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jursamaj

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Here is my mod
I cannot get the map to load

Not really sure what the issue is. It crashes to desktop during the flags loading stage.
However one odd thing. If I update the replace_path in the .mod file, with say all the ones included in The Game of thrones mod, it instead crashes right at the end during Loading Graphics.
I have been trying to get a basic 1 county / 1 Sea province to load but no joy.
Is there a definitive list of replace_path values that should be used for a non standard map?


Coding in assembly is easier than getting a mod to load in this game :p
There is no such list for replace_path, because use of replace_path depends entirely on what the mod does. The only time you need replace_path is if you want the game to ignore all files in a vanilla folder. Thus, your use of it for "events" and "decisions" means that all the vanilla event and decision files will be ignored. It may also ignore such files in other active mods, depending on load order.

You should never use a replace_path unless you *need* to. You may block files the game *needs*, or interfere with other mods.
 

JonStryker

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Here is my mod
I cannot get the map to load

Not really sure what the issue is. It crashes to desktop during the flags loading stage.
However one odd thing. If I update the replace_path in the .mod file, with say all the ones included in The Game of thrones mod, it instead crashes right at the end during Loading Graphics.
I have been trying to get a basic 1 county / 1 Sea province to load but no joy.
Is there a definitive list of replace_path values that should be used for a non standard map?


Coding in assembly is easier than getting a mod to load in this game :p
The example mod I provided for the guide has my preferred replace_paths for loading a mod up for the very first time in it ;)
 

mikeucc

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The example mod I provided for the guide has my preferred replace_paths for loading a mod up for the very first time in it ;)
Thanks for the info.

I'll try over the weekend to get it loading.

I might be back to you on Monday if I am stuck at the same stage

But I prefer to learn by "crashing" as it gives a good insight into how the game works in the background
 

mikeucc

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I almost have it working (I think)

I can get the map to load . But it crashes on character select.
The reason for this I think is that the county title has not been assigned

However if I go to the history\titles folder and add
1060.1.1={holder=1} to the county file
To assign the county to that character, it crashes on loading flags.

It is kind of odd , as if I assign the dutchy, kingdom and empire titles using the same "1060.1.1={holder=1}" in the appropriate k_ , e_ and d_ title files those are acceptable to the game.


I have a stripped down version of the mod attached(1 county and 1 sea region).

Also should the map filler tool be generating barony files as well?
Or are they only required if you want to add a bit of history flavor.

I am sure I have missed one small thing somewhere, but after hours of crashes and forum trawling and cannot for the life of me work out what is wrong, my brain is fried :(
 

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CharlesTheBlind

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Let me open by saying that this guide is pretty fantastic and I think its great that you've put the time in to put this together.

I'm currently playing around with a map I found that I'm pretty happy with, but I can't seem to figure out how to paint the landmass black the way you indicated (I was able to paint the water white just fine), any tips?
 

JonStryker

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I almost have it working (I think)

I can get the map to load . But it crashes on character select.
The reason for this I think is that the county title has not been assigned

However if I go to the history\titles folder and add
1060.1.1={holder=1} to the county file
To assign the county to that character, it crashes on loading flags.

It is kind of odd , as if I assign the dutchy, kingdom and empire titles using the same "1060.1.1={holder=1}" in the appropriate k_ , e_ and d_ title files those are acceptable to the game.


I have a stripped down version of the mod attached(1 county and 1 sea region).

Also should the map filler tool be generating barony files as well?
Or are they only required if you want to add a bit of history flavor.

I am sure I have missed one small thing somewhere, but after hours of crashes and forum trawling and cannot for the life of me work out what is wrong, my brain is fried :(

Your titles files seems pretty fine to me. Have you added all the compatibility stuff that is needed for the current version of CK2? The tutorial doesn't describe this fully as it was written for an older version of CK2.
You mean barony files in history/titles? No, it doesn't need to generate these. Most of these are unplayable anyways -.-

As a a last resort I would strip down the mod even more, remove the custom cultures, dynasties and religions and use a vanilla dynasty for the test guy. I am really not sure what happens if you want to use a culture that has no graphical_cultures set.

Also the filename "00_bookmarks.txt.txt" looks off to me even if the game might roll with it.

Let me open by saying that this guide is pretty fantastic and I think its great that you've put the time in to put this together.

I'm currently playing around with a map I found that I'm pretty happy with, but I can't seem to figure out how to paint the landmass black the way you indicated (I was able to paint the water white just fine), any tips?

White is possible but not black? With the color bucket tool you should be able to paint any color you chose out of out of RGB (256^3). Your mode (Image -> Mode) should be RGB. The color you are painting with is indicated by those two overlaying squares on the left. If you click on the left square you can choose another color.
 
Last edited:

CharlesTheBlind

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White is possible but not black? With the color bucket tool you should be able to paint any color you chose out of out of RGB (256^3). Your mode (Image -> Mode) should be RGB. The color you are painting with is indicated by those two overlaying squares on the left. If you click on the left square you can choose another color.

Thanks,

I don't have any problem selecting the colour black, I'm just having trouble painting my land part of the map black. It might simply be an issue with the map I'm using but I can't seem to paint the whole thing black all at once. Whenever I try to with the paint bucket tool it only covers certain sections of the land, like the mountains for example.
 

mikeucc

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Your titles files seems pretty fine to me. Have you added all the compatibility stuff that is needed for the current version of CK2? The tutorial doesn't describe this fully as it was written for an older version of CK2.
You mean barony files in history/titles? No, it doesn't need to generate these. Most of these are unplayable anyways -.-

As a a last resort I would strip down the mod even more, remove the custom cultures, dynasties and religions and use a vanilla dynasty for the test guy. I am really not sure what happens if you want to use a culture that has no graphical_cultures set.

Also the filename "00_bookmarks.txt.txt" looks off to me even if the game might roll with it.

Thanks for your help Jon

I found 2 issues in the end (I was able to keep the custom cultures and religions)

1. There was a rogue green pixel in the rivers.bmp
2. I checked the colour map and there was only 3 colours in the river.bmp, so I just exported and imported from the source maps (CK2 vanilla)

I repeated this for all the 8 bit index bmp files just in case
rivers.bmp
terrain.bmp
trees.bmp

It might be that by not assigning any county, loading/checks do not happen, hence the reason for getting further when no county was assigned.

The only thing left to do is raise the level of the land as it is all currently under water.(Topology.bmp adjustment I assume)

Ohh and populate the land with another 200 odd counties and make hundreds of characters , you know the simple stuff :p
 
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Solite

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I'm crashing on Loading Flags right now. I'm trying to use a custom start date by fiddling with the bookmarks, could that be an issue?

Here are my mod files, I'd really appreciate if someone took a peek. It's not too complicated right now, just a handful of files, but I can't figure out what the issue is.
 

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JonStryker

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1456x952 is not a map size that the game accepts.

Edit: Loads up after resizing
TdZXvZr.png
 
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Hm, I've tried scaling it up to 3072x2048, but it's not launching for me. Could you upload it? Easier than figuring out what I'm missing.

Thanks for all your help, by the way.

JonStryker
 
Last edited:

mikeucc

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Thanks for all your help before Jon.

Just thought I would show you my progress so far
Really happy so far, this is the bottom half of the entire map, there is about another 60% of the land mass above this(I still have to work on the mini map)



upload_2017-2-17_20-20-22.png

Duchy View
upload_2017-2-17_20-21-15.png
 

Gawain

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@JonStryker

Hey! Thanks for the informative thread that has probably saved me weeks of work. I'm currently having a problem with getting the mod to load past Processing Flags... And I've tried what @mikeucc has done but I still can't get the map to load. Could you take a look at it and see what I'm doing wrong or if my map size is incorrect? Thanks!
 

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  • Map Project.zip
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Last edited:

ngppgn

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GIMP is a free alternative to Photoshop. In my experience, the controls seem a bit clunky, but it's hard to argue with free.

Also there's Paint.net which is less powerful than GIMP on it's own, but has a great wealth of plug-ins. Also entirely free and open-sourced, IIRC