate infested, large seas in a very short time. While I agree that it should be far quicker that going by foot navies are simply overpowered, and, most of all, unbalanced. There's tons of issues, such as a large kingdom with few coastal provinces invading an island controlled by, what you would think good seafarers, that should be able to stop them, kingdoms conquering others light years away...

First solution, reduce the number of ships available altogether. I think the dev did a good job, because it seems to me that it's been done already, as in my game as Wales, that has quite a few coastal province, I struggle to ship all my armies at once, which is a great thing. It makes for shipping armies a tougher challenge, allows the defending to smash my armies if I am not careful when landing them one small stack by one small stack,, and gives a use to mercenary fleets, representing well the cost of shipping soldiers.
Second solution, increase the time needed to embark and disembark. Having short trips with boats isn't ahistorical or illogical, but embarking takes a lot of time and ressources, and so does disembarking. This would allow for the defending force to be able to more or less see where the ennemy is going to disembark, and maybe or maybe not be able to stop them (creating a nice dynamic such as waht happened with the norman invasion of England).
Third solution: naval warfare. While not very common in that timeframe, invasions between balanced forces using navies weren't either, so I think it has a meaning to implement them if there indeed are naval invasions. I think what could be done would to give a chance for two navies containing soldiers in the same tile to fight each other. Archers and light infantry would be given a big bonuse, while heavy infantry would be given a maluse (representing the horsed warriors having to fight dismounted). Combined with fewer ships overall this gives a chance for smaller forces to defeat an invasion if it's able to field a similar number of ships as the attacking force.

What do you guys think?
 

Comm Cody

I am the one who outs
78 Badges
Dec 28, 2010
806
131
www.youtube.com
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Darkest Hour
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Cities: Skylines Industries
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife
  • Victoria 2
  • Stellaris: Megacorp
  • Stellaris: Federations
  • War of the Roses
  • 500k Club
  • Surviving Mars
For Navies to work, we need naval battles, attrition at sea, and storms that can destroy a navy.
 

TheLionHeart

Major
29 Badges
Sep 9, 2012
792
2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Penumbra - Black Plague
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
What about adding a decision to form a national navy? You should have to pay a large fee to start the decision, then have your own fleet levies for ten years or so then once it is expired you must put in the decision again to renew your fleets.
 

Ciccillo Rre

Alluccate: "Viva 'o Rre!!!"
84 Badges
Oct 16, 2011
2.398
580
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • PDXCon 2019 "Baron"
I approve and really like the idea. Fleets should be only mercenary or VERY expensive until the lategame. During crusades, they would become extremely cheap; the Catholic republics though get a share of the Pope's income. Why not? This would help preventing Muslims invasions and could allow also things like always-independent Cyprus, Sardinia, Ireland which would mimick history pretty well.

In the eventual Pagan DLC one could come up with specific naval mechanics for the Norse if so wished.
 

Velorian

Field Marshal
81 Badges
Oct 5, 2009
2.632
1.295
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Shadowrun Returns
  • Surviving Mars
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Tyranny: Gold Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
I think naval levies should be removed from all holdings, excepting the harbor buildings of cities. This way some nations can transport their armies, especially if they've invested in it (Norway/Denmark/Venice for instance), but most will have to rely on mercenaries especially if the want to move their whole army.

In the current version most coastal nations can field vastly more ships than needed for their armies. I also think ships should take time both to embark and invade from ships, both because it would be realistic and because it would make it harder to move your armies around striking lightning fast all over the place.