@LarasFreezer
You can still do that without the clothing. Very easily with 2d portraits. Manually just make all the different variations in 2d portraits and you are good to go
Oh wow it was the case sensitivity all along... It applys for the individual portrait files too!
But it's working now!
http://images.akamai.steamuserconte...520/93BB89AFE67800A59E975918D50EF83446600459/
Thanks a lot dskod1!
Unfortunately these instructions were made with photoshop in mind. I have used photoshop for so long now that when I tried Gimp I found it extremely confusing. So in this respect I can't really help you. instruction 5 just means to have what you want the players to see already cut out, it depends on the image your using and how much of it you want the players to see. There should be a way to turn the visibility of the alpha channel off.
I can't help you with the .dds save either, you will just need to test until you get a working one. The most important part of the DDS save is the first line.
Also, if you send me your .dds file, I can look it over and get it done for you and send it back. This way you might be able to see how it should look in the end.
@Baalshazar
Just pick DTX5, and make sure you're using the DDS plugin hosted on that google docs site, the one from the seemingly "Official" gimp page always saved broken dds files for me.
If you can get the file saved with transparency that's as good as alpha, that's what I did.