Agreed, the pagans who actually have many nobles in 1066 should get more focus than the smaller pagan groups (Norse pagans and pagans in Mali).
I think they'll bundle them together either way. Otherwise it would be too much work.
Agreed, the pagans who actually have many nobles in 1066 should get more focus than the smaller pagan groups (Norse pagans and pagans in Mali).
I think they'll bundle them together either way. Otherwise it would be too much work.
Agreed, the pagans who actually have many nobles in 1066 should get more focus than the smaller pagan groups (Norse pagans and pagans in Mali).
The provinces which ought to be majority Ásatrú in 1066 reach 19 (Småland obviously should be. Both almost entirely pagan and barely under any royal control). They're also in quite a good position to take control of a Kingdom almost right away rather than being independent counties. There are 16 provinces that should be Romuva, but lumped with Slavic-paganism of the Wends that's 9 additional ones. The Northern March should really also be Slavic-pagan under the Lutici etc. until Albert the Bear and the German expansionism. There isn't really that sizable of a difference between the two regions aside from one being pre-established and the other relying on luck-of-the-draw. With the Tengri being the more serious power. You equating Ásatrú in Scandinavia, where it was clearly still the majority religion, with 3 Subsaharan and subjugated provinces is just blatantly absurd.
Honestly I'd prefer an evenly attentive Norse-Baltic-Finnish DLC for the Baltic Sea region pagans (which had cultural overlap) and a Steppe Horde DLC for Nomad mechanics also including their Tengri faith.
Fair enough you are right about 1066, but due to bad luck pagans in Sweden lost power while the Baltic Pagans kept their power until the Teutonic knights.Aand I definitely agree more provinces should be pagan, especially Småland.
To those that think they might push the start year back 100 years. They would need more time than just one month to do that as they would have to add tons of characters and edit almost all the history files the game has. If they would do anything like that the development time would be a lot more than just month or two.
To those that think they might push the start year back 100 years. They would need more time than just one month to do that as they would have to add tons of characters and edit almost all the history files the game has. If they would do anything like that the development time would be a lot more than just month or two.
If Norse are implemented as a playable faction....what's going to be the content? What's the point? Vikings are a thing of the past in 1066, and there are still 400 years of gameplay.
Turkic pagans from the steppes, on the other hand, are huge, dynamic and provide obvious ways to improve gameplay (from start to finish) without relying on fantasy scenarios like restoring the Old Gods in Sweden. The Cumans have arrived in Europe just before the game start, and they should be properly raping and pillaging everything in sight, instead of sitting on their laurels.
My thought exactly. People aren't very rational on this forum for some obscure reason...
My thought exactly. People aren't very rational on this forum for some obscure reason...
They really aren't. The Viking Age of unchallenged domination was coming to an end - in hindsight - as they stopped trying to rule England following the Danes also failing, but if either of those attempts were successful then even that could've been prolonged. Pagan Norsemen were certainly not over and done with for quite some time, however. Don't conflate the two into one and the same. You might as well be saying "The Romuva weren't trying to conquer Russia, why even have them in the game!".
1) That would also require Nomad mechanics unrelated to the other pagans, hence why I feel it's rational to have a "Northern Pagans DLC" and a "Steppe Horde DLC" which includes Tengri, as they complement eachother.
2) You just make a fool of yourself calling something that very nearly was reality if not for one dishonourable Quickfire-murder a "Fantasy". It's far more plausible than most things in the game that aren't entirely deterministic. If he literally just woke up an hour earlier that day he'd probably have won the throne. Even without winning the Throne that doesn't mean the equal-strength-to-the-King vassals or the free chiefs in Norrland would convert either.
Actually, no, it's not absurd at all. The problem is that sub-Saharan Africa isn't set up historically at all. Ghana was Muslim by 1150, but its status in 1066 is unclear, and I think the better argument is that it should be pagan at that time. The traditional history, which may be legend, is that the Almoravids fought a war against pagan Ghana in 1066-1076 because the Ghanans had taken the Muslim town of Aoudagost. Regardless, all of the sub-Saharan provinces, except some trading towns on the southern edge of the Sahara like Timbuktu and Walata, should start pagan. Also, the reason there's 19 Asatru counties in Scandinavia and maybe a dozen counties in "Mali" is that the game is made by a Swedish company. There should be significantly more counties in "Mali" - places like Gurma and the Massina should be duchies, not counties (although good luck finding any documentation on GurmaYou equating Ásatrú in Scandinavia, where it was clearly still the majority religion, with 3 Subsaharan and subjugated provinces is just blatantly absurd.
I don't see why more powerful kings in Scandinavia, buttressed by possessions in England and therefore ever greater contact with other Europeans, would make the Viking age last any longer. Same for Norse religion.
And what I'm saying is that a Northern Pagans DLC makes no sense without a time extension.
Ok, I'm a fool, it's plausible. All praise Odin. Now what? What are the Norse pagans going to do for 400 years? Roll back Christianity? No, they'd last a 100 years and then convert back. Julian the Apostate couldn't pull it off, so historical precedent for de-Christianization in Europe is pretty thin on the ground (in Asia, Japan did it, but I don't know how much penetration Christianity had at the top there).
Actually, no, it's not absurd at all. The problem is that sub-Saharan Africa isn't set up historically at all. Ghana was Muslim by 1150, but its status in 1066 is unclear, and I think the better argument is that it should be pagan at that time. The traditional history, which may be legend, is that the Almoravids fought a war against pagan Ghana in 1066-1076 because the Ghanans had taken the Muslim town of Aoudagost. Regardless, all of the sub-Saharan provinces, except some trading towns on the southern edge of the Sahara like Timbuktu and Walata, should start pagan. Also, the reason there's 19 Asatru counties in Scandinavia and maybe a dozen counties in "Mali" is that the game is made by a Swedish company. There should be significantly more counties in "Mali" - places like Gurma and the Massina should be duchies, not counties (although good luck finding any documentation on Gurma).
The reason 1066 is sometimes listed as the "End" of the Viking Age is because of the failure at Stamford Bridge. If you think the Viking Age was isolated rather than in great contact with the rest of the world that also says a lot. If anything Saxon England was far more sheltered than Scandinavia. The main point there was simply your erroneous conflation of the more far-reaching military capability of the "Viking Age" with the mere existence of relatively strong Norsemen as a whole.
He says, based on absolutely nothing. I don't want the DLC to be focused on a "New Viking Age". That wasn't the world they lived in. It'd be about remaining free from Christian oppression, having a reasonably strong situation in the North and having content for those faiths, whether on the decline or not (That's up to the player involvement and random divergences). I don't need Ásatrú to reign from Västerbotten to the Danevirke, from Iceland to the Danelaw. That simply isn't necessary for a well-modeled and fun DLC on the subject.
Yes.. Cite a ruler who died young, from a battle, long before his time as an example why a ruler who died in a war before his time could never had worked out if he hadn't! It was also a very different situation and involving entirely different religious circumstances. For a start he wasn't in a one-on-one fight. He was struggling to unite thousands of different cults from completely different cultures and traditions in an effort to fight one religion on the rise. Here there was the ethnic religion of the Norse with perhaps some rather similar influenced Balts/Finns/Slavs in the background purely as aid. Hardly radically different Greek/Persian/Gallic/African/Mystery-Cults/Etc. in disparate locations.
Also them converting back would necessitate the dynasty either falling out of power or from their descendants converting. Don't send your kids to Christian tutors. Christians usurped control of the Roman Empire when they were like 10% of the population, they just seemed bigger because urban areas (where rulers live) tend to be faster converts. Scandinavia wasn't as urban either.