Carl med Guds Nåde - Sveriges, Götes och Vendes konung (Charles, by the Grace of God, King of Sweden, the Goths and the Wends)
This is a suggestion for a Sweden patch. Sweden is already one of the most flavourful countries tags in the game, with an immense amound of flavour. Still it's a country that could do with some extra care, especially a new mission tree. But also a second look at it's NI which is currently fairly generic. With these changes I am aiming for a more accurate experience playing as Sweden. This will be notable as a nerf to early swedish game, but with greater bonuses once the game progresses and the player fill out the mission tree.
This suggestion will also look briefly at several surrounding countries closely intertwined with Sweden, such as Denmark, Norway and the Baltic countries. As I don't know the history and flavour of these countries as well as I ought, I would appreciate if any dane or norwegian wanted to take a look at NI's and missions for those countries.
As we don't know much about the concrete changes to the german coast in the upcoming europe patch I'm not commenting on provinces in germany except for Schleswig. Nor do we know if they rework the league wars, which they would hopefully do and can tie in more to both sweden and denmark
Map changes
In sweden proper we see 4 new provinces (3 on the map). To the north Hälsingland has been split accomodating for the new province of Härnösand in the north.
Stockholm has been split into three provinces (I realize I should have made borders clearer for the new provinces)
The new provinces are Södermanland (south) and Uppsala (north). Not on map but I suggest the Island of Öland as a separate province
In Österland (Finland) We see one redrawn province, Birkaland has merged with northern Åbo to form the province of Satakunta (capitol Ulvsby) Towards Karelia we have the new Kymmenegård province*
*Alternative to Kymmenegård, is to split Nyland into Raseborg and Borgå province, though I found this suggestion more aestetic
Areas I suggest for Sweden:
Västra Götaland (unchanged), Östra Götaland (get's Öland),
Östra Svealand (Stockholm, Södermanland, Uppsala), Västra Svealand (Dalaskogen, Bergslagen, Värmland, Närke),
Norrland/Helsingland (Helsingland, Härnösand, Jämtland)
Lappland area*: Västerbotten, Lappland, Jokkmokk, Kemi
*Finnmakren goes to Northern Norway, and Kola forms new area with eastern karelia.
Finland (Satakunta, Åbo, Nyland, Tavastahus) Västra Karelen (Karelia, Priozersk, Viborg, Kymmenegård, Savolax) Österbotten (Österbotten, Korsholm, Kajaneland)
For the northern territories I only moved provinces around, on the swedish side. The dotted line in Enare marks out a part of the province which should accurately be part of Norway. Enare has been moved slightely south and should be renamed to Kemi
Västerbotten is no longer bound by it's modern border at Torne river, but extends as it did until 1809 all the way to Kemi river
Rovaniemi has moved south and are renamed Österbotten
Old Österbotten only covers the southern part of the old province and is renamed to Korsholm. Kajaneland has been slightely redrawn to look more pleasing.
In Russian Lappland and Karelia, I split Kola in two, and made a new province in Karelia.
Talking about development I consider dropping about 17 more development (or 15% increase) to the kingdom of Sweden, besides dropping some development on the new province, I could see some redistribution of certain provinces (such as tiohärad with the cities of Jönköping and Kronoberg only having 3 dev). Stockholm and Åbo could drop a dev or two for redistribution.
Denmark-Norway
Two new norwegian provinces, Brunla province in the western part of Akershus (Ostland area), and more optional Hardanger (Western Norway area) in the west coast. Hardanger is a small county, but has a bit of a unique history, making it interesting to have there (could be an event designed for the province). Idea is that Hardanger does not block direct access between Bergenhus and Stavanger.
Now I imagine increasing Norways development with 6, Next up Denmark is a bit trickier because I also imagine a couple of changes to the danish starting set up that will effect them. Additionally, I think Denmarks dev is good (though I would suggest up it by 8) I feel it's poorly distributed, as Lund and Sjaelland has 20 dev, making them on par with London and slightly behind Paris. I would like to see that development spread out a bit over the country, Lund is a beautiful amazing city but it's not worth 20 development even then counting Malmö and Helsingborg (I'm from/live in Lund). The actual addition of provinces in Denmark are I believe quite up to how one want to distribute that development so I draw several possible ones
Making Sjaelland a separate province (capitol in Ringsted) is a first choice, a province for the peninsular (nowadays an island of it's own) of Vendsyssel another natural choice (which would make 5 provinces for Jylland area). Splitting Lolland into Lolland and Mön is another choice.
Also Bornholm should be moved to Skåne area.
More interestingly though is that Holstein shouldn't start as a vassal of Denmark (I'll discuss this in detail in it's own section) meaning a nerf to denmark and the danish vassalage. I would like Schleswig split into three provinces, partly because I want it to be an area in it's own right, an area which should be in the scandinavian region. The split I'm trying out here is Based on the Devs opening up for a frisian culture, then there would be a Nordfriesland province in Schleswig. If they decide not to include frisian, I suggest splitting Schleswig on lines of the traditional sysslor https://da.wikipedia.org/wiki/Syssel#Sønderjylland
I'd give the area a dev increase to 15
Livonian order get's 2 new province to make the map more pleasing. Wiek in Estonia, and Selonia in Kurland, this finally cleans up the terrible areas in the current region.
New areas division:
Estonia: Ösel, Wiek, Reval, Narva
Livonia: Liefland, Dorpat, Wenden, Riga, Lettgalen
Kurland: Goldingen, Mittau, Selonia
6 new development to Livonia
Events and missions to follow
Death of Christopher of Bavaria:
Danish event: Elect Christian of Oldenburg new king. (The duke of Oldenburg abdicates and instead becomes king of denmark and norway)
Swedish event: Karl Knutsson challenges king Christian.
Option 1: Declare Karl Knutsson king! (Karl Knutsson Bonde becomes king, ending the union with denmark which gets a restoration of union CB)
Option 2: Maintain the union! A pretender army occupies stockholm, lead by Karl Knutsson Bonde
Schleswig question: Holstein should not start as a vassal of Denmark and instead have a historical rivalry modifier.
Death of Count Adolf:
With the death of the childless count Adolf of Holstein, the new count of Holstein would not be eligible to inherit the danish duchy of Sleswig, which would return Sleswig to the danish crown
Option 1: maintain the unity of the realm by electing the danish king as ruler (forms personal union with denmark)
Option 2: Nothing to be done about it. Cede Sleswig to Denmark.
Danish event: Elect Christian of Oldenburg new king. (The duke of Oldenburg abdicates and instead becomes king of denmark and norway)
Swedish event: Karl Knutsson challenges king Christian.
Option 1: Declare Karl Knutsson king! (Karl Knutsson Bonde becomes king, ending the union with denmark which gets a restoration of union CB)
Option 2: Maintain the union! A pretender army occupies stockholm, lead by Karl Knutsson Bonde
Schleswig question: Holstein should not start as a vassal of Denmark and instead have a historical rivalry modifier.
Death of Count Adolf:
With the death of the childless count Adolf of Holstein, the new count of Holstein would not be eligible to inherit the danish duchy of Sleswig, which would return Sleswig to the danish crown
Option 1: maintain the unity of the realm by electing the danish king as ruler (forms personal union with denmark)
Option 2: Nothing to be done about it. Cede Sleswig to Denmark.
Swedish missions:
My mission explanation might be a bit hard to follow, generally I didn't put much effort into the rewards, with few exception which I will be discussing together with ideas under a tab I call "Rise of the Swedish army"
Holstein: My goal is to not make protect norway such an instant mission. This mission is checked by holstein either being owned by sweden, a swedish vassal or a swedish ally. Rewards are permanent claims on norway.
[Emperor of] Scandinavia. Same reward as ”unite home region” mission in generic tree
Centralize: requires the country to have an average autonomy under 25%. Reward is cash and ”growing economy modifier”
Modernize army: requires country to have army traditions of at least 60. Reward is the ”thriving arms industry modifier”
Absolutism: Requires the modifier The Absolutism to be triggered. Reward is legitimacy and increased drilling speed.
Carolean army: Requires 50 army profesionalism. Reward is permanent country modifier ”Caroleans” Giving 10% infantry combat ability and +1 yearly army tradition
Control state religion: Copies the English mission
Lion of the North: Join the league war. Gives the ruler 1 extra pipe in shock, fire and maneuver as a general and gives the modifiers ”Lion of the North” until death of the current ruler, granting 0.25 military tactics
Emperor: Become holy roman emperor or dismantle holy roman. Same rewards as spains Universal monarchy mission.
Swedish copper: Have 5 workshops, reward is the ”Building spree modifier”
Baltic trade: have over 50% trade power in the baltic sea node. Reward is the naval enthusiasm modifier.
Swedish Ingria: Control Ingria area and western Karelia
Dominum [Maris Baltici] requires sweden to conquer Kurland and all of prussia. Reward is naval enthusiasm modifier and a random province becoming a dominant trade hub. And claims leading into a much larger mission of course
[Swedish] Deluge: Own or have a subject own the poland region and baltic region (excluding Silesia and red ruthenia). Poland or Commonwealth can't exist.
Arctic ports: Own laponia, Pomore and Archangelsk. Reward is permanent claims on Novgorod area
[Grand duke of] Novgorod: Own or have a subject own Novgorod area. Triggers an event that will offer the player to release Novgorod as a march with russian principality government and a ruler of target countries ruling dynasty (as it was the ambition of GA2 to make Novgorod a vassal under his younger brother). Also grants claims on Pskov. And a restoration of union casus belli on muscovy/russia for 25 years (GA2 did proclaim himself Tsar of Russia briefly but never held power outside of occupied territory in Novgorod and northwestern russia)
My mission explanation might be a bit hard to follow, generally I didn't put much effort into the rewards, with few exception which I will be discussing together with ideas under a tab I call "Rise of the Swedish army"
Holstein: My goal is to not make protect norway such an instant mission. This mission is checked by holstein either being owned by sweden, a swedish vassal or a swedish ally. Rewards are permanent claims on norway.
[Emperor of] Scandinavia. Same reward as ”unite home region” mission in generic tree
Centralize: requires the country to have an average autonomy under 25%. Reward is cash and ”growing economy modifier”
Modernize army: requires country to have army traditions of at least 60. Reward is the ”thriving arms industry modifier”
Absolutism: Requires the modifier The Absolutism to be triggered. Reward is legitimacy and increased drilling speed.
Carolean army: Requires 50 army profesionalism. Reward is permanent country modifier ”Caroleans” Giving 10% infantry combat ability and +1 yearly army tradition
Control state religion: Copies the English mission
Lion of the North: Join the league war. Gives the ruler 1 extra pipe in shock, fire and maneuver as a general and gives the modifiers ”Lion of the North” until death of the current ruler, granting 0.25 military tactics
Emperor: Become holy roman emperor or dismantle holy roman. Same rewards as spains Universal monarchy mission.
Swedish copper: Have 5 workshops, reward is the ”Building spree modifier”
Baltic trade: have over 50% trade power in the baltic sea node. Reward is the naval enthusiasm modifier.
Swedish Ingria: Control Ingria area and western Karelia
Dominum [Maris Baltici] requires sweden to conquer Kurland and all of prussia. Reward is naval enthusiasm modifier and a random province becoming a dominant trade hub. And claims leading into a much larger mission of course
[Swedish] Deluge: Own or have a subject own the poland region and baltic region (excluding Silesia and red ruthenia). Poland or Commonwealth can't exist.
Arctic ports: Own laponia, Pomore and Archangelsk. Reward is permanent claims on Novgorod area
[Grand duke of] Novgorod: Own or have a subject own Novgorod area. Triggers an event that will offer the player to release Novgorod as a march with russian principality government and a ruler of target countries ruling dynasty (as it was the ambition of GA2 to make Novgorod a vassal under his younger brother). Also grants claims on Pskov. And a restoration of union casus belli on muscovy/russia for 25 years (GA2 did proclaim himself Tsar of Russia briefly but never held power outside of occupied territory in Novgorod and northwestern russia)
This period of peace with Poland benefited Sweden much, and Gustavus employed it advantageously. He established a military system that was to become the envy of Europe. He drew up a new military code.[13] The new improvements to Sweden's military order even pervaded the state by fueling fundamental changes in the economy.[14] The military reforms – among which tight discipline[13][15][16] was one of the prevailing principles – brought the Swedish military to the highest levels of military readiness and were to become the standard that European states would strive for. The code drawn up encouraged the highest level of personal frugality.[16] In the camp, silver nor gold was permitted anywhere. The King's tent was not exempted from this prohibition.[16] According to one historian, luxury was a "…stranger in the camp…"[17] All soldiers who were caught looting were to be court-marshalled and then shot,[18] nepotism and other forms of favoritism[19] was unknown[18] in the Swedish army. In addition, the system of magazines was brought up to an efficiency unknown in the period.[18] The baggage of soldiers and officers alike – for the speed of movement – was restricted significantly.[18] Garrison duty was required by everyone alike, there were no exceptions.
During the 17th century, particular during Gustav II Adolf and Charles XI Sweden had one of the finest armies in the world, but it had not always been that way, and would not be so again after the death of Charles XII. Begining Sweden shouldn't have as powerful starting position (20% inf CA is only appropriate later)
I took to redesigning Swedish NI's a bit, moving military ideas back, but also buffing them
Traditions:
+10% Goods produced modifier
+10% National manpower modifier
Ideas:
Kung och Riksdag
+1 Yearly legitimacy
+1 Possible policies
Tax Baltic Ports
+10% Trade efficiency
Military Code
+5% Discipline
Reformed Armies
+10% Infantry combat ability*
Swedish Absolutism
−10% Stability cost modifier
+0.20 Yearly absolutism
Indelningsverket
+20% Manpower recovery speed
Gud med oss!
50% prestige from land battles
50 % Army tradition from land battles
Some general things here, Sweden now starts with compelte new traditions, essentially moving idea 6&7 to traditions. 1st idea remains same, second idea is a trade idea replacing Hakkapeli. Third idea is swedish steel renamed to military code.
4th idea is Army reform giving 10% inf CA, a nerf with 10% from the old tradition. This is because now instead fulfilling the mission "Carolean army" grants a permanent country modfiier giving 10% inf CA and +1 army tradition per year.
5th idea is swedish absolutism
6th idea indelningsverket moved here
and 7th idea is an idea I had based on how Sweden really built on it's wars, but developing it's army and reiging in prestige on the international scene. Gud med oss is swedish for god with us, famous motto of Gustav II Adolf and commonly known by it's german translation 'Gut mit uns'
I also made a special reward for fullfilling the mission "Lion of the North" which requires you to join the league war. This reward makes your ruler a more ocmpetent general and adds a modifier granting 0.25 military tactics
During the 17th century, particular during Gustav II Adolf and Charles XI Sweden had one of the finest armies in the world, but it had not always been that way, and would not be so again after the death of Charles XII. Begining Sweden shouldn't have as powerful starting position (20% inf CA is only appropriate later)
I took to redesigning Swedish NI's a bit, moving military ideas back, but also buffing them
Traditions:
+10% Goods produced modifier
+10% National manpower modifier
Ideas:
Kung och Riksdag
+1 Yearly legitimacy
+1 Possible policies
Tax Baltic Ports
+10% Trade efficiency
Military Code
+5% Discipline
Reformed Armies
+10% Infantry combat ability*
Swedish Absolutism
−10% Stability cost modifier
+0.20 Yearly absolutism
Indelningsverket
+20% Manpower recovery speed
Gud med oss!
50% prestige from land battles
50 % Army tradition from land battles
Some general things here, Sweden now starts with compelte new traditions, essentially moving idea 6&7 to traditions. 1st idea remains same, second idea is a trade idea replacing Hakkapeli. Third idea is swedish steel renamed to military code.
4th idea is Army reform giving 10% inf CA, a nerf with 10% from the old tradition. This is because now instead fulfilling the mission "Carolean army" grants a permanent country modfiier giving 10% inf CA and +1 army tradition per year.
5th idea is swedish absolutism
6th idea indelningsverket moved here
and 7th idea is an idea I had based on how Sweden really built on it's wars, but developing it's army and reiging in prestige on the international scene. Gud med oss is swedish for god with us, famous motto of Gustav II Adolf and commonly known by it's german translation 'Gut mit uns'
I also made a special reward for fullfilling the mission "Lion of the North" which requires you to join the league war. This reward makes your ruler a more ocmpetent general and adds a modifier granting 0.25 military tactics
As I rarely see Sweden or Denmark intervene in Livonia, I imagine an event for the Livonian war, which saw those two countries gain territory without even fighting for it (at first) because during the Livonian war then the order were crushed by the russians, Livonia as a country broke apart and different parts started vying for protection from foreign countries, burghers and nobility from northern estonia went to sweden, Ösel and Wiek were osld to Denmark, PLC took the rest and made Kurland a vassal. I imagine an event there the order suffers high negative warscore for parts of it to break out and seek the protection from neighbouring countries.
I want to especially thank @Entrone for the conversations we had on this topic, and point out that my maps are largely based on the discussion we had over in his thread
- 1
Upvote
0