Just downloaded the demo today and played it non-stop.
I love the graphics, the music, and of course the game itself.
That said, there are some pretty integral problems with the game.
Terrible path finding. If bus line 1 has stops A, B, C, and D with A and B being the big stops with lots of angry commuters waiting, why does nobody use my 2nd express bus line with only A and B as stops?
Subway way too imbalanced. Sure you usually need a big loan to build one, but once you build it, it just blows away buses and trams. Because buses and trams compete for the road with cars and are fairly slow at loading/unloading passengers, it actually feels like buses and trams add to the congestion rather than alleviate it.
The aforementioned problem with adding/eliminating stops. Why why why do I need to pause a line in order to take out one stop? Sure if I were shifting a whole line by a block or so I'd understand needing to pause the entire line. But please don't make it so hard to make small tweaks to lines.
Buses and trains aren't spaced out. This problem is somewhat eliminated with experience as you learn to time your addition of vehicles to the line but why should you have to? Is even spacing of vehicles too much to ask?
Perhaps I am asking too much and the technology just isn't capable of creating a convincing simulation. Perhaps Paradox just doesn't have the man power to make the game that Cities in Motion could be. But I hope that this not the case that that these problems will be addressed in future patches.
What do you guys think? Am I wrong in calling out these problems? Do you have any complaints that you'd like to voice?
I love the graphics, the music, and of course the game itself.
That said, there are some pretty integral problems with the game.
Terrible path finding. If bus line 1 has stops A, B, C, and D with A and B being the big stops with lots of angry commuters waiting, why does nobody use my 2nd express bus line with only A and B as stops?
Subway way too imbalanced. Sure you usually need a big loan to build one, but once you build it, it just blows away buses and trams. Because buses and trams compete for the road with cars and are fairly slow at loading/unloading passengers, it actually feels like buses and trams add to the congestion rather than alleviate it.
The aforementioned problem with adding/eliminating stops. Why why why do I need to pause a line in order to take out one stop? Sure if I were shifting a whole line by a block or so I'd understand needing to pause the entire line. But please don't make it so hard to make small tweaks to lines.
Buses and trains aren't spaced out. This problem is somewhat eliminated with experience as you learn to time your addition of vehicles to the line but why should you have to? Is even spacing of vehicles too much to ask?
Perhaps I am asking too much and the technology just isn't capable of creating a convincing simulation. Perhaps Paradox just doesn't have the man power to make the game that Cities in Motion could be. But I hope that this not the case that that these problems will be addressed in future patches.
What do you guys think? Am I wrong in calling out these problems? Do you have any complaints that you'd like to voice?
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