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Apr 6, 2006
450
0
Tactical orders for armies (Battle system)---------NO
Tactical commands for battles (Battle system)-----NO
0% 0/0 Commanding the battles (Battle system)----NO
0% 0/0 Personal unions (Personal Unions)---Yes
0% 0/0 Leave AI cheating out (AI cheating )--Yes
0% 0/0 Raiding ports (Naval: Capture of enemy ships, cutting-out expeditions)-yes
0% 0/0 Attacking ports (Naval: Capture of enemy ships, cutting-out expeditions) ---Yes
0% 0/0 Capturing enemy ships (Naval: Capture of enemy ships, cutting-out expeditions)---Yes
100% 3/0 Soft-coded time frame (increase moddability of game) (shorter time frame!?)---Yes
20% 3/2 Nationality tolerance (Cultures, shields and religion..)---Yes
0% 2/2 Religious tolerance policy (Cultures, shields and religion..)---Yes
60% 4/1 Sending missionaries abroad (Cultures, shields and religion..)---Yes
33% 4/2 Hireable fleets (ocean/Sea Provinces and Naval Combat)---Yes
50% 6/2 Less DiploAnexations by AI (DA is abused to ahistorical levels) - in oposition with "DiploAnexation by events only "-Yes to less...
38% 9/4 Separate cities/rural areas in provinces (Separate cities/rural areas and an idea about income)---Yes
64% 9/2 3 kinds of armies (Troop building?)---Yes
89% 17/1 Multi-cultural/religious province (Religion in EU)---Yes
100% 10/0 Correct autosending merchants (Please, KILL COT's DEAD! )---Yes
0% 5/5 Ability to found new CoT (Please, KILL COT's DEAD! )---Yes
-85% 2/24 Add traderoutes (no CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (still keep CoTs)"---Yes
74% 27/4 More religions in game (Religion in EU, More Religions)---Yes
58% 26/7 Ability to annex province with capital (Capital moving after conquest?)---Yes
93% 26/1 Rework inflation to more realistic (Can we have inflation done right)---Yes
3% 15/14 Insert nomads into game (Nomads)---Yes
59% 27/7 Spontaneous colonization and colony growth (Colonial Growth)---Yes
 

unmerged(14477)

First Lieutenant
Feb 6, 2003
225
0
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Social classes of population YES
Percentage stability YES
More fields of research YES, YES, YES!
Leave AI cheating out YES
realistic exploration YES
Guarantees as one way alliance YES
Process of assimilation YES
Nationality tolerance YES
Religious tolerance policy YES
System clock in game YES
Separate cities/rural areas in provinces YES
DiploAnexation by events only NO
Ability to set a target for DP sliders YES
Ability to move DP sliders by more steps YES
Multi-cultural/religious province YES
Add traderoutes (still keep CoTs) YES
77% 31/4 More religions in game (Religion in EU, More Religions) YES
Ability to annex province with capital (Capital moving after conquest?) YES
More unit types than 3 (More then one unit type please!) YES
Rework inflation to more realistic (Can we have inflation done right) YES
Insert nomads into game (Nomads) NO
Spontaneous colonization and colony growth (Colonial Growth) YES

Hmm… nobody mentioned More buildings in the provinces? YES!!!
 

unmerged(55601)

Second Lieutenant
Apr 8, 2006
163
0
Making some battles decisive for the war = Yes for example after battles for capital
More unit types than 3: Yes
Endgame movie: Yes
Buying inventions instead researching technologies: Yes
Process of assimilation: Yes
 

unmerged(31960)

Fastidiado de Primera
Jul 15, 2004
582
0
YES: End-game closure as in Civ I
POP's
Designing own units
Capturing Enemy ships
Giving Names to wars and peace treaties
Process of assimilation
Multi cultural/religious province
Add traderoutes (still keep COT's)
More unit types than 3

NO: 3 kinds of armies
Separate cities/rural areas in provinces

Religions Vote

Add: Judaism
No: Split Pagans
Split Islam