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pimparel

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Even More Dumber's Guide to Make Your Own Country


This guide will try to walkthrough anyone to make his own country, as example I will create the Dumber Federation


1) replace the following line at ...\Victoria\config\worldnames.csv
Code:
Uxx;User Defined;;;;;;;;Benutzerdefiniert;;x
by
Code:
Uxx;Dumber Federation;;;;;;;;Benutzerdefiniert;;X
Where:
xx can be a number between 00-19;
Dumber Federation the name of your country;


2) add the following line to the line before the last one at ...\Victoria\db\country.csv
Code:
Uxx;DarkRed;SPA;MIN;Light_Blue;White;9;25;X
Where:
DarkRed will be the political color of my country ingame;
SPA is the refering language to the unitnames of the Dumber Federation (no prejudice here;));
the Light_Blue;White are the colors of the Army uniform, refering to coats and trousers;
9 is a reference to the file ...Victoria\gfx\Interface\cities.bmp, which will display the 9th figure as capital;
25 is a reference to the file ...\Victoria\gfx\Interface\frontend\leaders.bmp, which will display the 25th leader;


3) add the following string to the end of the file in ...\Victoria\db\revolt.txt
Code:
Uxx = { #DBF
	date = { day = 1 month = january year = 1885 }
	expirydate = { day = 31 month = december year = 1920 }
	minimum = { 2038 2039 2040 2340 2341 2342 }
	extra = { }
	capital = 2039
	culture = { type = philippine }
	religion = catholic
	literacy = -1
	ai = "default.ai"
	slaves = no
	vassal = yes #no if you don't want to SPA be able to release them as satellite
	revolt = yes #not sure
	primitive = no
	}
Where:
date is a date specified to when your country can start to exist, as example if it is set to 1900, this country won't be formed prior this date;
expirydate is a date specified to when your country won't be able to forme anymore, as example if it is set to 1900 this country won't be formed after this date;
minimum is the core provinces of your new country;
extar is the claim provinces of your new country;
capital no need to explain;
culture religion are the state culture and the official religion;
literacy if set to -1, will be inherited by the former holder, or from 0-1, where 1 = 100%;
ai is the name of the ai file, which should be loaded at the creation of the country;
slaves if set to yes, the country will be able to maintain POP's as slaves;
vassal if set to no, the holder country won't be able to release it as a satellite;
revolt not sure here, but I do think that if set to yes this country will only be allowed to exist if the provinces were taken by The Rebel Scum (yoh, matey!);
primitive if set to yes, this country will be regarded as uncivilized

4) add the file leaders.uxx to ...\Victoria\db\leaders\
Where, once again xx is a number between 0-19 (Dumber's Note: It MUST be the same one that you should be using!!!). This file is not necessary;


5) add the file to Uxx_party.csv to ...\Victoria\db\parties\
This file MUST exist, following is an example of such file:
Code:
country;id;name;start;end;ideology;Economic;Trade;Religious;Minority;War;Culture;Religion;Status
Uxx;284000;Liberal Party;1885;1920;liberal;laissez_faire;free_trade;pluralism;residence;anti_military;all;all;x
Uxx;284001;Conservative Party;1885;1920;conservative;interventionism;protectionism;pluralism;residence;pro_military;all;all;x
Where:
country your chosen TAG;
id this number must be inside of the range of the chosen TAG;
name name of the party;
start start date;
end end date;
ideology the strings are [anarcho_liberal,liberal,reactionary,conservative,communist,socialist];
Economic the strings are [laissez_faire,interventionism,state_capitalism,planned_economy]
Trade the strings are [free_trade,protecionism]
Religious the strings are [moralism,pluralism,secularized,atheism]
Minority the strings are [slavery,residence,limited_citizenship,full_citizenship]
War the strings are [jingoism,pro_military,anti_military,pacifism]
Culture the strings are [culture,all]
Religion the strings are [religion,all]
Status the strings are [third_party,all]


6) add the flag to ...Victoria\gfx\map\flags
the file Uxx.bmp, where xx is your TAG number


7) add the shield to ...\Victoria\gfx\map\shields
the file Uxx.bmp, where xx is your TAG number


8) add the events to the file Uxx.txt at ...Victoria\db\events


9) add the following code to the file Uxx.inc at ...\Victoria\scenarios\Scenario Folder
Code:
country = {
	tag = [id] [i]#your chosen TAG[/i]
	capital = [number] [i]#explained in revolt.txt[/i]
	ai = "default.ai" [i]#explained in revolt.txt[/i]
	culture = { type = [culture] } [i]#explained in revolt.txt[/i]
	religion = [religion] [i]#explained in revolt.txt[/i]
	literacy = [number] [i]#explained in revolt.txt[/i]
	slaves = [yes/no] [i]#explained in revolt.txt[/i]

	voting_rights = [none/landed/wealth/suffrage]
	press_rights = [state_press/censorship/free_press]
	political_parties = [none_allowed/right_to_ban/all_allowed]
	trade_unions = [none/non_socialist/socialist/all]
	public_meetings = [yes/no]
	maximum_workhours = [8/10/12/14/24]
	minimum_wages = [none/trinkets/low/acceptable/good]
	safety_regulations = [none/trinkets/low/acceptable/good]
	health_care = [none/trinkets/low/acceptable/good]
	unemployment_subsidies = [none/trinkets/low/acceptable/good]
	pension_funds = [none/trinkets/low/acceptable/good]

	ruling_party = [number] [i]#id of the ruling party[/i]
	government = [democracy/constitutional_monarchy/monarchy/presidential_dictatorship/proletarian_dictatorship]
	executive_designation = [parliamentarism/hms_government/laws_by_decree]
	establishment = [naval_industrial/army_industrial/banker_science/industrialist_science/traditional_academic/radical_academic]
	party_system = [multi_party/two_party/one_party]
	national_value = [liberty/equality/order]
	
	cash = [$$$$$]

	ownedprovinces = {
		2038 2039 2040 2340 2341 2342
	}
#Make sure that these provinces don't overlap with any other country, as example here Spain

	controlledprovinces = {
		2038 2039 2040 2340 2341 2342
	}
#If at war, you can set more province or less provinces, depending of the front

	nationalprovinces = {
   		2038 2039 2040 2340 2341 2342
	}
#Claims are added here

diplomacy = {
	relation = { tag = [tag] value = [value] } [i]#Starting Diplomatic Values[/i]
	}

############
#TECHNOLOGY#
############
techapps = { 1001 1101 1201 1401 2001 2401 3001 3101 3401 4001 4101 4301 5001 5101 } #Backward Western Knowledge 
inventions = { }

resources = {
		###########
		#Raw Mtrl #
		###########
		cement = 100
		lumber = 100
		steel =  50
		coal = 10
		################
		#Consumer Goods#
		################
		wine = 	100
		canned_food = 100
		luxury_clothes = 20
		#################
		#Strategic Mtrl #
		#################
		small_arms = 80
		explosives = 50
		liquor = 45
		artillery = 50
	}
#Here I used the Techs and Resources of a indenpendent country

### Philippines OOB 1836 by Pimparel ###
leadership = 40

landunit = { 
	location = 2039
	id = { type = 11340 id = 2006 }
	name = "I Philippine Army"
	division = { 
		name = "1st Infantry Division" 
		type =  infantry
		id = { type = 11340 id = 2007}
		quality = regular
		location = 2039
		culture = philippine
		strength = 100
		}
	}
### Philippine Navy OOB 1836 by Pimparel ###
navalunit = {
	name = "Philippine Navy"
	id = {type = 14115 id = 2000 }
	location = 2039
		division = {
		name = "Big Boat"
		id = { type = 14115 id = 2001 }
		type = manowar
		quality = regular
		culture = philippine
		location = 2039
		strength = 100
		}
	}
}

That's it!!! :wacko:
 
Last edited:
Dec 20, 2003
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Great work pimparel!
Hey Grosshaus make it sticky please! :D
 

unmerged(25591)

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For the first thing, you want \Victoria\Config\worldnames_text, do you not?
 

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Etienne Martel said:
For the first thing, you want \Victoria\Config\worldnames_text, do you not?
Forgot that one. Thanks.
 

Grosshaus

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You have lots of "add to" parts. Would it be clearer to have something like "edit line (insert original line) to (insert new line)"?

Also #telling everything after this doesn't count isn't explained.

What I really want is a hopeless fool's guide to making a new country, something easy enough that I would have figured it out with it before this moderating task and stuff;)
 

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Grosshaus said:
You have lots of "add to" parts. Would it be clearer to have something like "edit line (insert original line) to (insert new line)"?

Also #telling everything after this doesn't count isn't explained.

What I really want is a hopeless fool's guide to making a new country, something easy enough that I would have figured it out with it before this moderating task and stuff;)
Please be more specific.

Edit: OK Grosshaus, you won. I will try to compile a "Even Dumber's Guide to make your own country"
 
Last edited:

pimparel

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Updated to Even More Dumber...
 

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Great work pimparel :)

Now I'll finally get to establish the United States of Rafiki :D

:) Rafiki
 

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rafiki said:
Great work pimparel :)

Now I'll finally get to establish the United States of Rafiki :D

:) Rafiki
Well, TAG U07 is reserved to the Dumber Federation and TAG U08 to Dumber Confederation. They start at war!
 
Oct 19, 2003
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Hi,

yours is a great job!

but after I followed each step,

and begin a new game, I can't choose the
new country,

I went to the .eug file and made it available,
but the game CTD after finished loading,
I chose another country to begin and find
that the provinces of the new country
turned to unclaimed terretory......

what should I do to make is possible to
begin with the new country?

thanks!
 

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sovietguard said:
Hi,

yours is a great job!

but after I followed each step,

and begin a new game, I can't choose the
new country,

I went to the .eug file and made it available,
but the game CTD after finished loading,
I chose another country to begin and find
that the provinces of the new country
turned to unclaimed terretory......

what should I do to make is possible to
begin with the new country?

thanks!
PM me or send me a e-mail to check your files.

But you followed every step? Did you get a CTD or there is a message first?
 

unmerged(15409)

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Hello guys, great guide! But I was trying to do a nation following its steps and I failed. I had this error when trying to open Victoria (upon trying to open the game exe file):
Error in language file,token '"######NAMES OF COUNTRIES & AREAS######
And I have no idea of what to do... funny thing is I can´t find that line in any file that I editted... any clues?
Nuke
 

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Nuclear Winter said:
Hello guys, great guide! But I was trying to do a nation following its steps and I failed. I had this error when trying to open Victoria (upon trying to open the game exe file):
Error in language file,token '"######NAMES OF COUNTRIES & AREAS######
And I have no idea of what to do... funny thing is I can´t find that line in any file that I editted... any clues?
Nuke
Zip your changes and send it to me. So I can check it.

Checked. Saved the *.csv files with the wrong program.
 
Last edited:

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making new countrys

ok im trying to make israel , ive edited the revolt.txt to make them

ISR = {
date = { day = 1 month = january year = 1948 }
expirydate = { day = 31 month = december year = 3000 }
minimum = { 1397 1398 1400 1401 1402 1403 1405 1406 }
extra = { }
capital = 1399
culture = { type = sefardic}
religion = jewish
literacy = 80
ai = "isr.ai"
primitive = no
}
ive also made an ai for them, and took the israel flags from the goodies file and put it into the normal flag file, and when i go into the game and try to create the country it says unknown string wanted lists the provinces they will recive, but does not show their flag so some help plz note i have victoria .exe moded so i can play to year 3000
 

pimparel

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develown3 said:
ok im trying to make israel , ive edited the revolt.txt to make them

ISR = {
date = { day = 1 month = january year = 1948 }
expirydate = { day = 31 month = december year = 3000 }
minimum = { 1397 1398 1400 1401 1402 1403 1405 1406 }
extra = { }
capital = 1399
culture = { type = sefardic}
religion = jewish
literacy = 80
ai = "isr.ai"
primitive = no
}
ive also made an ai for them, and took the israel flags from the goodies file and put it into the normal flag file, and when i go into the game and try to create the country it says unknown string wanted lists the provinces they will recive, but does not show their flag so some help plz note i have victoria .exe moded so i can play to year 3000
There isn't the a TAG = ISR, you should use U00 to U19.

Read the guide.
 

develown3

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Ok my country practily done just got issues with the politcal partys

ya i eventually figured out that problems by my self well i pritty much made my country mostly without help from guides, i used this guide for the color and the political problem still exist thoe, other wise my nation is playable except it has no political partys
heres my party file for one of the countrys i made

country;id;name;start;end;ideology;Economic;Trade;Religious;Minority;War;Culture;Religion;Status
U00;56734;Israeli Leftist Parrt;1830;2000;liberal;laissez_faire;free_trade;pluralism;full_citizenship;anti_military;all;all;x
U00;56735;Israeli Conservative Party;1830;2000;conservative;interventionism;protectionism;moralism;limited_citizenship;pro_military;all;jewish;x
U00;56736;Israeli Communist Part;1830;2000;communist;interventionism;protectionism;moralism;residence;jingoism;all;jewish;third_party

note its named U00_party.civ

oh and all the national value type things wont show up only the default will.
heres my file for that plz help thx



country = {
tag = U00

ai = "u00.ai"
capital = 1399
culture = { type = sefardic }
religion = jewish
literacy = 1
primitive = no

voting_rights = yes
press_rights = free_press
political_parties = free_parties
trade_unions = all
public_meetings = yes
maximum_workhours = 0
minimum_wages = none
safety_regulations = none
health_care = none
unemployment_subsidies = none
pension_funds = none

ruling_party = 2501

government = demoncracy
executive_designation = parliamentarism
establishment = traditional_academic
party_system = two_party
national_value = liberty

cash = 250

diplomacy = {
relation = { tag = USA value = 150 }
relation = { tag = TUN value = -50 }
relation = { tag = TUR value = -50 }
relation = { tag = OMA value = -50 }
relation = { tag = TUR value = -50 }
}

ownedprovinces = {
1397 1398 1400 1401
1402 1403 1405 1406 1399
}
controlledprovinces = {
1397 1398 1400 1401
1402 1403 1405 1406 1399
}
nationalprovinces = {
1397 1398 1400 1401
1402 1403 1405 1406 1399
}
resources = {
###########
#Raw Mtrl #
###########
iron = 10
################
#Consumer Goods#
################
wool = 30



}
any help thx
 

pimparel

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develown3 said:
note its named U00_party.civ
The name shoould be U00_party.CSV

Also there is no:

political_parties = free_parties

it is:

political_parties = all_allowed
 
Last edited:

OriginalRafiki

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I see a couple typos:

- Your government is designated as a "demoncracy" :rofl:
- TUR is mentioned twice in the relations-section
- Your ruling party is set to 2501; you should use one of "your" parties

I don't know if there is a place your party-file needs to be added to includes; perhaps someone else knows?

:) Rafiki