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liamgamer55

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This interview actually convinced me to try out Sunset Invasion, not for the unnanounced stuff but because, yeah, it's silly but I'm sure it will be good to change things up every now, it's pretty inexpensive anyway.
And I guess it helps that I'm not as butthurt right now. lol.
+1... I had the bluecoins... I was too lazy not to buy it. Especially since it was a "stuff made in their free time" dlc and not a "we'll branch out into other areas" dlc. I'd probably be happy with either but I'm definitely gonna try it. I wanna see what the story writing for it is like most of all.

They were convinced that Sunset Invation will at worst be ignored and did not expect any negative feedback.
I doubt they were that naive.
 

Me_

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I doubt they were that naive.

And yet, reality proves you wrong:
What did you think the reaction would be?
I thought there would be 3 reactions.
a) "funny, but not something I want."
b) "funny, i want it"
c) "not my cup of tea, I don't care"

We never thought people would get angry...

Well, as would most rational people in their place.

How so? What's rational about being naive? Or do you mean "rational people, who never witnessed any social interacions on the internet, and therefore still believe that most people do not succumb to "online disinhibition effect""?
Holy orders... okay, that is... three titles. Wow, that is HUGE DLC and is as big as sword of islam!!!

please use logic

I do. Playable Holy Orders wouldn't be the only feature, of course, just like Byzantine features were not the only element of Legacy of Rome. Please use logic. There would also be Crusades-themed events and decisions, and perhaps also something for the Northern Crusades. And possibly something completely new like the retinue system was for LoR.
I'm sure they follow their own forums.
That's a beautiful and romantic worldview, but has no attachment to reality, sorry.
Face it, it's playable pagans. All the hints dropped in the interview point clearly in that direction. And it's also the most logical thing to add. It's strange enough that they've waited to the fourth DLC for it. It wouldn't make any sense if it weren't the pagans this time either.
Playable Pagans and playable Holy Orders are not mutually exclusive, you know.
Also, it's supposed to be something that warrants a DLC as big as, or larger than, SOI.
Actually SoI isn't as big as it may seem. It makes a lot of nations playable, true, but it only adds multiple wives and decadence as any big features. Muslim events and decisions isn't something big - see Sunset Invasion for reference.

So two new mechanics + some events and decisions (for example for all crusading nations and crusade targets, not just Holy Orders) = big as SoI.

Face it, it's playable pagans. All the hints dropped in the interview point clearly in that direction. And it's also the most logical thing to add.
Then how come so many people think it's republics? Perhaps because the hints aren't as clear as they may seem. And perhaps "logilcal things to add" argument collapsed on Sunset Invasion, not to mention the fact that Byzantium got a DLC before this "most logical thing to add".

Holy orders... okay, that is... three titles. Wow, that is HUGE DLC and is as big as sword of islam!!!

please use logic

Four, my logical friend. Not to mention that they could very well add some more. Livonian Order for one thing, and some people on the forums mentioned some Spanish orders from Reconquista. But I thank you for your logical remark. I'll logically remember it the next time I see retinues, which as a part of Byzantine DLC are only available to Byzantines, logically. Yep, Holy Orders DLC can never include anything beside making three holy orders playable. It's logic.
 
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Yazman

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Actually SoI isn't as big as it may seem. It makes a lot of nations playable, true, but it only adds multiple wives and decadence as any big features. Muslim events and decisions isn't something big - see Sunset Invasion for reference.

So two new mechanics + some events and decisions (for example for all crusading nations and crusade targets, not just Holy Orders) = big as SoI.

SOI isn't just "two new mechanics + some events and decisions". It makes almost half the entire game's maps as playable! That is HUGE. Holy orders are not on par with making islamic characters playable.

If you don't count it's most important and most relevant feature, it's not even worth discussing. Because the entire point of SOI was not to add decadence, but to make muslims playable.

Holy orders - there's how many in the game? 4? Hospitallers, templars, teutonic knights, hashashin? Are there any others? It really is a pretty silly suggestion to say it would be on par with SOI.
 

Me_

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SOI isn't just "two new mechanics + some events and decisions". It makes almost half the entire game's maps as playable! That is HUGE.

This is a change to the game that took them about 5 minuts to make. It's tiny. It's insignificant and, most importantly, without muslim-only features it's not worth the money.

Because the entire point of SOI was not to add decadence, but to make muslims playable.

No. The muslims were already playable if you just made small, insignificant changes to the code. The point of SoI was never to made Muslims playable as they were, as that would serve no purpose.What would be the point of playing a Muslim nation if it played exactly the same as Christian ones? With one wife, no hajj, no decadence, mosques and priests working exactly the same as in orthodoxy. Without all other changes this simple one was worthless. It's a tiny, insignificant change that pre-SoI every single modder could have added without any problems, and many did.

Holy orders - there's how many in the game? 4? Hospitallers, templars, teutonic knights, hashashin? Are there any others? It really is a pretty silly suggestion to say it would be on par with SOI.

You're not even trying to thing outside this tiny "make X playable" box you live in. If pagans were playable the same way Christians are with 0 pagan events, decisions and mechanics then what would be the point? There are already mods that do that. A Holy Orders DLC wouldn't be just about making Holy Orders playable. Open your eyes, take a look at LoR and tell me which features are both DLC stuff (not the patch ones) and Byzantine-only (hint: it's events and decisions). And yet we call it Byzantine DLC.
 
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Me_

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They read the forums. According to Johan in the interview in the OP, the Sunset Invasion idea came from the forums. Incidentally, it's most likely one of my posts he is referring to :) : http://forum.paradoxplaza.com/forum...tegy-games&p=13731587&viewfull=1#post13731587

Which means absolutely nothing. Someone somewhere suggested it and they decided to make it, it could just as well be a hobo on the street or a dream and it would mean exactly as much. How about 100000 other suggestions that were made in the meantime and were not added? Unlike Aztec invasion many of those had multiple people posting them.
 
Last edited:

Jeltz

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Me_, I think the problem is that many here seem to count the scope of an expansion with just the number of provinces they control. Not how many new mechanics are added or changed. Still I thought, as you can see from my post in this thread, that Pagans would make the mosts sense. Like your idea about a DLC for holy orders thought. :)
 

Aardvark Bellay

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If the game and its DLCs sell well, they'll make more big DLCs. What are you guys even arguing about ?

By the way, they (Doomdark in a stream) didnt say that they'll make four major DLCs for sure nor that they won't make more if the game sells well.
So if the game sells well, there's always room for a lot of stuff and tweaking to come, hopefully for years. ;)
 

Aardvark Bellay

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No he said they had plans for 4 more major DLCs after SoI, which means a total of at least 5 major DLCs.

He said they have plans, but didnt say that they will make them, nor that they won't make more, even if it sells enough.
That was my point. ;)

... just because sometimes the discussions here sound as if people are afraid not to get what they want and that 4 will be the only ones made, but nothings fixed as far as i understood from recent comments on this.
 

Jeltz

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He said they have plans, but didnt say that they will make them, nor that they won't make more, even if it sells enough.
That was my point. ;)

... just because sometimes the discussions here sound as if people are afraid not to get what they want and that 4 will be the only ones made, but nothings fixed as far as i understood from recent comments on this.

Exactly, I agree. I was just correcting you about the number. :)
 

Aardvark Bellay

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Exactly, I agree. I was just correcting you about the number. :)

Did he say "four more" ? Well doesnt matter, it was while presenting SoI in a stream session and was misunderstood a lot.
But what can you do, the forum will misunderstand and interpret anything the way it wants.

The forum revolts!
- A new game from PDS and a stunning experience. - :laugh:
 

Yazman

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No. The muslims were already playable if you just made small, insignificant changes to the code. The point of SoI was never to made Muslims playable as they were, as that would serve no purpose.

Yeah, it was the point, since they WERE NOT PLAYABLE. The fact that you could create a mod that allowed you to play as them is irrelevant. That you could mod playable muslims into the game pre-SOI doesn't mean muslims were playable, it means you were able to mod them in. But muslims were not playable in the vanilla game. I can also make a mod that renames the Kingdom of England to "House of Mickey Mouse" If I want to but that doesn't mean that in CK2 England is called "House of Mickey Mouse". It just means you can mod the game.

The point of the xpack WAS to make muslims playable. Because they weren't playable. And in doing so, they added new features.
 

Kalderus

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Yeah, it was the point, since they WERE NOT PLAYABLE. The fact that you could create a mod that allowed you to play as them is irrelevant. That you could mod playable muslims into the game pre-SOI doesn't mean muslims were playable, it means you were able to mod them in. But muslims were not playable in the vanilla game. I can also make a mod that renames the Kingdom of England to "House of Mickey Mouse" If I want to but that doesn't mean that in CK2 England is called "House of Mickey Mouse". It just means you can mod the game.

The point of the xpack WAS to make muslims playable. Because they weren't playable. And in doing so, they added new features.

Please make a Disney-themed mod for us.
 

albso437

I am not, I'm not really here.
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I bet the game will be more mistress friendly after 1.09.

Why so?
For Pagans or over all?


And Paradox...
Please throw us a bone...

"Nu har vi väntat länge nog, länge nog....."
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
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Please throw us a bone...
Dreeeeamer, i'm nothing but a Dreeeeeamer.......


;)

th
 
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