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Emre Yigit

Creeping out of Covid hibernation
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My votes on the general stuff:

YES Correct message system (Message system in EU - NIGHTMARE)
NO System clock in game (In game clock.)
NO Less DiploAnexations by AI (DA is abused to ahistorical levels) - in oposition with "DiploAnexation by events only "
NO Separate cities/rural areas in provinces (Separate cities/rural areas and an idea about income)
NO DiploAnexation by events only (DA is abused to ahistorical levels) - in oposition with "Less DiploAnexations by AI"
NO Control over DP sliders only through player's decisions (Sliders)
NO Ability to set a target for DP sliders (Sliders)
YES Ability to move DP sliders by more steps (Sliders)
YES 3 kinds of armies (Troop building?)
NO 0/6 Commanders instead armies (Troop building?)
YES 5/0 Tax slider (Can we have inflation done right)
NO 7/0 Multi-cultural/religious province (Religion in EU)
YES 5/0 Correct autosending merchants (Please, KILL COT's DEAD! )
YES 1/4 Ability to found new CoT (Please, KILL COT's DEAD! )
YES 2/3 Remove counters in case of more figure sprites (More then one unit type please!)
YES 3/3 Rework battle phases in case of more unit types (More then one unit type please!)
YES 0/6 Making battles more important for WS (Decisive battles) - in oposition with "Making some battles decisive for the war"
NO 1/18 Add traderoutes (no CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (still keep CoTs)"
YES 16/3 Add traderoutes (still keep CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (no CoTs)"
YES 21/3 More religions in game (Religion in EU, More Religions)
NO 18/3 Making some battles decisive for the war (Decisive battles) - in oposition with "Making battles more important for WS"
YES 20/7 Ability to annex province with capital (Capital moving after conquest?)
YES 10/12 Support of infantry, cavalry and artillery sprites (More then one unit type please!)
YES 12/10 Support of more figures in sprite dependent on army size (More then one unit type please!)
YES 17/7 More unit types than 3 (More then one unit type please!)
YES YES YES YES YES YES 19/1 Rework inflation to more realistic (Can we have inflation done right)
YES 12/11 Insert nomads into game (Nomads)
YES 18/6 Spontaneous colonization and colony growth (Colonial Growth)
 

Rythin

General
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Less DiploAnexations by AI - YES
Separate cities/rural areas in provinces - YES
Control over DP sliders only through player's decisions - YES
Ability to set a target for DP sliders - YES
Ability to move DP sliders by more steps - NO
3 kinds of armies - NO
Commanders instead armies - NO
Tax slider (Can we have inflation done right) - YES
Multi-cultural/religious province - YES
Correct autosending merchants - YES
Ability to found new CoT - YES
Rework battle phases in case of more unit types - YES
Making battles more important for WS (Decisive battles) - NO
Add traderoutes (no CoTs) - NO
Add traderoutes (still keep CoTs) - YES
More religions in game - YES
Making some battles decisive for the war - NO
Ability to annex province with capital - YES
More unit types than 3 - YES
Rework inflation to more realistic - YES
Insert nomads into game - NO
Spontaneous colonization and colony growth - YES
 

Rythin

General
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ADD Judaism

DON'T ADD Samaritanism

Christianity
KEEP *Orthodoxy
KEEP *Catholicism
KEEP *Protestantism
ADD -Lutheranism
ADD -Anglicanism
ADD -Calvinism
DON'T ADD -Babtists
DON'T ADD -Anababtists
DON'T ADD -Unitarians
NO Split christianity more than suggested

Islam
DON'T ADD *Kharijites
KEEP *Shiite
DON'T ADD *Ghulat
KEEP *Sunni
DON'T ADD *Zikri
NO Split more than suggested

DON'T ADD Mandaeism

Hinduism
DON'T ADD *Agama Hindu Dharma (Javanese Hinduism)
DON'T ADD *Shaivism
DON'T ADD *Shaktism
DON'T ADD *Smartism
DON'T ADD *Vaishnavism
NO Split more than suggested

Buddhism
DON'T ADD *Mahayana
DON'T ADD *Theravada
DON'T ADD *Vajrayana
NO Split more than suggested

Confucianism (renamed to Oriental syncretism)
ADD *Taoism
ADD *Shintoism
NO Split more than suggested

DON'T ADD Jainism

DON'T ADD Sikhism

DON'T ADD Zoroastrianism

DON'T ADD GNOsticism

Pagans:
ADD *Animism - believe that all things have their soul (Navajo for example)
ADD *Pantheism - many gods (Inca, Aztecs, Maya, ancient European religions)
DON'T ADD *Shamanism - believe in good and evil spirits (african tribes)
NO Split pagans more than suggested



I am so eurocentric... :)
 

Kasperus

Field Marshmallow
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Separate cities/rural areas - YES
Diploannexation by events only - YES
Control over DP sliders only through pl decision - NO
3 kinds of armies - YES
Tax slider - YES
Multicultural/religious provinces - YES*
Traderoutes/COT's - NO to traderoutes, keep the COT's
More religions in game - NO
Some battles decisive for war - NO
More unit types than 3 - NO
Nomads - YES
Spontaneous colonization - NO


*only then Religions - Add judaism.
Otherwise merge religions to these 5: catholic, protestant, orthodox, islam, pagan
 

Herr Doctor

Learned cat
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Several stuff i did not vote last time:

Less DiploAnexations by AI - Yes
Separate cities/rural areas - Yes
Diploannexation by events only - Yes
Control over DP sliders only through pl decision - No
Tax slider - YES
Multicultural/religious provinces - Yes
 

hildoceras

Fossile en devenir
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Hireable fleets (ocean/Sea Provinces and Naval Combat ) YES
Correct message system (Message system in EU - NIGHTMARE) NO
System clock in game (In game clock.) YES
Less DiploAnexations by AI (DA is abused to ahistorical levels) - in oposition with "DiploAnexation by events only " YES
 

hildoceras

Fossile en devenir
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Rework civil wars (Civil Wars ) NO (I like the idea but it lacks an end to the civil war)
Buying explorers (Explorer/Colonial Request) YES
More realistic exploration (Explorer/Colonial Request) YES
Make colonies deemphasize in war (Colonies should be deemphasized in war) YES
Guarantees as one way alliance (Treaties - Peace, Claims and Guarantees ) YES
Giving names to wars and peace treaties (Treaties - Peace, Claims and Guarantees ) NO
Process of assimilation (Cultures, shields and religion..) YES
Nationality tolerance (Cultures, shields and religion..) YES
Religious tolerance policy (Cultures, shields and religion..) NO
Sending missionaries abroad (Cultures, shields and religion..) YES
 

crusaderknight

Magister
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Feb 22, 2006
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Social Classes = YES
More Fields of Research = YES
Leave AI Cheating out = YES
Succession Model = YES
Rework Civil Wars = YES
Soft Coded Time Frame = YES
Buy Explorers = YES
Less Diploannexing = YES
Diploannex by event only = NO
Multiple cultures/religions in a province = YES
More Religions = YES
Desicive Battles = YES
Annex Capital Province = YES
Rework Inflation = YES
Add Nomads = NO
Add Judaism = YES
Add Samaritanism = NO
Split Orthodox = YES
Greek Orthodox = ADD
Russian Orthodox = ADD
Coptic Orthodox (in Nubia and Ethiopia) = ADD
Split Protestantism = YES
Lutherns = ADD
Calvinists = ADD
Presbyterians = ADD
Anglicans = ADD
Hussite (in Bohemia) = ADD
Baptists = NO
Anabaptists = NO
Unitarians = NO
Split Pagans = YES
Animism = YES
Pantheism = YES
Shamanism = YES
 
Last edited:

KaRei

Lt. General
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YES - Soft-coded time frame (increase moddability of game)
YES - Rework civil wars
YES - Buying explorers
??? - More realistic exploration
YES - Make colonies deemphasize in war
YES - Guarantees as one way alliance
??? - Giving names to wars and peace treaties
YES (only slow process) - Process of assimilation
YES - Nationality tolerance
YES - Religious tolerance policy
YES - Sending missionaries abroad
YES - Hireable fleets
YES - Correct message system
??? - System clock in game
YES - Less DiploAnexations by AI (DA is abused to ahistorical levels)
YES - Separate cities/rural areas in provinces
NO - DiploAnexation by events only (DA is abused to ahistorical levels)
YES - Control over DP sliders only through player's decisions
YES - Ability to set a target for DP sliders
YES - Ability to move DP sliders by more steps
YES - 3 kinds of armies
NO - Commanders instead armies
YES - Tax slider
YES - Multi-cultural/religious province
YES - Correct autosending merchants
??? - Ability to found new CoT
YES - Remove counters in case of more figure sprites
YES - Rework battle phases in case of more unit types
NO (yes only if decisive battles wouldn't be in game) - Making battles more important for WS
NO - Add traderoutes (no CoTs)
YES - Add traderoutes (still keep CoTs)

Religions

YES - Judaism

??? - Samaritanism

Christianity
*Protestantism
YES -Moravian Church/Unity of the Brethren (Hussites)
YES -Anglicanism
YES -Babtists
YES -Anababtists
YES -Unitarians
??? - Split christianity more than suggested

Islam
YES - *Kharijites
YES - *Ghulat
YES - *Zikri
NO - Split more than suggested

YES - Mandaeism

Hinduism
YES *Agama Hindu Dharma (Javanese Hinduism)
YES *Shaivism
YES *Shaktism
YES *Smartism
YES *Vaishnavism
NO - Split more than suggested

Buddhism
YES *Mahayana
YES *Theravada
YES *Vajrayana
YES (Zen/Cha'n/etc.) - Split more than suggested

Confucianism (renamed to Oriental syncretism)
YES *Taoism
YES *Shintoism
YES (if possible) - Split more than suggested

YES - Jainism

YES - Sikhism

YES - Zoroastrianism

YES - Gnosticism

Pagans:
YES - *Animism
YES - *Pantheism
YES - *Shamanism
??? - Split pagans more than suggested

NO - Add more other religions than suggested
 

unmerged(7996)

Court Jester
Feb 28, 2002
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YES - Rework civil wars
YES - Buying explorers
YES - Make colonies deemphasized in war
YES (as long as you get that CB when others mess in your sandbox) - Sending missionaries abroad
NO - Hireable fleets
YES - System clock in game
YES - Less DiploAnexations by AI (DA is abused to ahistorical levels)
NO - DiploAnexation by events only (DA is abused to ahistorical levels)
YES - Ability to move DP sliders by more steps
YES - Tax slider
 

Niptium

Field Marshal
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Rework civil wars - NO - I don't like the propositions made.
More realistic exploration - YES - I totally agree with this one, you shouldn't control what your explorers discover
Make colonies deemphasize in war - YES
Guarantees as one way alliance - YES
Giving names to wars and peace treaties - YES - That's a refreshing idea
Process of assimilation - YES
Nationality tolerance - NO
Religious tolerance policy - YES
Sending missionaries abroad - NO
Hireable fleets - NO
Correct message system - YES
System clock in game - YES
Less DiploAnexations by AI - NO
Separate cities/rural areas in provinces - NO
DiploAnexation by events only - NO
Multi-cultural/religious province - YES
Ability to found new CoT - YES
Add traderoutes (still keep CoTs) - YES
Making some battles decisive for the war - YES
Spontaneous colonization and colony growth - YES (I'M 100% behind this one)

_____________________________________________
Religion

Judaism - YES
Christianity
*Orthodoxy
*Catholicism
*Protestantism - YES
Lutheranism - YES
Moravian Church/Unity of the Brethren - NO
Anglicanism - YES
Calvinism - YES
Babtists - NO
Anababtists - NO
Unitarians - NO
Split christianity more than suggested - NO

Islam - YES
*Kharijites - NO
*Shiite - YES
*Ghulat - NO
*Sunni - YES
*Zikri - NO
Split more than suggested - NO

Mandaeism - NO

Hinduism - NO
*Agama Hindu Dharma (Javanese Hinduism)- NO
*Shaivism - NO
*Shaktism - NO
*Smartism - No
*Vaishnavism - NO

Buddhism - split - NO

Confucianism (renamed to Oriental syncretism) - YES
Taoism - YES
Shintoism - YES


Jainism - NO

Sikhism - NO

Zoroastrianism - NO

Gnosticism - NO

Pagans: split - NO
 

unmerged(43369)

Sergeant
Apr 21, 2005
58
0
I responded to most of the options, but had no opinion on a few:

Buying explorers - YES (necessary for nations w/o explorers; also realistic, as Spain, Portugal, and France bought explorers from other nations)
More realistic exploration - YES (sometimes they never come back!)
Make colonies deemphasize in war - NO (some nations like Portugal have stronger colonies than homeland)
Giving names to wars and peace treaties - YES (adds some flavor)
Process of assimilation - YES (should happen naturally as population grows)
Nationality tolerance - YES (but might get clumsy with so many cultures)
Hireable fleets - YES
Correct message system - YES (pop-ups should occur off of the map)
System clock in game - YES (my wife says I need to vote yes on this one ;) )
Less DiploAnexations by AI - YES
Separate cities/rural areas in provinces - YES (more realistic)
DiploAnexation by events only - NO
Control over DP sliders only through player's decisions - NO
Ability to set a target for DP sliders - NO
Ability to move DP sliders by more steps - YES (with fairly severe penalties)
3 kinds of armies - NO (too confusing for me - I want a game, not an historical re-enactment)
Commanders instead armies - NO
100% 11/0 Tax slider - YES
Multi-cultural/religious province - YES
Remove counters in case of more figure sprites - NO
Rework battle phases in case of more unit types - NO (too confusing for me - I want a game, not an historical re-enactment)
Making battles more important for WS - YES (why should winning a 20 on 1 battle be worth the same as winning a 20 on 20?)
Add traderoutes (no CoTs) - YES (whatever you do with COT's, add traderoutes!)
More religions in game - YES (Judaism, Anglicanism)
Making some battles decisive for the war - NO
Ability to annex province with capital - YES (why go to war with Sweden if you can't get Stockholm?)
More unit types than 3 - YES
Rework inflation to more realistic - YES (even though I like having zero inflation!)
Spontaneous colonization and colony growth - YES (if it's workable)

Religions to add: Judaism, Anglicanism; keep the rest the same (no other additions or deletions)
 

unmerged(10971)

Alien Space Bat
Sep 9, 2002
3.493
11
Soft-code timeframe: Yes
Rework civil wars: No
Buying explorers: Yes
More realistic exploration: Yes
Deemphasize colonies in war: Yes
Guarantees as alliance: Yes
Names to wars and treaties: No
Process of assimilation: Yes
National tolerance: No
Religious tolerance policy: No
Send missionaries abroad: Yes
Hireable fleets: Yes
Correct message system: Yes
System clock in game: No
Seperate cities and rural areas: Yes
DA by events only: Yes, if there are events for ahistorical DAs.
Control over DP sliders through actions: No
Ability to set DP target: No
Move DP sliders by more steps: No
3 kinds of armies: Yes
Commanders instead of armies: No
Tax slider: Yes
Multiple cultures/religions per province: Yes
Correct autosend merchants: Yes
Ability to found CoT: Yes
Remove counters: No
Rework battle phases: Yes
Make battles more important for warscore: No
Traderoutes W/out CoT: No
Traderoutes with CoT: Yes
More religions: Yes
Making some battles decisive: Yes
Ability to annex capital: Yes
INF/CAV/ART sprites: No
More figures for army size: No
More unit types: Yes
Rework inflation: Yes
Insert nomads: Yes
Spontaneous colonization: Yes

- - - - - - - -

Add Judaism: Yes

Add Samaritanism: No

Split Protestantism: Yes
Add Hussites: Yes
Add Anglicans: Yes
Add Baptists: No
Add Anabaptists: Yes
Add Unitarians: No

Add Coptic Christianity (Egyptian and Ethiopian): Yes

Split Islam more: No

Add Mandaeism: No

Split Hinduism: No

Split Buddhism: Yes
Mahayana: Yes
Theravada: Yes
Vajrayana: Yes

Split Confucianism: Yes
Taoism: Yes
Shintoism: Yes

Add Jainism: No

Add Sikhism: Yes

Add Zoroastrianism: Yes

Add Gnosticism: No

Split Pagans: Yes
Animism: Yes
Pantheism: Yes
Shamanism: Yes
 

unmerged(10977)

Captain
Sep 10, 2002
368
0
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my votes

YES - More realistic exploration (Explorer/Colonial Request)
YES - Process of assimilation (Cultures, shields and religion..)
YES - Separate cities/rural areas in provinces
YES - Multi-cultural/religious province
YES - Making some battles decisive for the war
YES - Rework inflation to more realistic
YES - Spontaneous colonization and colony growth



YES - Shintoism
 

unmerged(20811)

Corporal
Oct 15, 2003
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Spontaneous colonization and colony growth=Yes
Spontaneity is always good, especially in games
 

Yucca Comic Az

Private
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Jan 27, 2005
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Tactical orders for armies = YES
Tactical commands for battles = YES
Commanding the battles = NO
More fields of research = YES
Capturing enemy ships = YES
Succession model = YES
Giving names to wars and peace treaties = YES
3 kinds of armies = YES
Multi-cultural/religious province = YES
Add traderoutes (still keep CoTs) = YES
Making some battles decisive for the war = YES
Add traderoutes (no CoTs) = NO
Ability to annex province with capital = YES
Support of more figures in sprite dependent on army size = YES
More unit types than 3 = YES


RELIGION VOTE :

Split christianity more than suggested = YES (Cathars ?)
Split Islam = YES
Split Hinduism = YES
Split Buddhism = YES
Split Pagans = YES
 

loki1232

First Lieutenant
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Apr 1, 2006
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End-game closure as in Civ I (End-Game Closure)-Yes
End-game movie (End-Game Closure)-Yes
Dynamic end-game movie (End-Game Closure)-Yes
More stats at the end of game (End-Game Closure)-Yes
Social classes of population (POPs or social classes?)-Yes
Percentage stability (Drop the stability concept?)-Yes
Better tutorial (Tutorials)-Don't see the point
Tactical orders for armies (Battle system)-Yes
Tactical commands for battles (Battle system)-Yes
Commanding the battles (Battle system)-Yes
More fields of research (Teching, R&D?)-Yes
Designing own units (Teching, R&D?)-Yes
Buying inventions instead researching technologies (Teching, R&D?)-Yes
Personal unions (Personal Unions)-Yes
Leave AI cheating out (AI cheating )-Yes
Raiding ports (Naval: Capture of enemy ships, cutting-out expeditions)-Yes
Attacking ports (Naval: Capture of enemy ships, cutting-out expeditions)-No
Capturing enemy ships (Naval: Capture of enemy ships, cutting-out expeditions)-No
Succession model (Combined dynasty, internal policy proposition.)-Yes
Soft-coded time frame (increase moddability of game) (shorter time frame!?)-Yes
Rework civil wars (Civil Wars )-Yes
Buying explorers (Explorer/Colonial Request)-Yees
More realistic exploration (Explorer/Colonial Request)-Yes
Make colonies deemphasized in war (Colonies should be deemphasized in war)-Yes
Guarantees as one way alliance (Treaties - Peace, Claims and Guarantees )-Yes
Giving names to wars and peace treaties (Treaties - Peace, Claims and Guarantees )-Yes
Process of assimilation (Cultures, shields and religion..)-Yes
Nationality tolerance (Cultures, shields and religion..)-Yes
Religious tolerance policy (Cultures, shields and religion..)-Yes
Sending missionaries abroad (Cultures, shields and religion..)-Yes
Hireable fleets (ocean/Sea Provinces and Naval Combat)-Yes
Correct message system (Message system in EU - NIGHTMARE)-Yes
System clock in game (In game clock.)-Yes
Less DiploAnexations by AI (DA is abused to ahistorical levels) - in oposition with "DiploAnexation by events only "-No
Separate cities/rural areas in provinces (Separate cities/rural areas and an idea about income)-Yes
DiploAnexation by events only (DA is abused to ahistorical levels) - in oposition with "Less DiploAnexations by AI"-No
Control over DP sliders only through player's decisions (Sliders)-No
Ability to set a target for DP sliders (Sliders)-No
Ability to move DP sliders by more steps (Sliders)-No
3 kinds of armies (Troop building?)-Yes
Commanders instead armies (Troop building?)-Yes
Tax slider (Can we have inflation done right)-Yes
Multi-cultural/religious province (Religion in EU)-Yes
Correct autosending merchants (Please, KILL COT's DEAD! )-Yes
Ability to found new CoT (Please, KILL COT's DEAD! )-No
Remove counters in case of more figure sprites (More then one unit type please!)-No
Rework battle phases in case of more unit types (More then one unit type please!)-Yes
Making battles more important for WS (Decisive battles) - in oposition with "Making some battles decisive for the war"-No
Add traderoutes (no CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (still keep CoTs)"-No
Add traderoutes (still keep CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (no CoTs)"-Yes
More religions in game (Religion in EU, More Religions)-Yes
Making some battles decisive for the war (Decisive battles) - in oposition with "Making battles more important for WS"-No
Ability to annex province with capital (Capital moving after conquest?)-Yes
Support of infantry, cavalry and artillery sprites (More then one unit type please!)-No
Support of more figures in sprite dependent on army size (More then one unit type please!)-Yes
More unit types than 3 (More then one unit type please!)-Yes
Rework inflation to more realistic (Can we have inflation done right)-Yes
Insert nomads into game (Nomads)-Yes
Spontaneous colonization and colony growth (Colonial Growth)-No
 

unmerged(11796)

The Gigantic Squirrel
Nov 20, 2002
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End-game movie (End-Game Closure) NO
Dynamic end-game movie (End-Game Closure) NO
More stats at the end of game (End-Game Closure) YES
Percentage stability (Drop the stability concept?) YES
Better tutorial (Tutorials) YES
Tactical orders for armies (Battle system) YES
Designing own units (Teching, R&D?) NO
Personal unions (Personal Unions) YES
Leave AI cheating out (AI cheating ) YES
Buying explorers (Explorer/Colonial Request) YES
More realistic exploration (Explorer/Colonial Request) YES
Guarantees as one way alliance (Treaties - Peace, Claims and Guarantees ) YES
Process of assimilation (Cultures, shields and religion..) YES
Nationality tolerance (Cultures, shields and religion..) YES
Sending missionaries abroad (Cultures, shields and religion..) YES
Commanders instead armies (Troop building?) NO
Tax slider (Can we have inflation done right) YES
Multi-cultural/religious province (Religion in EU) YES
Correct autosending merchants (Please, KILL COT's DEAD! ) YES
Add traderoutes (still keep CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (no CoTs)" YES
More religions in game (Religion in EU, More Religions) YES
Making some battles decisive for the war (Decisive battles) - in oposition with "Making battles more important for WS" YES
Ability to annex province with capital (Capital moving after conquest?) YES
Rework inflation to more realistic (Can we have inflation done right) YES
Spontaneous colonization and colony growth (Colonial Growth) YES
 

unmerged(53074)

Corporal
Jan 20, 2006
47
0
www.skive-ku.dk
Gameplay votes:

End-game closure as in Civ I (End-Game Closure) NO
End-game movie (End-Game Closure) NO
Dynamic end-game movie (End-Game Closure) NO
More stats at the end of game (End-Game Closure) YES
Social classes of population (POPs or social classes?) NO
Percentage stability (Drop the stability concept?) NO
Drop the stability (Drop the stability concept?) NO
Hide the stability (Drop the stability concept?) NO
Better tutorial (Tutorials) YES
Tactical orders for armies (Battle system) YES
Tactical commands for battles (Battle system) NO
Commanding the battles (Battle system) NO
More fields of research (Teching, R&D?) NO
Designing own units (Teching, R&D?) NO
Buying inventions instead researching technologies (Teching, R&D?) NO
Personal unions (Personal Unions) NO
Leave AI cheating out (AI cheating) YES
Raiding ports (Naval: Capture of enemy ships, cutting-out expeditions) YES
Attacking ports (Naval: Capture of enemy ships, cutting-out expeditions) YES
Capturing enemy ships (Naval: Capture of enemy ships, cutting-out expeditions) YES
Succession model (Combined dynasty, internal policy proposition) NO
Soft-coded time frame (increase moddability of game) (shorter time frame!?) NO
Rework civil wars (Civil Wars) YES
Buying explorers (Explorer/Colonial Request) NO
More realistic exploration (Explorer/Colonial Request) YES
Make colonies deemphasize in war (Colonies should be deemphasized in war) YES
Guarantees as one way alliance (Treaties - Peace, Claims and Guarantees) YES
Giving names to wars and peace treaties (Treaties - Peace, Claims and Guarantees) YES
Process of assimilation (Cultures, shields and religion..) YES
Nationality tolerance (Cultures, shields and religion..) YES
Religious tolerance policy (Cultures, shields and religion..) YES
Sending missionaries abroad (Cultures, shields and religion..) YES
Hireable fleets (ocean/Sea Provinces and Naval Combat) NO
Correct message system (Message system in EU - NIGHTMARE) YES - LET US SEE PROVINCE INTERIEUR WHEN GETTING EVENTS!
System clock in game (In game clock.) YES
Less DiploAnexations by AI (DA is abused to ahistorical levels) YES
Separate cities/rural areas in provinces (Separate cities/rural areas and an idea about income) NO
Control over DP sliders only through player's decisions (Sliders) YES - NICE IDEA!
Ability to set a target for DP sliders (Sliders) NO
Ability to move DP sliders by more steps (Sliders) NO
3 kinds of armies (Troop building?) NO
Commanders instead armies (Troop building?) NO
Tax slider (Can we have inflation done right) YES - NICE IDEA!
Multi-cultural/religious province (Religion in EU) YES
Correct autosending merchants (Please, KILL COT's DEAD!) YES
Ability to found new CoT (Please, KILL COT's DEAD!) YES
Remove counters in case of more figure sprites (More then one unit type please!) NO
Rework battle phases in case of more unit types (More then one unit type please!) YES
Add traderoutes (still keep CoTs) YES
More religions in game (Religion in EU, More Religions) YES
Making some battles decisive for the war (Decisive battles) - in oposition with "Making battles more important for WS" YES
Ability to annex province with capital (Capital moving after conquest?) YES - ALLOW NATION TO SELECT NEW CAPITAL
Support of infantry, cavalry and artillery sprites (More then one unit type please!) NO
Support of more figures in sprite dependent on army size (More then one unit type please!) NO
More unit types than 3 (More then one unit type please!) NO
Rework inflation to more realistic (Can we have inflation done right) YES PLEASE!
Insert nomads into game (Nomads) Lol... NO!
Spontaneous colonization and colony growth (Colonial Growth) YES

Religions Vote list

I would prefer the following religions:

Judaism

Christianity:
*Orthodoxy
*Catholicism
*Lutheranism
*Anglicanism
*Calvinism

Islam:
*Shiite
*Sunni

Hinduism:
*Agama Hindu Dharma
*Shaivism
*Shaktism
*Smartism
*Vaishnavism

Buddhism:
*Mahayana
*Theravada
*Vajrayana

Oriental syncretism:
*Taoism
*Shintoism

Pagans:
*Animism - believe that all things have their soul (Navajo for example)
*Pantheism - many gods (Inca, Aztecs, Maya, ancient European religions)
*Shamanism - believe in good and evil spirits (african tribes)
 

Casablanca

Sergeant
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Jul 18, 2004
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End-game closure as in Civ I = YES
End-game movie = NO
Dynamic end-game movie = NO
More stats at the end of game = YES
Social classes of population = YES
Percentage stability = YES
Drop the stability = NO
Better tutorial = YES
Tactical orders for armies = YES
Tactical commands for battles = YES
Commanding the battles = NO
More fields of research = YES
Buying inventions instead researching technologies = YES
Raiding ports = YES
Attacking ports = YES
Capturing enemy ships = YES
Succession model = YES
Rework civil wars = YES
Buying explorers = YES
More realistic exploration = YES
Make colonies deemphasize in war = YES
Guarantees as one way alliance = YES
Giving names to wars and peace treaties = YES
Process of assimilation = YES
Nationality tolerance = YES
Religious tolerance policy = YES
Separate cities/rural areas in provinces = YES
Ability to set a target for DP sliders = YES
Ability to move DP sliders by more steps = YES
Tax slider = YES
Correct autosending merchants = YES
Remove counters in case of more figure sprites = YES
Making battles more important for WS = YES
Add traderoutes (no CoTs) = NO
Add traderoutes (still keep CoTs) = YES
Ability to annex province with capital = YES
Rework inflation to more realistic = YES
Insert nomads into game = YES

Good ideer this post