I do love lots of level of detail I just hope it doesn't come at the cost of too much micro or over fiddlyness!
Also I haven't had Imperium Universalis freeze for me once.
Also I haven't had Imperium Universalis freeze for me once.
Never froze for me.Yeah but Imperium Universalis freezes every 5 minutes so it may as well have only 1 province in the entire mod for all the fun you can actually get out of the damn thing.
Screenshots from https://www.paradoxplaza.com/imperator-rome/IMIM01GSK0000001-MASTER.htmlWhere is that from?
You can see the boundaries if you zoom in(I did it in Paint so I didn't really follow the line that well tho xDDid you subdivide them or you can see actual boundaries?
Well... you still have Imperium Universalis to contend with...
Were they tho? While they certainly have allied themselves together, they weren't exactly a single state, at least not in the modern understanding of the word "state". You know, Rome had a war in the 1 century BC with it's own former various tribes in Italy that were considered "allies" and not provinces or cities of the Rome proper. Do you model this at all? Or are you just supposed to DoW and annex all those Italian minors that then just become you rightful territory just as the city of Rome is?The Volsci, while a very relevant enemy of Rome, had been incorporated into roman territory several decades before we begin![]()
Were they tho? While they certainly have allied themselves together, they weren't exactly a single state, at least not in the modern understanding of the word "state". You know, Rome had a war in the 1 century BC with it's own former various tribes in Italy that were considered "allies" and not provinces or cities of the Rome proper. Do you model this at all? Or are you just supposed to DoW and annex all those Italian minors that then just become you rightful territory just as the city of Rome is?
It have been said to run better than many other paradox games due to better optimization.This is really, really nice and I just hope my computer will be able to run it.
It have been said to run better than many other paradox games due to better optimization.
Perhaps the persistence of non-Roman pops would allow this sort of event to be simulated. Perhaps rival powers could have something akin to a "liberation" cassus belli that causes unhappy, non-native pops to rise up into independence again, like Hannibal trying to incite the various Italian cities against Rome.Were they tho? While they certainly have allied themselves together, they weren't exactly a single state, at least not in the modern understanding of the word "state". You know, Rome had a war in the 1 century BC with it's own former various tribes in Italy that were considered "allies" and not provinces or cities of the Rome proper. Do you model this at all? Or are you just supposed to DoW and annex all those Italian minors that then just become you rightful territory just as the city of Rome is?
That said this all reads as a "no" to me.It will always be difficult to 'model' reality in a map. Largely speaking, contemporary maps shy away from assigning borders to tribal groupings, as territory was so fluid, and the concept of national identity was, in many (but not all) cases, a very different affair to what we see nowadays. The Social War, which is what I believe you're referring to, was certainly a very interesting event in Roman history.
I think Paradox should really leave the paradigm of tying agency to province control (HOI3 left this by being able to control a government in excile).It will always be difficult to 'model' reality in a map. Largely speaking, contemporary maps shy away from assigning borders to tribal groupings, as territory was so fluid, and the concept of national identity was, in many (but not all) cases, a very different affair to what we see nowadays. The Social War, which is what I believe you're referring to, was certainly a very interesting event in Roman history.
Can I ask how the tribal erritories will be represented? I mean many many tribes were not stable, may be they were for some decades, then they moved or split, how this will be handled in game? How will be treaded the true nomadic horsemen tribes like Sarmatians, Scythians etc ... ?It will always be difficult to 'model' reality in a map. Largely speaking, contemporary maps shy away from assigning borders to tribal groupings, as territory was so fluid, and the concept of national identity was, in many (but not all) cases, a very different affair to what we see nowadays. The Social War, which is what I believe you're referring to, was certainly a very interesting event in Roman history.
Speaking of tribes I do hope the Gauls aren't a bunch of shirtless nomadic stone age guys in plaid pants like in the Total War games.