Hello there. I am a newbie to the Paradox AAR community. I have frequently lurked this board seeing the various AARs and how they capture my imagination,`I thought I could do the same and provide what is hopefully a fresh new perspective. I chose HOI3 because if I am going to do this in the way that I am, I might as well go to the deep end of the pool; I will pull no punches on myself.
The loading screen is nice, but it takes forever to load on my piece of junk called a PC. This give me ample time to describe how this AAR will unfold; mostly it will be an off the cuff one, as evidenced by the fact I am typing this with an even older laptop. Every blunder and stroke of genius I make is as genuine as possible for an AAR. Hopefully, with some feedback, I can understand the deeper mechanics of the game, as I have always wanted to diverge from history in an insanely complex game.
I am a newbie when it comes to Grand Strategy games; I have only played Risk and Axis and Allies only once or twice against actual human opponents, and only have a basic grasp of how Hearts of Iron 3 works; for the most part, this is my first serious attempt at a campaign. The long loading screen gives me plenty of time to think about what country to pick(it's taking a long time to initalise maplogic).
I suppose I should give a little background on myself as a gamer; I was mostly a Nintendo fan in my early years, having been born virtually attacked to Super Mario Bros. 3.(which I still consider to be the best game ever made). But then SEGA came around and I was a quick convert to the blue and white. It left such an impression on me that I consider arcade racers to be my favorite genre ever; nothing ever matches the thrill of a good powerslide like in Outrun 2. But that was then and this is now; SEGA's output are shadows of their former selves and Nintendo bores me.
I am giving Hearts of Iron a whirl because their is something alluring about the prospect of commanding a large military force to victory and triumph; unfortunately I suck so hard at RTS that it is almost impossible for me to enjoy them. WW2 is history's largest conflict and there is plenty of room to go alternate history, which is something I consider a must for anything interactive such as a game to handle.
The game has finally loaded up and now I must choose a nation. I scan over the map.
Germany: Overdone
UK: Following the historical path is often boring
France and Poland: I'll pass on Defensive wars.
US and Soviet Union: Also pretty boring choices; I could just read a history textbook(would now be a good time to mention my WW2 knowledge is not up to snuff?)
Italy: I want to forge my own destiny, not be an accessory to another country.
That leaves only one choice... Japan. I have always dreamed of huge battleship fleets and epic naval conflicts, and combined with my love of alternate history, these guys seem right up my alley. I click play. The map loads up, and immedatley my attention is brought to Manchukuo and it's clustered army.
1 Army Group, 6 Armies, and 3 Divsions? This is not an order of battle, it's a mess! I immediately set to work on rebuilding it.
I spot some Cavalry Divisions. Horses in a time to Tanks and Fighter Planes? Don't make me laugh. I disband them from the game. The rest of the Theatre is also in dire need of reorginazation. Armies directly above divisions? Come on now. The planes I leave alone; I want maximum air coverage and I think I am going to have to micromanage my air force.
The new order of Battle for Kwangtung Army Theater. This "Rule of five" should prove useful in the coming years of war, allowing for easy organization.
Now for the home army...
What are those lines connecting to far off islands? This chain of command must reach off to remote places outside Japan. Best not to mess with them; they may cause some weird command chain where island garrisons are ordered outside of their defensive positions.
The Naval Units and Planes seem relatively OK, so I also leave them alone. Time to go to the individual tabs.
I automate Trade; from the looks of the red numbers my resources are deplelting, hopefully at a slow pace but if my knowlege of Japan is right we don't have much in the way of natural resources. I need to expand fast, but we don't have a lot of troops. Time to go to the production tab and fix that...
Weighting my early game options, this seems like the best choice for me in mainland China ATM. The country, along with the Soviet Union, who if my experience playing Axis & Allies can apply, is a pretty big threat, so speed will be of the essence. I need Motorized Divisions ASAP along with SPGs. Those 2 units, along with Light Armor, will likely for the backbone of my army, but until them Infantry, Artillery and Engineers will suffice. As for the Navy and Airforce, I am likely to go with a Surface Ship/Interceptor combo; I have always liked Battleship on Battleship combat so it is a no brainer to me.
That is alot of IC needed for Upgrades. What is going on? ...Oh crap, I'm loosing Oil at an alarming rate. Time to go to the Technology tab and see what I can do about my woes.
My Research. I have decided to primarily go for Infantry and Armor techs, filling in gaps in the rest of my fields; nukes and jet planes are out of the question, so I will need the strongest conventional navy and army there is. I believe this will do, so I move on to the Politics tab.
My new Cabinet. Hopefully this will give my armies and navies the appropriate bonuses they need. Kohohito and Koki are still there beacuse quite frankly better people are not available. Let's see what the Intelligence tab has in store...
How I distribute my intelligence. America will be the biggest threat to me so the more I can disrupt their operations the better. Plus, Covert Ops sound cool.
The Theatres tab is nothing more than an overview of my theaters, and I can do that from the map:
The Home Island defense plan.
The Chinese attack plan. Defend the border with Nationalist China and attack from Shanxi.
...And that is the Empire circa January 1st, 1936. With a little bit of Luck, maybe I can change the course of history and secure victory and prosperity.
The loading screen is nice, but it takes forever to load on my piece of junk called a PC. This give me ample time to describe how this AAR will unfold; mostly it will be an off the cuff one, as evidenced by the fact I am typing this with an even older laptop. Every blunder and stroke of genius I make is as genuine as possible for an AAR. Hopefully, with some feedback, I can understand the deeper mechanics of the game, as I have always wanted to diverge from history in an insanely complex game.
I am a newbie when it comes to Grand Strategy games; I have only played Risk and Axis and Allies only once or twice against actual human opponents, and only have a basic grasp of how Hearts of Iron 3 works; for the most part, this is my first serious attempt at a campaign. The long loading screen gives me plenty of time to think about what country to pick(it's taking a long time to initalise maplogic).
I suppose I should give a little background on myself as a gamer; I was mostly a Nintendo fan in my early years, having been born virtually attacked to Super Mario Bros. 3.(which I still consider to be the best game ever made). But then SEGA came around and I was a quick convert to the blue and white. It left such an impression on me that I consider arcade racers to be my favorite genre ever; nothing ever matches the thrill of a good powerslide like in Outrun 2. But that was then and this is now; SEGA's output are shadows of their former selves and Nintendo bores me.
I am giving Hearts of Iron a whirl because their is something alluring about the prospect of commanding a large military force to victory and triumph; unfortunately I suck so hard at RTS that it is almost impossible for me to enjoy them. WW2 is history's largest conflict and there is plenty of room to go alternate history, which is something I consider a must for anything interactive such as a game to handle.
The game has finally loaded up and now I must choose a nation. I scan over the map.
Germany: Overdone
UK: Following the historical path is often boring
France and Poland: I'll pass on Defensive wars.
US and Soviet Union: Also pretty boring choices; I could just read a history textbook(would now be a good time to mention my WW2 knowledge is not up to snuff?)
Italy: I want to forge my own destiny, not be an accessory to another country.
That leaves only one choice... Japan. I have always dreamed of huge battleship fleets and epic naval conflicts, and combined with my love of alternate history, these guys seem right up my alley. I click play. The map loads up, and immedatley my attention is brought to Manchukuo and it's clustered army.
1 Army Group, 6 Armies, and 3 Divsions? This is not an order of battle, it's a mess! I immediately set to work on rebuilding it.
I spot some Cavalry Divisions. Horses in a time to Tanks and Fighter Planes? Don't make me laugh. I disband them from the game. The rest of the Theatre is also in dire need of reorginazation. Armies directly above divisions? Come on now. The planes I leave alone; I want maximum air coverage and I think I am going to have to micromanage my air force.
The new order of Battle for Kwangtung Army Theater. This "Rule of five" should prove useful in the coming years of war, allowing for easy organization.
Now for the home army...
What are those lines connecting to far off islands? This chain of command must reach off to remote places outside Japan. Best not to mess with them; they may cause some weird command chain where island garrisons are ordered outside of their defensive positions.
The Naval Units and Planes seem relatively OK, so I also leave them alone. Time to go to the individual tabs.
I automate Trade; from the looks of the red numbers my resources are deplelting, hopefully at a slow pace but if my knowlege of Japan is right we don't have much in the way of natural resources. I need to expand fast, but we don't have a lot of troops. Time to go to the production tab and fix that...
Weighting my early game options, this seems like the best choice for me in mainland China ATM. The country, along with the Soviet Union, who if my experience playing Axis & Allies can apply, is a pretty big threat, so speed will be of the essence. I need Motorized Divisions ASAP along with SPGs. Those 2 units, along with Light Armor, will likely for the backbone of my army, but until them Infantry, Artillery and Engineers will suffice. As for the Navy and Airforce, I am likely to go with a Surface Ship/Interceptor combo; I have always liked Battleship on Battleship combat so it is a no brainer to me.
That is alot of IC needed for Upgrades. What is going on? ...Oh crap, I'm loosing Oil at an alarming rate. Time to go to the Technology tab and see what I can do about my woes.
My Research. I have decided to primarily go for Infantry and Armor techs, filling in gaps in the rest of my fields; nukes and jet planes are out of the question, so I will need the strongest conventional navy and army there is. I believe this will do, so I move on to the Politics tab.
My new Cabinet. Hopefully this will give my armies and navies the appropriate bonuses they need. Kohohito and Koki are still there beacuse quite frankly better people are not available. Let's see what the Intelligence tab has in store...
How I distribute my intelligence. America will be the biggest threat to me so the more I can disrupt their operations the better. Plus, Covert Ops sound cool.
The Theatres tab is nothing more than an overview of my theaters, and I can do that from the map:
The Home Island defense plan.
The Chinese attack plan. Defend the border with Nationalist China and attack from Shanxi.
...And that is the Empire circa January 1st, 1936. With a little bit of Luck, maybe I can change the course of history and secure victory and prosperity.