Are two pops the same amount of people whether they live on one planet or two? Probably some difference. In Stellaris, it is a large difference. Growth here is determined by how many planets you have, as it is tracked separately for each planet. Apparently, a colony with a small amount of population grows at same pace as a decently populated one. This makes some sense considering the new colonist waves, but that isn't really represented elsewhere. I think that is the problem.
The solution might be to introduce a small yet significant mechanic. Planets with a Planetary Shelter will grow at the current pace, but will decrease the growth elsewhere. Other planets with a Planetary Shelter will take a much reduced decrease from this. Once you upgrade to the Planetary Administration, this will cease to happen, but that planet will now also be affected.
This mechanic would make it so a planet rapidly expanding will have very little growth in their already developed planets. If all planets have Planetary Administrations or higher, you will have no penalty at all. You might consider dropping out on them on all new planets to avoid much penalty, but at the cost of not gaining the resources and ethic unity. This might be suitable for a wide empire emphasizing rapid expansion, and you could always make them later.
In effect, I believe the change will be a temporary penalty to rapid expanders without actually taking anything away from them, more a delay and an obstacle than a hard limit.
The solution might be to introduce a small yet significant mechanic. Planets with a Planetary Shelter will grow at the current pace, but will decrease the growth elsewhere. Other planets with a Planetary Shelter will take a much reduced decrease from this. Once you upgrade to the Planetary Administration, this will cease to happen, but that planet will now also be affected.
This mechanic would make it so a planet rapidly expanding will have very little growth in their already developed planets. If all planets have Planetary Administrations or higher, you will have no penalty at all. You might consider dropping out on them on all new planets to avoid much penalty, but at the cost of not gaining the resources and ethic unity. This might be suitable for a wide empire emphasizing rapid expansion, and you could always make them later.
In effect, I believe the change will be a temporary penalty to rapid expanders without actually taking anything away from them, more a delay and an obstacle than a hard limit.
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