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Tbeaz161

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I do love lots of level of detail I just hope it doesn't come at the cost of too much micro or over fiddlyness!

Also I haven't had Imperium Universalis freeze for me once.
 

LiberiusX

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What about Ulm?
 

erez87

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I hope power won’t depend solely on provinces since some city states (like Taras) had huge amounts of power vs the tribes around it (like Lucania) and size wise in the map... they are very different.
 

Draky

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The Volsci, while a very relevant enemy of Rome, had been incorporated into roman territory several decades before we begin :)
Were they tho? While they certainly have allied themselves together, they weren't exactly a single state, at least not in the modern understanding of the word "state". You know, Rome had a war in the 1 century BC with it's own former various tribes in Italy that were considered "allies" and not provinces or cities of the Rome proper. Do you model this at all? Or are you just supposed to DoW and annex all those Italian minors that then just become you rightful territory just as the city of Rome is?
 

Arheo

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Were they tho? While they certainly have allied themselves together, they weren't exactly a single state, at least not in the modern understanding of the word "state". You know, Rome had a war in the 1 century BC with it's own former various tribes in Italy that were considered "allies" and not provinces or cities of the Rome proper. Do you model this at all? Or are you just supposed to DoW and annex all those Italian minors that then just become you rightful territory just as the city of Rome is?

It will always be difficult to 'model' reality in a map. Largely speaking, contemporary maps shy away from assigning borders to tribal groupings, as territory was so fluid, and the concept of national identity was, in many (but not all) cases, a very different affair to what we see nowadays. The Social War, which is what I believe you're referring to, was certainly a very interesting event in Roman history.
 

The Sharmat

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Were they tho? While they certainly have allied themselves together, they weren't exactly a single state, at least not in the modern understanding of the word "state". You know, Rome had a war in the 1 century BC with it's own former various tribes in Italy that were considered "allies" and not provinces or cities of the Rome proper. Do you model this at all? Or are you just supposed to DoW and annex all those Italian minors that then just become you rightful territory just as the city of Rome is?
Perhaps the persistence of non-Roman pops would allow this sort of event to be simulated. Perhaps rival powers could have something akin to a "liberation" cassus belli that causes unhappy, non-native pops to rise up into independence again, like Hannibal trying to incite the various Italian cities against Rome.

It will always be difficult to 'model' reality in a map. Largely speaking, contemporary maps shy away from assigning borders to tribal groupings, as territory was so fluid, and the concept of national identity was, in many (but not all) cases, a very different affair to what we see nowadays. The Social War, which is what I believe you're referring to, was certainly a very interesting event in Roman history.
That said this all reads as a "no" to me.
 

luitzen

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It will always be difficult to 'model' reality in a map. Largely speaking, contemporary maps shy away from assigning borders to tribal groupings, as territory was so fluid, and the concept of national identity was, in many (but not all) cases, a very different affair to what we see nowadays. The Social War, which is what I believe you're referring to, was certainly a very interesting event in Roman history.
I think Paradox should really leave the paradigm of tying agency to province control (HOI3 left this by being able to control a government in excile).

What I mean by this is that tribes within a province have the ability to do things. There might be multiple tribes in a province, but they do not control the province. They may migrate, trade, wage war, etc. A proper state could then move in the province with settlers and create settlements. The tribes could choose to attack the settlement or the state could move in with an army to defend the settlement. Rome could move in a province, defeat the tribes and make them vassals/allies/slave. They lose their agency and slowly assimilate into the society or settle in the cities/villages already there. They might rebel in certain situations which would allow them to regain agency.

I've not thought it through entirely, but I'm sure Paradox can make it a lot better than just that.
 

The Sharmat

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I agree completely. Provinces work just fine for Europa Universalis but is ill-suited to to simulating this time period. That said, from the way Johan talks I get the impression "provinces" don't mean what they used to in this game anyway, which is heartening.
 

Prometheus_1

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It will always be difficult to 'model' reality in a map. Largely speaking, contemporary maps shy away from assigning borders to tribal groupings, as territory was so fluid, and the concept of national identity was, in many (but not all) cases, a very different affair to what we see nowadays. The Social War, which is what I believe you're referring to, was certainly a very interesting event in Roman history.
Can I ask how the tribal erritories will be represented? I mean many many tribes were not stable, may be they were for some decades, then they moved or split, how this will be handled in game? How will be treaded the true nomadic horsemen tribes like Sarmatians, Scythians etc ... ?
PErsonally I would like to see the same microregions also on the large Russian plains but with almoust no resources to allow civilization to rise , because of lack of infraastructures, resources , etc ... It should be extremeply complex and difficult to "urbanize" those territories , so even if small pieces of land those could be at best used for pasture and "territory" power.