instad of just modelling population, how about a " wealth"(or whatever is deemed a good name) modifier liek thing. not getting sieged and looted, trade and especially colonies would increase wealth, which in turn would increase short term income through modifiers, and improve your long term prospects due to +base tax events and the like. doing badly(getting carpet sieged, doing badly at trading, going bankrupt) would instead lower these prospects. think of it as prestige, or the muslim piety bar. or maybe even better: provincially like LA. smaller nations would also have much more volatile bar than others.
the better you'd do, the better your provinces would. let's say: you're the hansa. you are doing awesome: you controll trade in your local node, have fleets protecting them, winning wars and bringing back the psoils while your own lands stay untouched. as an result, your cities are amongst the richest in europe. now, if you'd piss off denmark, losing your fleet and getting sacked you would also fall very quickly.
a diffrent example: you are england, having united the isles and having some colonies. you are isolating yourself from the rest of europe, and don't participate in their wars. your local economy however is booming, controlling the channel with your mighty fleet and brinign back riches form the new world. yet your country didn't immideatly turn into a powerhosue liek the hansa - while you did get a bit richer, you are still only slightly more wealthy than europe on average. on the other hand, having your fleet sunk in a war against spain won't hurt you as much either.
this'd make tall at least somewhat viable if you play your diplomatic cards right(assumign ofcource that money was readjusted for this system, as it currently is rather worthless after 1500), and model things such as the rise of the northern low countries or the fall fo greece.
if that is too complicated, can we possibly get center of trade/estuary province modifiers like things for tax as well(center of wealth/population center) which would boost taxes and the like.
the better you'd do, the better your provinces would. let's say: you're the hansa. you are doing awesome: you controll trade in your local node, have fleets protecting them, winning wars and bringing back the psoils while your own lands stay untouched. as an result, your cities are amongst the richest in europe. now, if you'd piss off denmark, losing your fleet and getting sacked you would also fall very quickly.
a diffrent example: you are england, having united the isles and having some colonies. you are isolating yourself from the rest of europe, and don't participate in their wars. your local economy however is booming, controlling the channel with your mighty fleet and brinign back riches form the new world. yet your country didn't immideatly turn into a powerhosue liek the hansa - while you did get a bit richer, you are still only slightly more wealthy than europe on average. on the other hand, having your fleet sunk in a war against spain won't hurt you as much either.
this'd make tall at least somewhat viable if you play your diplomatic cards right(assumign ofcource that money was readjusted for this system, as it currently is rather worthless after 1500), and model things such as the rise of the northern low countries or the fall fo greece.
if that is too complicated, can we possibly get center of trade/estuary province modifiers like things for tax as well(center of wealth/population center) which would boost taxes and the like.