The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
GeneralHannibal said:But why would anybody want to liberate it manually?
Yukala said:um, should I tell or should I not??
Oh well, you will figure it out. One little hint.
It is far easier to let them go peacefully then what is going to happen IF you do not...
GeneralHannibal said:Can the computer let them go peacefully?
Yukala said:Nope, I just what to check up on good ole human exploiting. You know how clever those humans can be...
I am going to leave it for now and see what all the betas turn up. It is very, very rough in Europe now, it will be most interesting to see how you all 'cope'...
Yukala said:Nice game, what is the date?
It is only a matter of time before Imperial Germany DoW's you. If you are lucky the Kingom of Poland with go after them, but they are just as likely to go north or east. And Scotland will likely DoW you at some point as well the RoA.
Nothing like those minor allies cleaning up your messes...
GeneralHannibal said:I have an idea. Yukala, how do you give blueprints in a scenario file. I want to try to have my "monster Ethiopia" try to get nukes...
Yukala said:Well at this point of sliding into beta2; I would say to do it the long hard way, er without getting buried by your neighbors who probably will not be sucking their thumbs while you whittle away the years getting to nukes...
Yukala said:Once a human gets to your strength in Africa, you are to invade Europe et all and take it all at once. However, nothing is in place to er 'guide' you that direction.
Second when a human in Europe polishes up the area then there is likely to be some very large African AI ready to take you on.
Have not thought much beyond that.
Guild Imperium Beta is only designed for first year or two.
therev said:The reason I am going to go the whole "ten yards" and take over the world is to see if this premise of GI being just for 1-3 years is correct.
As of 1934 I have the smallest mobile army in the world 60 IST. I have lest than any of the minors - not that there are many of them left. When I get around to post - you will sees pics of my takeover of the Philippines. My IST ate them up true - but the territory was constrained and there was no long fronts. My tactic of using only IST has paid dividends (will post soon)- but it cannot last - It will an interesting several more years.
lloyd007 said:Paratroops have their place and are certainly very important units especially for taking important terrain but they aren't the end all be all unit by any means.
My 'bread and butter' unit is arm/eng + either inf/lt or cav/lt although for the deserts of Africa just plain cavalry is by far the fastest and is indispensable for taking those big sahara desert provinces. Marines are great at taking out jungle provinces (I use marines to force a retreat then send in a paratroop unit to actually take the province and redeploy or load it up asap to avoid the brutal attrition.
Speaking of brutal attrition take a look at Walvis Bay, Namibia (near South Africa). There is something freaky going on in that province as it has 35% attrition per week! :wacko: I lost 5 units there and didn't realize what was going on until I got a "disaster! unit wiped out" message. I had an hq just move there and it was down to 70%. The province is a desert so there shouldn't be any attrition.