Really enjoying it, but I just played a game as Imperial Mexico. I thought at the start that they were unbalanced, but I'm not sure if they were just supposed to be a superpower but they had 4 HQs, 4 Imperial Storm Troops, 6 STR bombers, pretty much triple the OOB I'm used to. That didnt bother me too much though, I built 9 armor, 27 infantry and 9 TAC bombers in 4 months and annexed Texas and Deseret in 7.
I stopped playing a little after I annexed Texas though because they rebelled, and it didnt work right. Instead of giving the Texans independence and then declaring war, the civil war command was used and 50% of my army went to the Texans, and all of Texas so Texas controlled about 60% of all my new territory, 21 divisions out of my stack of divisions which was in Desert, so I lost my whole army and all I had left was bombers and garrisons.
The civil war command shouldnt be used in an event like that. I dont think just because Texas rebels, that half of all Mexicans in the army would join them.
Other than this and the slowdown, the mod has been great and the most fun I've had playing HoI2.
I've got a question though, is there any point to the Watchers? They have 1200 divisions and probably 100+ planes and ships which is probably causing a lot of the slowdown problem.
I've given them an event that destroys their divisions and gives them a lot of - manpower and a - manpower percentage and I'll test it out to see if the game slows down less this weekend.
I stopped playing a little after I annexed Texas though because they rebelled, and it didnt work right. Instead of giving the Texans independence and then declaring war, the civil war command was used and 50% of my army went to the Texans, and all of Texas so Texas controlled about 60% of all my new territory, 21 divisions out of my stack of divisions which was in Desert, so I lost my whole army and all I had left was bombers and garrisons.
The civil war command shouldnt be used in an event like that. I dont think just because Texas rebels, that half of all Mexicans in the army would join them.
Other than this and the slowdown, the mod has been great and the most fun I've had playing HoI2.
I've got a question though, is there any point to the Watchers? They have 1200 divisions and probably 100+ planes and ships which is probably causing a lot of the slowdown problem.
I've given them an event that destroys their divisions and gives them a lot of - manpower and a - manpower percentage and I'll test it out to see if the game slows down less this weekend.