I am wondering how PDX spends developers time wasting on minors such as Greece and Bulgaria, the endless unimportant nations most of us will never play.
Instead, PDX should focus on game mechanics improvements such as AI, order of battle, brigade +division +corps +army +army group +front, and infrastructure +railways +bridges etc.
Some of game details such as tank building mechanic, airplane manufacturing and more detailed economic models and work/human resources will be the needed add-ons on current game mechanics. Why not just adding Tank Aces per tank battalions?? Heroes and Aces slots 5-10 per division and their assignments to other units, more and more historical generals, SS and Red Guards will be the excellent small details to make this game more time consuming and fun.
Thanks and regards
Jochen
While the most played nations are definitely the major ones: England, France, USA, Germany, Italy, Japan, USSR; you are missing 80% of the game if you only play with the major ones.
- Imagine playing Nationalist China and defending against Japan with a weaker army.
- Imagine playing Communist China or the Warlords and trying to take control of the country while at war with Japan when you are not the biggest player.
- Imagine playing as Menchuko and trying to break away from Japan while trying to win a war in China.
- Imagine playing with England's colonies and be only a minor part of the war, you'll have to deploy your forces strategically.
- Imagine playing a Death or Dishonor country and try to fight the nazi, or the soviets, or both.
- Imagine playing Albania and trying to hold your ground against Italy.
- Imagine starting as El Salvador and forming a huge nation in South America.
- Imagine liberating all of Africa as Liberia.
You have a lot of interesting scenarios if you play as minor countries. Not always being the biggest dog on the street can have its charm.
And that's not even covering the unhistorical alternative situations.