Welcome to Great Vote Thread
(Voted: 46 people)
Before you vote, please, read at least short extractions of ideas. Names of ideas are links to their extractions.
Links in brackets are linked to discussion threads.
Don't discuss here about proposals, only vote! For discussion use appropriate discussion thread.
Sometimes new things appear in the Vote List. Keep an eye if something new appears. Newer things will be on top of the list.
How to vote?
Post a message with name of proposal and a status YES or NO.
If two ideas are marked as in oposition with each other, you can vote 'YES' for only one of them.
Vote list
(%, YES/NO votes, proposal name as a link to extraction of idea (link to discussion thread))Below this list is also a "Religions Vote list"
33% 2/1 End-game closure as in Civ I (End-Game Closure)
-50% 1/3 End-game movie (End-Game Closure)
-50% 1/3 Dynamic end-game movie (End-Game Closure)
100% 4/0 More stats at the end of game (End-Game Closure)
50% 3/1 Social classes of population (POPs or social classes?)
50% 3/1 Percentage stability (Drop the stability concept?)
-100% 0/2 Drop the stability (Drop the stability concept?)
-100% 0/1 Hide the stability (Drop the stability concept?)
100% 3/0 Better tutorial (Tutorials)
67% 5/1 Tactical orders for armies (Battle system)
20% 3/2 Tactical commands for battles (Battle system)
-60% 1/4 Commanding the battles (Battle system)
60% 4/1 More fields of research (Teching, R&D?)
-33% 1/2 Designing own units (Teching, R&D?)
33% 2/1 Buying inventions instead researching technologies (Teching, R&D?)
50% 3/1 Personal unions (Personal Unions)
100% 5/0 Leave AI cheating out (AI cheating )
100% 4/0 Raiding ports (Naval: Capture of enemy ships, cutting-out expeditions)
50% 3/1 Attacking ports (Naval: Capture of enemy ships, cutting-out expeditions)
60% 4/1 Capturing enemy ships (Naval: Capture of enemy ships, cutting-out expeditions)
60% 4/1 Succession model (Combined dynasty, internal policy proposition.)
67% 5/1 Soft-coded time frame (increase moddability of game) (shorter time frame!?)
33% 6/3 Rework civil wars (Civil Wars )
80% 9/1 Buying explorers (Explorer/Colonial Request)
100% 9/0 More realistic exploration (Explorer/Colonial Request)
78% 8/1 Make colonies deemphasize in war (Colonies should be deemphasized in war)
100% 8/0 Guarantees as one way alliance (Treaties - Peace, Claims and Guarantees )
50% 6/2 Giving names to wars and peace treaties (Treaties - Peace, Claims and Guarantees )
100% 10/0 Process of assimilation (Cultures, shields and religion..)
60% 8/2 Nationality tolerance (Cultures, shields and religion..)
50% 6/2 Religious tolerance policy (Cultures, shields and religion..)
78% 8/1 Sending missionaries abroad (Cultures, shields and religion..)
33% 6/3 Hireable fleets (ocean/Sea Provinces and Naval Combat)
75% 7/1 Correct message system (Message system in EU - NIGHTMARE)
50% 6/2 System clock in game (In game clock.)
45% 8/3 Less DiploAnexations by AI (DA is abused to ahistorical levels) - in oposition with "DiploAnexation by events only "
41% 12/5 Separate cities/rural areas in provinces (Separate cities/rural areas and an idea about income)
-57% 3/11 DiploAnexation by events only (DA is abused to ahistorical levels) - in oposition with "Less DiploAnexations by AI"
13% 9/7 Control over DP sliders only through player's decisions (Sliders)
0% 7/7 Ability to set a target for DP sliders (Sliders)
-20% 6/9 Ability to move DP sliders by more steps (Sliders)
60% 12/3 3 kinds of armies (Troop building?)
-87% 1/14 Commanders instead armies (Troop building?)
100% 18/0 Tax slider (Can we have inflation done right)
91% 22/1 Multi-cultural/religious province (Religion in EU)
100% 15/0 Correct autosending merchants (Please, KILL COT's DEAD! )
8% 7/6 Ability to found new CoT (Please, KILL COT's DEAD! )
-23% 5/8 Remove counters in case of more figure sprites (More then one unit type please!)
29% 9/5 Rework battle phases in case of more unit types (More then one unit type please!)
-54% 3/10 Making battles more important for WS (Decisive battles) - in oposition with "Making some battles decisive for the war"
-80% 3/27 Add traderoutes (no CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (still keep CoTs)"
73% 26/4 Add traderoutes (still keep CoTs) (Please, KILL COT's DEAD! ) - in oposition with "Add traderoutes (no CoTs)"
77% 31/4 More religions in game (Religion in EU, More Religions)
53% 26/8 Making some battles decisive for the war (Decisive battles) - in oposition with "Making battles more important for WS"
64% 32/7 Ability to annex province with capital (Capital moving after conquest?)
-19% 11/16 Support of infantry, cavalry and artillery sprites (More then one unit type please!)
7% 15/13 Support of more figures in sprite dependent on army size (More then one unit type please!)
45% 24/9 More unit types than 3 (More then one unit type please!)
94% 31/1 Rework inflation to more realistic (Can we have inflation done right)
9% 18/15 Insert nomads into game (Nomads)
59% 30/8 Spontaneous colonization and colony growth (Colonial Growth)
Religions Vote list
Some religions could be only as province religions (not state religions).Do you want to split religion? Say which suggested branches you want and which not.
Don't want to split religion? Say only: "Split protestants NO" for example.
Only those who don't want to split anything and don't want to add any new religion can vote for reducing their number (at the bottom).
Only those who want to split or add some new religions can vote for add more religions than suggested (at the bottom).
Informations about religions on Wikipedia: link
Judaism (add: 100% 8/0)
Samaritanism (add: -100% 0/6)
Christianity
*Orthodoxy
*Catholicism
*Protestantism (split: 64% 9/2)
-Lutheranism
-Moravian Church/Unity of the Brethren (Hussites) (20% 3/2)
-Anglicanism (78% 8/1)
-Calvinism
-Babtists (-75% 1/7)
-Anababtists (-25% 3/5)
-Unitarians (-75% 1/7)
Split christianity more than suggested (-14% 3/4)
Islam (split: -33% 3/6)
*Kharijites (100% 2/0)
*Shiite
*Ghulat (0% 1/1)
*Sunni
*Zikri (0% 1/1)
Split more than suggested (-100% 0/1)
Mandaeism (add: -78% 1/8)
Hinduism (split: -11% 4/5)
*Agama Hindu Dharma (Javanese Hinduism) (100% 2/0)
*Shaivism (100% 3/0)
*Shaktism (100% 3/0)
*Smartism (100% 3/0)
*Vaishnavism (100% 3/0)
Split more than suggested (-100% 0/1)
Buddhism (split: 9% 6/5)
*Mahayana (100% 4/0)
*Theravada (100% 4/0)
*Vajrayana (100% 4/0)
Split more than suggested (100% 1/0)
Confucianism (renamed to Oriental syncretism) (split: 27% 7/4)
*Taoism (100% 6/0)
*Shintoism (100% 7/0)
Split more than suggested (0% 1/1)
Jainism (add: -56% 2/7)
Sikhism (add: 11% 5/4)
Zoroastrianism (add -43% 2/5)
Gnosticism (add -72% 1/6)
Pagans: (split: 40% 7/3)
*Animism (100% 6/0) - believe that all things have their soul (Navajo for example)
*Pantheism (100% 6/0) - many gods (Inca, Aztecs, Maya, ancient European religions)
*Shamanism (66% 5/1) - believe in good and evil spirits (african tribes)
Split pagans more than suggested (-100% 0/1)
Add more other religions than suggested (-100% 0/3) (Voting only those who wish to add/split something from above)
Don't split religions, merge them (less religions than in Eu2) (100% 1/0) (Voting only those who don't want to add/split anything from above)
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