GeneralHannibal said:Paras shouldn't be cost effective for any combat. They perhaps should be better than most other units, but not cost-effective.
Well, it is certainly tricky to balance general use of a unit by both AI and player alike. And then here is where the 'tricky' part slips in...
Not have it be a player exploit. Much of what is done to make a working mod is the second part compromising the first part.
But, I am steeled to this process, and this is exactly what beta testers need do with wanton enthusiam.
The mod must be pushed out to it's edges and sometimes it does settle down to a compromise. But I think not yet.
I have been experimenting with AI use of paratroopers now for over nine months. I expect to master it any day now.
:rofl:
Oh and GeneralHannibal in a mod like this so rich in IC/resources cost comes to be redundant, more often sooner than later. That is why in principle I always favor real handicaps.