Guild Imperium Observations and Experiences for BETA2

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GeneralHannibal

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Just thought we'd have a different thread for this. Will post more later...
 

GeneralHannibal

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First thing I noticed was that new VP layout has not included new countries and Urban Centers. Can be noticed by looking at Brittany or Prussia (specifically Memel and Brest). Both are Urban provs (and in one case a capital) but only have 1 VP.

Also, in the descriptions, it says Ethiopia is an ally of India and Indonesia, but this is not the case. And the files that I downloaded lacked a "save games" folder so I had to add one manually or else I could save and the autosaves were messed up. Just add it in the "readme" and take note for next version.

Why doesn't the "Iberian Branch" of Guild Fascists have cores on Portugal. After all, they are the "Iberian" branch, not just the Spanish one...

And why did you remove Spanish cores on Portugal? It just weakens them some more.
 
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GeneralHannibal

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The revolvers don't get any air force either, resulting in the fact that most of them are very easily crushed. Most of them have less then ~5 IC making them basically a pushover. They should get more than just one province automatically given to them. And they could use some more divisions, it should feel like a real challange and not just a little war that you gain IC from.

Noticed second revolt in France. This time had an airforce, but were still reduced to 0 IC. And revolt in Turkey didn't get any extra units in capital. Ottomans had a fairly large army as they were at war with Egypt so there are a lot of units in Palestine, but I'm not sure if they are supplied.

Perhaps starting air forces should be toned down some. Maybe just 4 INT, 2CAS, 1 STRAT, and 2 ESC. Or no Strats and Escorts. Because I think airpower should be something one develops if one choses to, not something one should start with.
 
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unmerged(42223)

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GeneralHannibal said:
First thing I noticed was that new VP layout has not included new countries and Urban Centers. Can be noticed by looking at Brittany or Prussia (specifically Memel and Brest). Both are Urban provs (and in one case a capital) but only have 1 VP.

Also, in the descriptions, it says Ethiopia is an ally of India and Indonesia, but this is not the case. And the files that I downloaded lacked a "save games" folder so I had to add one manually or else I could save and the autosaves were messed up. Just add it in the "readme" and take note for next version.

Why doesn't the "Iberian Branch" of Guild Fascists have cores on Portugal. After all, they are the "Iberian" branch, not just the Spanish one...

And why did you remove Spanish cores on Portugal? It just weakens them some more.

Gosh thanks for alerting that missing 'save games' folder. That explains much.

I went back and forth with Ethopia and whether these particular new alliances were at game start or not.

Ethopia does not ally with India, but will ally with Kingdom of Italy eventually.

India will ally with Indonesia in the first few months.

Country descriptions are in error.

The missing vp for last added minors is an error.

Well we are on a roll!!
:D

Now as to the Guild Imperium uprisings, please keep playing till summer of '31 they are meant to be as they are. They come in waves and they are not meant to survive. If they survive ANYWHERE in Europe over-long it could spell the ruination of Europe by '33.

Imperial Portugal is not meant to survive...
:cool:
 

unmerged(42223)

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GeneralHannibal said:
The revolvers don't get any air force either, resulting in the fact that most of them are very easily crushed. Most of them have less then ~5 IC making them basically a pushover. They should get more than just one province automatically given to them. And they could use some more divisions, it should feel like a real challange and not just a little war that you gain IC from.

After a dozen games you will see the power of this. They come back in waves, often just when you do not want them and each time they could be stronger, especially if not quickly attended to.

They swing the tide of affairs back and forth among the Imperials and as such are not meant to take their place. But it can happen.
 

GeneralHannibal

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I will keep watching. Only in June of 1930. Just curious, do all fascists always have leaders?

Just thinking because I believe there is a bug when you annex somebody and then release them without saving in between they can appear with no leaders...

Edit: Also, the "Austrian Branch" of Guild Fascist in the Ottoman Empire. Just something I noticed when I loaded them up :)
 

unmerged(42223)

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GeneralHannibal said:
I will keep watching. Only in June of 1930. Just curious, do all fascists always have leaders?

Just thinking because I believe there is a bug when you annex somebody and then release them without saving in between they can appear with no leaders...

They will always have leaders... as far I have ever seen. They are not meant to be 'released' but that might be an interesting gambit, but I believe it would destroy whoever 'did it'.
:D

Watching is one thing, play the Kingdom of Poland!!

I am already a past master at 'watching'.
:rofl:
 

GeneralHannibal

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Just started playing as rebels in the Ottoman empire, and ran into a problem. I cannot deploy troops. My capital in Istambul was taken in the very beginning, and now although I have a large amount of ships to deploy I cannot. This basically makes it impossible to play as them (which should be an option IMO). Their strongest forces are in Istanbul and Bulgaria and I have most of my men in Palestine. So building troops in pointless to me. People should either get a bunch of provinces scattered around so they'll keep at least one, or at least 3-4 in one place.

Because I think they should be playable...

Edit: And it is a huge TC drain...
 

Carthade

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Yeah. The farthest i got before quitting (and not saving) was April '30, and Poland was cut in half by the fascists. :eek:

Also, are Militia supposed to be stronger than garrisons? Also only be 8 days worth of build time?
 

unmerged(42223)

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GeneralHannibal said:
Just started playing as rebels in the Ottoman empire, and ran into a problem. I cannot deploy troops. My capital in Istambul was taken in the very beginning, and now although I have a large amount of ships to deploy I cannot. This basically makes it impossible to play as them (which should be an option IMO). Their strongest forces are in Istanbul and Bulgaria and I have most of my men in Palestine. So building troops in pointless to me. People should either get a bunch of provinces scattered around so they'll keep at least one, or at least 3-4 in one place.

Because I think they should be playable...

Edit: And it is a huge TC drain...

Guild Fascist are 'playable' if you are masocist. :D

Who's TC is bad?

If you want to play them though I would wait to April of 31 and find a strong one, all those spawned in '30 are basically 'doomed to die'.
 

unmerged(42223)

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Carthade said:
Yeah. The farthest i got before quitting (and not saving) was April '30, and Poland was cut in half by the fascists. :eek:

Also, are Militia supposed to be stronger than garrisons? Also only be 8 days worth of build time?

Sorry about that, I forgot to place the 'save games' folder in the file tree!!

It need be posted blank in the scenarios folder.

Kingdom of Poland will remove them as will everybody else 90% of the time until '31 when the Imperiums will be at war with each other. The first revolts are 'before' Imperium to Imperium wars and are thought to cause them, cause borders change and each are unwilling to surrender them. (that last part is lore... :cool: )
 

GeneralHannibal

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Fair enough. But it is causing TC drain because I have units in the deployment pool, and I can't do anything with them. As Ottoman fascists I have 55/49 IC yet I can't deploy anything, dooming me. And I do control a fair amount of land...

Here is a screenie:

screensave0ec4.png


Things went down from there, and I think I'm going to switch to India if I'm unable to ally Khem...

Edit: Forgot to mention that Japan DoWed me, and Taiwan landed at Tel Aviv...
 

unmerged(42223)

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I never seen that, well of course that is what you are for!
:D

I could add extra TC as a command line?

I'll will look into that. Thanks

There is a 'random' DoW still in place, running underneath things. Some do that about 20% of the time.

I know, maybe they know the 'GenneralHannibal' has returned and they just came for a beach party?!!
:rofl:
 

unmerged(42223)

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How long do you have to wait?

And how many units did you inherit and are in your que waiting to be posted?

If I add tc to Fascist Guild they could very well go from losing 95% of the time to winning up to 95% of the time, which is not my intention.

I need the Imperiums to recover well enough to wage war upon each other and then later to be viable world powers.

How about very randomly small percentage? I know you want to play them, but theme wise I only want them to prevail clearly less than 10% of the time.

At least, that is what I think now.
What do you think?
 

GeneralHannibal

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Its fine now, but it would just be nice to be able to deploy things. A few more provs that are given, but that would also make it possible for other powers to take those areas and cause border tensions.

Also, the watchers have a nuke but not the tech required to use it. Not sure if that was an oversight or not seeing as it isn't something you'd normally see. I'd recommend at least 5 nukes so people don't DoW them.
 

unmerged(42223)

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GeneralHannibal said:
Its fine now, but it would just be nice to be able to deploy things. A few more provs that are given, but that would also make it possible for other powers to take those areas and cause border tensions.

Also, the watchers have a nuke but not the tech required to use it. Not sure if that was an oversight or not seeing as it isn't something you'd normally see. I'd recommend at least 5 nukes so people don't DoW them.

Well I am testing Guild Fascist having a tc boost.

Them having a nuke must be the work of the gods?!
:eek:


EDIT: on June 7th 1930 Iberian Empire was annexed by the Iberian Branch of the Guild Fascist... who are at war with the whole of Europe.

Everywhere else the Guild Fascist were defeated.

Good idea this TC sweetener, however I'll try again one notch down.
 
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unmerged(28220)

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Were reinforcements reduced even more? Playing as the ROA I have full reinforcement and 11.5 mp to reinforce and yet I'm only getting .05 mp each day to reinforce.

Are units now fight till they die?
 

unmerged(42223)

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lloyd007 said:
Were reinforcements reduced even more? Playing as the ROA I have full reinforcement and 11.5 mp to reinforce and yet I'm only getting .05 mp each day to reinforce.

Are units now fight till they die?

Hi, I take it you got it running?
:D

Did you put that save games folder in?

Time is longer, but cost 50% lower, over-all advantage. And those units dying like flies return MP back to force-pool with bonus.

However, units are not throw-away except militia as before.

They accumulate experience and become veterans.

What I am seeking to accomplish is 'resting' between wars. Actually putting units in reserve after they engage in five or more battles.

A little more reasonable, than deploying 80% plus and keeping them on front line fighting near indefinately.

Try it, some of the AI's less beleagured should be cycling units to reserve regularly.

I am generally seeking to have the battle model behave more like a cross between, American civil war, Napoleon Wars where they dog pile to a one point on the front and break thru, WWI and only pieces of WWII.

More thought than just flinging the same unit across the planet. So individual units do not get a fresh fast supply of new troops, but have to get more from home and these come more deliberately.

Of course I expect everyone to push and pull and test the tires and see if this is indeed fun and playable.

Or if there be any big loop-holes...
:eek:
 
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unmerged(28220)

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Ah I see. I started an early war with Sioux and so I've been throwing all my fresh built troops at them anyway. So far its working but my units are getting chewed up pretty badly. When I get enough to cycle I'll start doing that ;) .
 

unmerged(42223)

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lloyd007 said:
Ah I see. I started an early war with Sioux and so I've been throwing all my fresh built troops at them anyway. So far its working but my units are getting chewed up pretty badly. When I get enough to cycle I'll start doing that ;) .

Ok thanks, what I would like to watch for is if the unit experience bonus in battle makes the needed 'difference'. And does indeed beat any churn out mass division mode.

So to know indeed a small veteran army well rested would destroy 2 to 3 times its weight in battle.

If not, I would 'turn up' the impact unit experience has on winning battles until that scenario is more certain sure.