[Guide] Reference sheet for Stellaris Modifier Effects

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

black_imperator

Corporal
108 Badges
Mar 5, 2012
48
18
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Rome Gold
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
You may have noticed that there are some modifier effects that don't work in certain scopes. (people making trait mods in particular have run across that issues, you cannot for example use the max_embassies effect on a species trait).

So to try and keep track of what can and cannot be used where, i've started a reference sheet indicating what effect you are allowed to use in what situations:
https://docs.google.com/spreadsheets/d/1g2LmsEgPGc7dJdWYjjj7Im9euSImSL9DfTlGAudqDAY/edit#gid=0

It's only the beginning and i'll update it first with what's actually used ingame (which i've done already for planet-wide effects) and then by testing effects in various scopes to see if they work.


If you notice some effect that isn't in the list or one that is but shouldn't, please leave a comment on the thread or the doc.
If you want to help with the referencing, please send me a pm.

(I fully intend to move this to the wiki once it's finalized but for now, the doc will be perfect ^^)
 
  • 5
  • 2
Reactions:

OBV

Captain
82 Badges
Sep 28, 2002
379
5
Visit site
  • Stellaris
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
it would be very interesting add one columns files
for example now i see directories in the fille called modifiers_I_yml (in my case modifiers_l_yml) contain the explain
well my proposal is add the name file description and the file that you found
 

black_imperator

Corporal
108 Badges
Mar 5, 2012
48
18
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Rome Gold
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
yeah i saw that earlier today, most of the modifiers are already in my spreadsheet, though i'll check tomorrow to be sure. Hopefully, i can clarify what scope allows what modifier. There seems to be some kind of hierarchy set up. country scope can use all modifiers, Species scope can use species-specific but also pop modifiers and tile modifiers, along with some of the leader modifiers, and so on and so forth.
 

John the Gamer

Sergeant
96 Badges
May 28, 2011
98
18
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Deus Vult
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Leviathan: Warships
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • 500k Club
The modifier "ship_anomaly_fail_risk = -1" only works when it is part of a scientist trait (in which case it will change the fail risk to 0%). It doesn't work from a country or ship modifier.