Greek base taxes are a joke, improve them.

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Zak Preston

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Can you give some examples for your argument?
I can give counter examples from EU4 where ~10k European troops squish all of Ming China's troops in 1600.
And I'm sure anyone who's played enough would agree with me. Especially those that remember the pre-1.6 pip rework when Tercios meant instant death for almost anyone non-Western ;)

I feel sarcasm in his words )))
 

oblio-

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I feel sarcasm in his words )))
This is the Internet, we don't "feel" anything. Common courtesy aka "nettiquete" recommends emoticons (;) :p :D) and tags (/sarcasm, etc) for such subtle messages :)
 

Squirrelloid

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For example, in 1600 Greece have these values (just some examples):

Athens: 33.000 inhabitants.
Ioannina: 12.000 inhabitants.
Iraklion: 14.000 inhabitants
Kerkyra: 13.533 inhabitants.
Mystras: 30.000 inhabitants (in the case of M&T, in the same province, there are Kalamai [3.000], Nafplion [6.000], Tripolis [10.000]; for a total of 49.000 inhabitants)
Serres: 22.000 inhabitants (+8.000 in Dráma)
Thessaloniki: 50.000 inhabitants.

And so on. There are at least another 7 10.000+ inhabitant cities and another 5 4.000+ inhabitants cities. We have to consider that anything over 4.000 inhabitants was fairly big for the era.

The biggest city in the world (Beijing) had 706.000 inhabitants. Is this considered in the map? I don't think so.

I hope this post serves its purpose and throws a little of light over the issue (at least, how I see it).

Those are actually pretty small as major cities go. I'm going by memory here, but Paris is somewhere around 300k (280ish?) in 1600, and major cities in Italy are in the ballpark of 100-150k. (Note: this does not include Rome). Mbanka-Kongo had around 100k.

So i guess the major question is: how much BT should 10k people be worth? Because when your scale includes Beijing @700k and Paris@300k, having 10k people be 1BT means you have provinces that are 30BT and 70BT (assuming those are the *only* noteworthy cities in their province - patently untrue for ile de France, and doubtlessly untrue for Beijing). At 1BT = 25k people, Beijing is still 28BT, and Greece is starting to look pretty small. And on such a scale, I'd honestly be tempted to say any city under 10k is irrelevant.

Assuming your numbers of additional cities are independent of the secondary cities in your list, that's ~220k urban population of *all of Greece*. If 25k people = 1BT, then that's a mere 9BT for all of Greece. Basically, any scale you choose which accurately depicts major population centers like Beijing is going to make most of the world look like it has too much BT at present, or is going to require some truly massive BT provinces where major cities are.

And as much as I appreciate a sensible BT scheme, choosing one date isn't going to work. On the one hand, you have cities which are absolutely destroyed during the game period, like Timbuktu (~100k at game start, <10k by 1700 iirc), caused by events which may or may not happen during the game. More predictable, but equally problematic, European population skyrocketed from 1600 onwards, and concentration of population in urban areas increased dramatically. Paris starts in 1444 in the ballpark of 200k and finishes the time period with over 3x that. As such, any single time horizon you choose is going to be problematic.
 
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yerm

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Actually I'm highly unsatisfied not only about poor BT of Greek provinces, but with overall quality of Balkans and Eastern European region.

CN's AI is a bit retarded: they rarely build province upgrades even while they have a lot of gold and MP (checked with cheats in normal mode). But any European nation that abandons their homeland for New World in 1600-1650's becomes a superpower, because they have no problems with autonomy.

To play devil's advocate, but hopefully please not turn this into another superpower thread... The USA formally declared independence in 1776 and was considered a superpower less than 200 years later. If a large independent former-colonial nation forms in the new world in 1600, it is not so wretchedly implausible for it to be a world power before the end of the game. It is possible for a European nation to abandon the old world and become a power, it is also possible for groups that never came close, such as native americans or sub-Saharans, to adopt western ideals and become powerful too. These colonial lands cannot be useless or irrelevant; look at all those population maps and the piss-poor totals in Iberia, versus the dramatic influence they played on both European and World history at this time because of the extremely valuable territory they had overseas. Any argument decrying base taxes of potential colonies is downright silly, and puts far too much emphasis on the population statistic, which the post above mine (unless I'm sniped) is hopefully helping to diminish.

Population does not equal wealth. A sparsely populated but heavily cultivated landscape of plantations is far more valuable in terms of income than a densely populated region in poverty. Arguing that total number of citizens = wealth is silly back then, just like it would be silly now. Bangladesh should not be the richest region of a modern game, and Athens should not be rich in this game. The problems with base tax in the Balkans are real, but they are up near Hungary, not down in Greece, except maybe Morea.
 

Aldaron

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Those are actually pretty small as major cities go. I'm going by memory here, but Paris is somewhere around 300k (280ish?) in 1600, and major cities in Italy are in the ballpark of 100-150k. (Note: this does not include Rome). Mbanka-Kongo had around 100k.

They are not small. It is Paris, Beijing and so that were massive. Everything over 4000 inhabitants could be considered pretty big.

So i guess the major question is: how much BT should 10k people be worth? Because when your scale includes Beijing @700k and Paris@300k, having 10k people be 1BT means you have provinces that are 30BT and 70BT (assuming those are the *only* noteworthy cities in their province - patently untrue for ile de France, and doubtlessly untrue for Beijing). At 1BT = 25k people, Beijing is still 28BT, and Greece is starting to look pretty small. And on such a scale, I'd honestly be tempted to say anything city under 10k is irrelevant.

Assuming your numbers of additional cities are independent of the secondary cities in your list, that's ~220k urban population of *all of Greece*. If 25k people = 1BT, then that's a mere 9BT for all of Greece. Basically, any scale you choose which accurately depicts major population centers like Beijing is going to make most of the world look like it has too much BT at present, or is going to require some truly massive BT provinces where major cities are.

I don't use a geometric scale, so that's not a problem. It is obvious that you cannot use a geometric scale unless you use huge numbers for the biggest cities.

Second, your asumption of *all Greece* is not correct, since I didn't wrote all the data I have, nor I have data for every single city in Greece (or the rest of the world for the matter). If using a non-geometric scale, you cannot just add or substract numbers in a direct way.

And as much as I appreciate a sensible BT scheme, choosing one date isn't going to work. On the one hand, you have cities which are absolutely destroyed during the game period, like Timbuktu (~100k at game start, <10k by 1700 iirc), caused by events which may or may not happen during the game. More predictable, but equally problematic, European population skyrocketed from 1600 onwards, and concentration of population in urban areas increased dramatically. Paris starts in 1444 in the ballpark of 200k and finishes the time period with over 3x that. As such, any single time horizon you choose is going to be problematic.

Well, I do agree that having only one data is pretty arbitrary but it is just not possible to handle the data for every single province. It is just not humanly possible. So I just chose a middle ground. If the game starts in 1356 (M&T) and finishes more or less 500 years later I have 1600 as middle ground. And btw it is also a good time for having data available. Data for previous data is pretty scarce.

Most of the data used by Paradox looks pretty arbitrary. At least that's my impresion after comparing data.
 

Zak Preston

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To play devil's advocate, but hopefully please not turn this into another superpower thread... The USA formally declared independence in 1776 and was considered a superpower less than 200 years later. If a large independent former-colonial nation forms in the new world in 1600, it is not so wretchedly implausible for it to be a world power before the end of the game. It is possible for a European nation to abandon the old world and become a power, it is also possible for groups that never came close, such as native americans or sub-Saharans, to adopt western ideals and become powerful too. These colonial lands cannot be useless or irrelevant; look at all those population maps and the piss-poor totals in Iberia, versus the dramatic influence they played on both European and World history at this time because of the extremely valuable territory they had overseas. Any argument decrying base taxes of potential colonies is downright silly, and puts far too much emphasis on the population statistic, which the post above mine (unless I'm sniped) is hopefully helping to diminish.

Population does not equal wealth. A sparsely populated but heavily cultivated landscape of plantations is far more valuable in terms of income than a densely populated region in poverty. Arguing that total number of citizens = wealth is silly back then, just like it would be silly now. Bangladesh should not be the richest region of a modern game, and Athens should not be rich in this game. The problems with base tax in the Balkans are real, but they are up near Hungary, not down in Greece, except maybe Morea.

Dude, no! I never ever meant any USA, Russia or China in modern context!
Superpower = Great Power in PDS terms. Any Western > Eastern > Muslim tech group nation that manages to escape to New World and settle in Caribbeans will become a Great power in XVII century due to immense tax AND trade income while having really weak CNs and natives at their border. I fail to see how Greek sub-tropical lands are less suitable for life than said Caribbeans or Hungarian plains are worse than Delaware bay provinces. If we talk about estimated population, than don't forget that potential =/= actual tax income in said periods, but even so I fail to see how Athens/Epirius/Caucasus region (with 1-3 BT per province)/Chernihiv/Volhynya/Sofia are less populated than St. Martin island in Caribbeans in 1600's. The same about wealth: it's a relative factor, that depends on peacetime and stability, which directly affect the population. Even if Caribbeans are that rich, most of gold is still concentrated in landlords' hands, not in serfs' and slaves'.

BTW Hungary has really low BT compared to most neighbors.
 

Chieron

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They are not small. It is Paris, Beijing and so that were massive. Everything over 4000 inhabitants could be considered pretty big.
Well, 4k wasn't a metropolis during the period, but that very much depends on the region and urbanization degree. 10k usually is a major city, 50k a metropolis (but not so impressive in Italy with its multiple 100k+ ones). [These values consider the HRE and Eastern Europe as base]
Agreed on linear scaling being meaningless here, however. Consider the other end of the scale: 1 basetax provinces often only had minor 'capitals' and total 'urban' populations, so even mediocre provinces would scale to tens of basetax and Beijing end with hundreds? A logarithmic scale makes much more sense, and even then one has to consider the non-urban population and the development during the period.
 

dstarsboy

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I'm curious to see what scale he would recommend to bring a city like Athens BT higher than it is, in comparison to Paris BT or something, given that Paris was almost 9 times as large but currently is only around 2 times the BT?

Just for reference, what is the BT of Paris and Athens at the start of the game? Paris 10BT and Athens 5BT? I don't remember.
 

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Well, 4k wasn't a metropolis during the period, but that very much depends on the region and urbanization degree. 10k usually is a major city, 50k a metropolis (but not so impressive in Italy with its multiple 100k+ ones). [These values consider the HRE and Eastern Europe as base]
Agreed on linear scaling being meaningless here, however. Consider the other end of the scale: 1 basetax provinces often only had minor 'capitals' and total 'urban' populations, so even mediocre provinces would scale to tens of basetax and Beijing end with hundreds? A logarithmic scale makes much more sense, and even then one has to consider the non-urban population and the development during the period.

Must be said that Northern Italy, at game start, was the most urbanized region in Europe, followed closely by the Netherlands and with the other regions miles later - 65 cities with more than 5k inhabitants, 22 with more than 10k inhabitants, 14 with more than 20k inhabitants and 3 with more than 50k - and this 40 years after the Black Death, which cut Italian population by almost two thirds (in 1300, three cities got beyond 100k inhabitants - Milan with 150k, 100k in 1400; Venice with 110k, 85k in 1400; and Florence with 110k, down to an astonishing 37k in 1400) and deserted a lot of smaller cities - in 1300 there were 109 cities over 5k and 24 cities over 20k.
 
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Aldaron

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Well, 4k wasn't a metropolis during the period, but that very much depends on the region and urbanization degree. 10k usually is a major city, 50k a metropolis (but not so impressive in Italy with its multiple 100k+ ones). [These values consider the HRE and Eastern Europe as base]
Agreed on linear scaling being meaningless here, however. Consider the other end of the scale: 1 basetax provinces often only had minor 'capitals' and total 'urban' populations, so even mediocre provinces would scale to tens of basetax and Beijing end with hundreds? A logarithmic scale makes much more sense, and even then one has to consider the non-urban population and the development during the period.

Not a metropolis, ofc, but 4000 inhabitants for 1600 is "pretty big".

I use a somehow logarithmic scale and I think it is pretty nice. Total urban should only be considered for "important" cities (that is more than 4000 and there are not that many. Trust me.).

In my case I only consider non-urban population for manpower.
 

grommile

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I'm curious to see what scale he would recommend to bring a city like Athens BT higher than it is, in comparison to Paris BT or something, given that Paris was almost 9 times as large but currently is only around 2 times the BT?

Just for reference, what is the BT of Paris and Athens at the start of the game? Paris 10BT and Athens 5BT? I don't remember.
On 1444.11.11, province 183 Ile-de-France has BT15 (the only other province in the world with this much on that date is Nanjing); province 146 Athens has BT5.
 

yerm

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Dude, no! I never ever meant any USA, Russia or China in modern context!
Superpower = Great Power in PDS terms. Any Western > Eastern > Muslim tech group nation that manages to escape to New World and settle in Caribbeans will become a Great power in XVII century due to immense tax AND trade income while having really weak CNs and natives at their border.

Great Power is what I meant too. In game, you can build a colonial nation equal to the size of the 13 colonies by 1600, and swap to it, OR simply relocate yourself and settle that territory (sucking up 50% autonomy) by then if you prefer. You can be a great power in under 200 years. Historically, look at the USA formation to great power status, and it's that way. You could look at Brazil for a less dramatic example. Relocating to the new world and over hundreds of years building into one of the preeminent world powers is not ahistorical, and not game-breaking. They even nerfed it (except swapped colonial nations) this last dlc. If the puritans could do it, why not a human player?

You are forming a nation on valuable land with abundant natural resources, and barring a very few remote islands, everything in the game you settle historically had people living there. Some of these places, such as Cuba which I linked, were more densely populated in 1444 than Greece, and certainly far more profitable throughout the game's history than Greece. There's no good historical argument for these productive plantation regions to not be so valuable, and there's no good balance reason either really, since redomiciling to America is less powerful than just conquering your neighbors back home... simply far easier or less complicated is all.

I fail to see how Greek sub-tropical lands are less suitable for life than said Caribbeans or Hungarian plains are worse than Delaware bay provinces. If we talk about estimated population, than don't forget that potential =/= actual tax income in said periods, but even so I fail to see how Athens/Epirius/Caucasus region (with 1-3 BT per province)/Chernihiv/Volhynya/Sofia are less populated than St. Martin island in Caribbeans in 1600's. The same about wealth: it's a relative factor, that depends on peacetime and stability, which directly affect the population. Even if Caribbeans are that rich, most of gold is still concentrated in landlords' hands, not in serfs' and slaves'.

You're still putting far too much emphasis on population! The Lesser Antilles were more profitable than regions like Bulgaria in this time period. They had extremely prosperous sugar plantations. The fact that the wealth was tied up locally is very well represented too! You are getting literally 1/4th of the tax value here that you would from a Balkan province connected by land, 1/2 if you moved your cap to the region. Once again, just because there a ton of people in a region does NOT mean it is rich, wealthy, or potentially so. It is true today and it was just as true back then.

These regions were also not at constant peace and stability. The Caribbean was full piracy, and many of these places were raided. On the other hand, places like Bulgaria and Greece spent most of the period in relative calm and under a reasonably stable empire.

BTW Hungary has really low BT compared to most neighbors.

Hungary is a problem but it is also an exception to the norm; it's BT seems to be reflective of having already been demolished by wars with the Ottomans. I think both sides of this debate would agree it is represented too low. This thread at least is more talking about regions like Athens or Southern Italy, which, while possibly full of human people, were not profitable regions. I firmly hold that Athens should in no way have a higher base tax than Havana; it had a stable overlord and was not the victim of regular warfare yet never amounted to anything exciting in this period. Implying it would have under a Byzantine overlord instead of an Ottoman one, despite never being much of anything when the Eastern Romans DID rule over it, is also preposterous. Athens is not particularly that wealthy in CK2, and it's primary source of wealth even today as the center of Greece is tourism; why should it be special in the game?
 

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On the matter of scaling, its important to point out that scaling too harshly at the high end devalues large populations, which is also a bias. Its hardly accurate to say 'Athens has too low a BT because, if I choose this arbitrary non-linear scaling, its population isn't ln(5)/ln(15) the size of ile-de-France.' (At least by logarithmic I assume you mean natural log). Once you start fiddling with scaling, its not just about actual populations, but what the appropriate scale is - indeed, getting good population data is pretty much irrelevant at that point, because your choice of scale totally dominates the analysis.

So ile-de-France starting out at 3x the value of Athens is probably *low*, not *high*, unless you want to seriously undervalue large populations.

Basically, I'm having a hard time seeing higher BT for Greece given the provided historical data and known BT for certain other provinces. It is entirely possible that certain provinces have BT that is too high (parts of the HRE, for instance - Munich always seemed ridiculously high compared to Milan or ile-de-France, but I haven't investigated the historical population of the Munich area closely).

Edit: Fixed some math
 
Last edited:

Aldaron

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On the matter of scaling, its important to point out that scaling too harshly at the high end devalues large populations, which is also a bias. Its hardly accurate to say 'Athens has too low a BT because, if I choose this arbitrary non-linear scaling, its population isn't e^5/e^15 the size of ile-de-France.' (At least by logarithmic I assume you mean natural log). Once you start fiddling with scaling, its not just about actual populations, but what the appropriate scale is - indeed, getting good population data is pretty much irrelevant at that point, because your choice of scale totally dominates the analysis.

So ile-de-France starting out at 3x the value of Athens is probably *low*, not *high*, unless you want to seriously undervalue large populations.

Basically, I'm having a hard time seeing higher BT for Greece given the provided historical data and known BT for certain other provinces. It is entirely possible that certain provinces have BT that is too high (parts of the HRE, for instance - Munich always seemed ridiculously high compared to Milan or ile-de-France, but I haven't investigated the historical population of the Munich area closely).

I use this:

Code:
[U]BT	|	Population[/U]

20	|	7673846
19	|	4796153
18	|	2997596
17	|	1873497
16	|	1170936
15	|	731835
14	|	457397
13	|	285873
12	|	178671
11	|	111669
10	|	69793
9	|	43621
8	|	27263
7	|	17039
6	|	10650
5	|	6656
4	|	4160
3	|	2600
2	|	1625
1	|	1000
 

Squirrelloid

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I use this:

Code:
[U]BT	|	Population[/U]

20	|	7673846
19	|	4796153
18	|	2997596
17	|	1873497
16	|	1170936
15	|	731835
14	|	457397
13	|	285873
12	|	178671
11	|	111669
10	|	69793
9	|	43621
8	|	27263
7	|	17039
6	|	10650
5	|	6656
4	|	4160
3	|	2600
2	|	1625
1	|	1000

So 280k people is worth slightly more than 3x as much as 4k people? o_O

Those same 280k people aren't even worth 1.5x as much as 45k people.

You're seriously undervaluing large populations. This isn't even about historical data, this is entirely about choice of scaling. Your claim that Greece is undervalued is dominated by the fact that you're hugely overvaluing small populations.

Any scale which uses only urban population and rates total urban population of 10k at greater than 1BT is patently ridiculous.
 

yerm

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Serious question:

If Paradox asked you to help them create a new game, we'll call it Petrolium Universalis, the name isn't important... and they asked you to help them create the values for the game's regions when the game starts in 2000. What would you put the value New Jersey at? How high would you value Southern California? Now, with that in mind, what about Java? What about Bangladesh? Would you make Japan worth roughly 25% more than the Philippines? Would India be worth several times what the USA is?

I know, I know, you don't think my analogy works. The problem is that it certainly does! Measuring the "base tax" of a region in modern times solely off the total population of said region is absolutely absurd. Nobody could with a straight face say that some impoverished but overpopulated southeast Asian island is more valuable than something like Norway. The exact same principle holds true hundreds of years ago; a region's value is NOT based entirely just off population then or now, and making it some sliding scale based purely on the count of human people is an awful mechanic. If you take an island and fill it with productive plantations, it is more valuable than that same island with several times the population but rampant poverty. For a quick example, look at Hispaniola.
 

zodium

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Petroleum Universalis is a brilliant idea for the title of a late 20th century themed Paradox game.
 

Squirrelloid

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Serious question:

If Paradox asked you to help them create a new game, we'll call it Petrolium Universalis, the name isn't important... and they asked you to help them create the values for the game's regions when the game starts in 2000. What would you put the value New Jersey at? How high would you value Southern California? Now, with that in mind, what about Java? What about Bangladesh? Would you make Japan worth roughly 25% more than the Philippines? Would India be worth several times what the USA is?

I know, I know, you don't think my analogy works. The problem is that it certainly does! Measuring the "base tax" of a region in modern times solely off the total population of said region is absolutely absurd. Nobody could with a straight face say that some impoverished but overpopulated southeast Asian island is more valuable than something like Norway. The exact same principle holds true hundreds of years ago; a region's value is NOT based entirely just off population then or now, and making it some sliding scale based purely on the count of human people is an awful mechanic. If you take an island and fill it with productive plantations, it is more valuable than that same island with several times the population but rampant poverty. For a quick example, look at Hispaniola.

For base tax? Population is exactly what you want to look at before ~1900 (and arguably until ~1950 or so). Now, the actual value extractable also depends on infrastructure, which the game measures by administrative buildings. Arguably the game's multipliers are low, but a multiplicative effect is absolutely right. (And the game is missing key infrastructure buildings, like early factories).

(Early industrialization is really just an infrastructure multiplier applied to the value of output of labor by the population. At some point, however, labor stops being very relevant at all, so if you were making a game about modern economies, you'd need to use some real economics to get even close).

(And of course, you don't build infrastructure once - the cost of the infrastructure is also dictated by the population. Ie, enough factories to produce cars for 500,000 people costs more than enough factories to produce cars for 100,000. So what you really need is some way to track *average* infrastructural value across the entire population).
 

Chieron

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So 280k people is worth slightly more than 3x as much as 4k people? o_O

Those same 280k people aren't even worth 1.5x as much as 45k people.

You're seriously undervaluing large populations. This isn't even about historical data, this is entirely about choice of scaling. Your claim that Greece is undervalued is dominated by the fact that you're hugely overvaluing small populations.

Any scale which uses only urban population and rates total urban population of 10k at greater than 1BT is patently ridiculous.
It's balancing in a game. Basetax really is more than just population, though pop is a big factor when considering city-provinces. Provinces did produce more than one good in real life, and that depended on more than an abstract 'basetax' value.
Large cities can also be full of poor people.
I do not think that Athens needs a tax boost, however. 5-6 is fine, the city (and it's very much a city-province with few agricultural areas) was way past its prime and not a trade hub of any kind.
 

dstarsboy

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Actually, yerm is right, win a way. Comparing BT population of Paris to Beijing is not optimal. You need to compare them in the same tech group and on top of that even in the same general region. The way France handled taxes was very different to the way China did in the 1400s.

Doing a BT comparison between Athens and Constantinople or Athens and Venetia would be more logical than Athens and Beijing. However, at the root, population should be the top modifier for base tax.