Tactical orders for armies (Battle system)---------NO
Tactical commands for battles (Battle system)-----NO
0% 0/0 Commanding the battles (Battle system)----NO
0% 0/0 Personal unions (Personal Unions)---Yes
0% 0/0 Leave AI cheating out (AI cheating )--Yes
0% 0/0 Raiding ports (Naval: Capture of enemy ships, cutting-out expeditions)-yes
0% 0/0 Attacking ports (Naval: Capture of enemy ships, cutting-out expeditions) ---Yes
0% 0/0 Capturing enemy ships (Naval: Capture of enemy ships, cutting-out expeditions)---Yes
100% 3/0 Soft-coded time frame (increase moddability of game) (shorter time frame!?)---Yes
20% 3/2 Nationality tolerance (Cultures, shields and religion..)---Yes
0% 2/2 Religious tolerance policy (Cultures, shields and religion..)---Yes
60% 4/1 Sending missionaries abroad (Cultures, shields and religion..)---Yes
33% 4/2 Hireable fleets (ocean/Sea Provinces and Naval Combat)---Yes
50% 6/2 Less DiploAnexations by AI (DA is abused to ahistorical levels) - in oposition with "DiploAnexation by events only "-Yes to less...
38% 9/4 Separate cities/rural areas in provinces (Separate cities/rural areas and an idea about income)---Yes
64% 9/2 3 kinds of armies (Troop building?)---Yes
89% 17/1 Multi-cultural/religious province (Religion in EU)---Yes
100% 10/0 Correct autosending merchants (Please, KILL COT's DEAD! )---Yes
0% 5/5 Ability to found new CoT (Please, KILL COT's DEAD! )---Yes
-85% 2/24 Add traderoutes (no CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (still keep CoTs)"---Yes
74% 27/4 More religions in game (Religion in EU, More Religions)---Yes
58% 26/7 Ability to annex province with capital (Capital moving after conquest?)---Yes
93% 26/1 Rework inflation to more realistic (Can we have inflation done right)---Yes
3% 15/14 Insert nomads into game (Nomads)---Yes
59% 27/7 Spontaneous colonization and colony growth (Colonial Growth)---Yes
Tactical commands for battles (Battle system)-----NO
0% 0/0 Commanding the battles (Battle system)----NO
0% 0/0 Personal unions (Personal Unions)---Yes
0% 0/0 Leave AI cheating out (AI cheating )--Yes
0% 0/0 Raiding ports (Naval: Capture of enemy ships, cutting-out expeditions)-yes
0% 0/0 Attacking ports (Naval: Capture of enemy ships, cutting-out expeditions) ---Yes
0% 0/0 Capturing enemy ships (Naval: Capture of enemy ships, cutting-out expeditions)---Yes
100% 3/0 Soft-coded time frame (increase moddability of game) (shorter time frame!?)---Yes
20% 3/2 Nationality tolerance (Cultures, shields and religion..)---Yes
0% 2/2 Religious tolerance policy (Cultures, shields and religion..)---Yes
60% 4/1 Sending missionaries abroad (Cultures, shields and religion..)---Yes
33% 4/2 Hireable fleets (ocean/Sea Provinces and Naval Combat)---Yes
50% 6/2 Less DiploAnexations by AI (DA is abused to ahistorical levels) - in oposition with "DiploAnexation by events only "-Yes to less...
38% 9/4 Separate cities/rural areas in provinces (Separate cities/rural areas and an idea about income)---Yes
64% 9/2 3 kinds of armies (Troop building?)---Yes
89% 17/1 Multi-cultural/religious province (Religion in EU)---Yes
100% 10/0 Correct autosending merchants (Please, KILL COT's DEAD! )---Yes
0% 5/5 Ability to found new CoT (Please, KILL COT's DEAD! )---Yes
-85% 2/24 Add traderoutes (no CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (still keep CoTs)"---Yes
74% 27/4 More religions in game (Religion in EU, More Religions)---Yes
58% 26/7 Ability to annex province with capital (Capital moving after conquest?)---Yes
93% 26/1 Rework inflation to more realistic (Can we have inflation done right)---Yes
3% 15/14 Insert nomads into game (Nomads)---Yes
59% 27/7 Spontaneous colonization and colony growth (Colonial Growth)---Yes