• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

BeyondExpectation

Major
14 Badges
Apr 3, 2016
720
283
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
In Europa Universalis 4, taking any and all land makes one’s country stronger. The reason for this is, in game design terms, that rebel whack-a-mole just isn’t fun. This in turn fuels the problem that decent players experience negligible challenge in the second half of the game time, no matter the start, as their countries have reached too-big-to fail size.

This is a rebel rework proposal that would (hopefully) solve these problems, at least partially.

Rather than having a simple progress towards firing, all rebels bar pretender, noble and revolutionary would begin as guerrillas. When conditions are met, provinces gain such a modifier of the type(s) of rebels that would spawn there. The number of guerrillas would be indicated, and the more guerrillas, the more devastation would occur in the province. As numbers pile up, the guerrilla would spread to suitable neighboring provinces. When numbers would reach a certain proportion of development, the province would become rebel occupied, and when rebels gained sufficient strength, they would spawn a stack which would function as a conventional rebel army.

The standard way to stop guerrillas would be with a maintained army on the afflicted province. This would suffer casualties; almost always fewer than the guerrillas, and proportionally fewer the fewer guerrillas there are. The insurgency could also be halted or lessened by harsh treatment or raising autonomy – any way you’d deal with an oncoming rebellion foreseen with the magic clairvoyance screen.

Guerrillas in high development areas move swiftly towards uprising, with the opposite being the case in lower dev areas. (Yes, in your most valuable land, you want the traitors purged pronto to stop terrible things from happening.) The other side of the coin is, that your men take far fewer casualties per dead/retired guerrilla in farmland, and more in plains, more still in hills, etcetera. Should Ming have a guerrilla break out in the jungles of Annam, it will probably take A LOT of time, money or political capital to keep control of the area.

Why not just move the men out and let the traitors enter the open? Simple: crushing the revolt only causes regular army casualties to the rebels, while the rest will resume their asymmetric war. This means it is sometimes worth provoking an open battle, but usually not; the player must make a judgement call.

Such a system could theoretically remove the need for many of this game’s exceedingly gamey mechanics, such as overextention, the 100 warscore peace deal limit, and of course the psychic part of the Stability and Expansion tab. I’m not advocating any of these, but I do believe that guerrillas have the potential to fundamentally improve both the fun and realism of the game.
 
  • 1
Reactions:

KRBLACK

Major
53 Badges
Oct 7, 2016
605
249
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
Very true. Nothing I hate more than rebels spawning in morocco when I am fighting Ming.
Edit: I mean that the current rebel system generally only annoys instead of challenges the player.
 
  • 2Like
Reactions:

QuinnMallory

Second Lieutenant
6 Badges
Feb 19, 2019
181
271
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
So like the new system in HOI4. I agree, that (with a few tweaks) will be realistic and engaging.