Guild Imperium Beta3 Project Thread:
Objectives:
Have this, beta3 the last iteration for beta.
Which means I will be prepared to limit what is done.
I hate to say it, but some ideas will be 'cut'
Bringing in 'Republics' as a gov't type is cut.
They will be as they are now; Paternal Autocrat and a republic in name.
I won't say if I'll cut anything else at this point, but just see what I stuff in.
==========================
Beta 3 will be only to test for glaring oversights on my part and then I will release publicly as Guild Imperium One.
I am also going to see if I can convert Guild Imperium One to DD after it is done. Excepting I will ignore the spys.
===========================
I look forward to finishing this project and playing the game myself.
So far,
I have tweaked the combat system to better accomodate both human and ai to ai interaction. It is not all encompassing however, I hope some events and scenario environment will also help.
Will now sort out the Guild Fascist rebellions. They were purposefully left soon and rapid for beta, but I have still not heard of anyone 'experiencing' them first hand as say Imperial France or Imperial Germany?
Next, will work on events. Loads of them.
And the Pirates, Armed Traders and Watchers.
Many thanks to everyone's interest and beta tester feedback. Please keep it rolling in, as that better insures Guild Imperium One will be a finer mod.
One Imperium to bind them all as one world unfolding
Objectives:
Have this, beta3 the last iteration for beta.
Which means I will be prepared to limit what is done.
I hate to say it, but some ideas will be 'cut'
Bringing in 'Republics' as a gov't type is cut.
They will be as they are now; Paternal Autocrat and a republic in name.
I won't say if I'll cut anything else at this point, but just see what I stuff in.
==========================
Beta 3 will be only to test for glaring oversights on my part and then I will release publicly as Guild Imperium One.
I am also going to see if I can convert Guild Imperium One to DD after it is done. Excepting I will ignore the spys.
===========================
I look forward to finishing this project and playing the game myself.
So far,
I have tweaked the combat system to better accomodate both human and ai to ai interaction. It is not all encompassing however, I hope some events and scenario environment will also help.
Will now sort out the Guild Fascist rebellions. They were purposefully left soon and rapid for beta, but I have still not heard of anyone 'experiencing' them first hand as say Imperial France or Imperial Germany?
Next, will work on events. Loads of them.
And the Pirates, Armed Traders and Watchers.
Many thanks to everyone's interest and beta tester feedback. Please keep it rolling in, as that better insures Guild Imperium One will be a finer mod.
One Imperium to bind them all as one world unfolding