- Nov 29, 2005
Just thought we'd have a different thread for this. Will post more later...
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
GeneralHannibal said:First thing I noticed was that new VP layout has not included new countries and Urban Centers. Can be noticed by looking at Brittany or Prussia (specifically Memel and Brest). Both are Urban provs (and in one case a capital) but only have 1 VP.
Also, in the descriptions, it says Ethiopia is an ally of India and Indonesia, but this is not the case. And the files that I downloaded lacked a "save games" folder so I had to add one manually or else I could save and the autosaves were messed up. Just add it in the "readme" and take note for next version.
Why doesn't the "Iberian Branch" of Guild Fascists have cores on Portugal. After all, they are the "Iberian" branch, not just the Spanish one...
And why did you remove Spanish cores on Portugal? It just weakens them some more.
GeneralHannibal said:The revolvers don't get any air force either, resulting in the fact that most of them are very easily crushed. Most of them have less then ~5 IC making them basically a pushover. They should get more than just one province automatically given to them. And they could use some more divisions, it should feel like a real challange and not just a little war that you gain IC from.
GeneralHannibal said:I will keep watching. Only in June of 1930. Just curious, do all fascists always have leaders?
Just thinking because I believe there is a bug when you annex somebody and then release them without saving in between they can appear with no leaders...
GeneralHannibal said:Just started playing as rebels in the Ottoman empire, and ran into a problem. I cannot deploy troops. My capital in Istambul was taken in the very beginning, and now although I have a large amount of ships to deploy I cannot. This basically makes it impossible to play as them (which should be an option IMO). Their strongest forces are in Istanbul and Bulgaria and I have most of my men in Palestine. So building troops in pointless to me. People should either get a bunch of provinces scattered around so they'll keep at least one, or at least 3-4 in one place.
Because I think they should be playable...
Edit: And it is a huge TC drain...
Carthade said:Yeah. The farthest i got before quitting (and not saving) was April '30, and Poland was cut in half by the fascists.
Also, are Militia supposed to be stronger than garrisons? Also only be 8 days worth of build time?
GeneralHannibal said:Its fine now, but it would just be nice to be able to deploy things. A few more provs that are given, but that would also make it possible for other powers to take those areas and cause border tensions.
Also, the watchers have a nuke but not the tech required to use it. Not sure if that was an oversight or not seeing as it isn't something you'd normally see. I'd recommend at least 5 nukes so people don't DoW them.
lloyd007 said:Were reinforcements reduced even more? Playing as the ROA I have full reinforcement and 11.5 mp to reinforce and yet I'm only getting .05 mp each day to reinforce.
Are units now fight till they die?
lloyd007 said:Ah I see. I started an early war with Sioux and so I've been throwing all my fresh built troops at them anyway. So far its working but my units are getting chewed up pretty badly. When I get enough to cycle I'll start doing that .