Greate combat engine but it needs some scale.

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zippitt

Private
Jun 2, 2016
15
1
Getting right to the point, the first thing we need as suggested before by others, making the combat sequences a bit faster when desired, I don’t think the game can scale up without...

Increasing the Speed of Turns and / or Skipping Animations.
  • I don’t recall which game, but I remember vaguely where you just pressed the space bar as the animations, movement, particles effects, etc. started, and everything moved 10x times faster. This would also apply to nadir jumps and days passing by for repairs and med care.
  • A combat log would probably need to be added, some of us don’t care what happens between point A and B on turn 1 before we make decisions at point C, however there might be occasions where we need to know what happened in a combat phase say on turn 10, but don’t want to sit through a lengthy LRM barrage, crit hit, head hit, and then the knockdown that we know will most likely happen.
Larger Deployment and Campaign Action (I realize much of this requires better optimization of the game and performance fixes)
  • Players are now responsible for finding a place to land a Union class dropship. This obviously would require much larger maps, but it gives players some control on strategy, making missions feel a bit more dynamic
  • With larger maps and drop ships the game could be expanded to a company deployment. This could also allow better utilization of weight classes or specific lance roles; larger maps can have multiple objectives that need to be achieved and coordinated, some at the same time.
Dynamic Campaign
  • Possibility of major campaign actions like planetary sieges or destroying famous units, killing political figures etc. would have some impact to the grand campaign and story. The RPG elements of the game are fun, but after a short while it feels the options are seemingly static, it needs to be more like chose your own adventure. If you chose one option it should eliminate others, permanently in some cases. In the current game it feels like if you mess up part a missions’ campaign goals you just end up with a smaller payout.
Dynamic Combat Environments.
  • Enemy infantry deployments, this would allow for users to invest in vehicles or light mechs to deal with infantry swarms with SRM infernos and other light weaponry that you wouldn’t want to waste heavy hitting units on.
  • Trees that are taller than mechs, to obscure or to allow ambushes…and to light on fire, but all vegetation should be ignitable under the right conditions or at least offer more than partial cover, even being destructible would be a step in the right direction.
  • Shutdown mechs for ambushing.
  • Maybe some destructible cliff faces on precarious land / rock / ice placement.
  • Use of air support, arty support, reinforcements, etc. It would be nice to pull more of what the universe is into the engagements.
I loved the game btw, it took be back to that 80s RPG nostalgia, my only complaint is it felt so small. I know we are not dealing with a large studio, but in reality if you took all the combat out of the game, the story was a handful of hours long. This is my wish list of course, I do realize without the resources a lot of this cannot happen, of course if I had millions I would throw it at the devs.
 
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