Well if they all focus on CAS then it should be easy if Germany make a lot of fighters.
UK builds some fighters and if the allies have 4-5k cas then it takes a few months to wear that down, which is basically frances job to simply buy timeWell if they all focus on CAS then it should be easy if Germany make a lot of fighters.
I have yet come across an air situation that has halted my light tanks, but I always enjoy learning new things!UK builds some fighters and if the allies have 4-5k cas then it takes a few months to wear that down, which is basically frances job to simply buy time
It's not a bad idea. The armor that gets added into your infantry make it difficult for other infantry to penetrate yours. This idea is also called Space MarinesI'm still new to the game, and I was curious.
If I'm working with low resources and I just wanted to add maybe a little hard armor to my normal troops... is that a bad idea? Is armor too dependant on the type of land it's driving over to just add a couple trucks or tanks to your normal infantry division? Maybe if I add the support crew that makes armor more reliable???
Interesting, Although I have to ask who is making CAS for the Allies prior to 1939?
Cool, cool, thank you, but just so I'm clear, If i want to add a hard armor unit or two to my basic assault infantry... do I need a maintenance company?It's not a bad idea. The armor that gets added into your infantry make it difficult for other infantry to penetrate yours. This idea is also called Space Marines
Germany needs to build lots of Cas as well, and 1936 fighters against 1936 Cas would have k/d 1,5:1 and not more. The only counter to Cas is AA right nowWell if they all focus on CAS then it should be easy if Germany make a lot of fighters.
II have yet come across an air situation that has halted my light tanks, but I always enjoy learning new things!
I have read that reddit post, and it's probably a good strat for Germany, but for others why not just training 1 div for a year and a half to get like 60 exp or so?. Also you can't max gun and engine on 1941 meds in 39 as Germany and even if you could that would be just a waste of time since you get Panthers in winter 40.We're getting a little off-track from good tank divisions, but I'll say that the advantage of having 1941 medium tanks against France guarantees a win in 1939. There is nothing Allies can field in 1939 that can fight a german concentrated tank force (around 8-12 40 width 1941 medium tank divisions) pressuring a single axis of advance. What Allied airpower does is blunt the force of the attack, and delay it long enough (slower movement and lower breakthrough + bombing damage) for more allied troops to pile in to defend.
You counter this by
1) Concentrating tanks for a rapid breakthrough, hence minimizing fighting time and bombing damage
2) Having sufficient stockpile of equipment to sustain the offensive
3) Manoeuvre to encircle the enemy strength while launching pinning attacks.
4) Having sufficient airpower to contest air superiority.
Using light tanks in 1939 makes winning against good allied players very iffy since you won't have any armor advantage, much lower breakthrough and soft attack, as opposed to using 1941 tanks with maxed out armor and SPART with maxed guns. If you're worried about SOV having too many tanks, consider that it is impossible for SOV to outproduce the Axis if you win in France early in 1939 and sit on all those extra factories till 1941. GER should always have 1943 tanks by the time 1941 comes about if you manage your research boosts well so there should not be any tech advantage.
There is a huge advantage in using 40 width armor over 20 width armor in relative effectiveness on the offensive. Remember that ORG is just a number, and whether you fight with 0.1 or 100 ORG your division fights with full effectiveness. As such, when launching an offensive, having higher breakthrough, soft attack and ORG regain matter more than having a grinding battle with twice the number of divisions (and hence organisation) to throw into the fight. Every point of incoming damage above breakthrough does approximately 4x (not 100% sure on this) more damage. Smaller divisions hence take way more damage on average with less HP to spread this damage, leading to massive bleeding when trying to grind. Furthermore, concentrating your attack also helps in breaking stacks, especially when you deorg Allied divisions faster than they can reinforce (doesn't work against SOV thanks to OP reinforcement chances)
Having 40 width infantry does confer similar benefits, but mainly for the defense, which is arguably irrelevant for a country like GER. Generally, GER can afford to get away with very weak infantry (20 width 7/2 in 1939) as long your tanks forces are on the ball with sufficient air support. In MP you can rely on one or two minors to produce enough bodies to man the coast/garrisons too, so specializing in tanks is an even easier choice.
If anyone still doesn't know how to game training to farm exp for producing 40 width tanks, upgraded variants and/or fully regular troops before WW2 starts, I refer you to an older reddit post done by my friend when we were figuring out how tobreak the gamebuild large divisions. IMO, this is a good litmus test of how seasoned players are, because if you can get your army to regular you have a 25% advantage over trained, and 66% (125%/75%) advantage over green. Never ever fight with green troops (barring the usual desperate defenses), it's always worth the equipment and time to train them up to regular.
https://www.reddit.com/r/hoi4/comments/4rf7th/unit_experience_training_army_xp_and_how_to_use/
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I have read that reddit post, and it's probably a good strat for Germany, but for others why not just training 1 div for a year and a half to get like 60 exp or so?. Also you can't max gun and engine on 1941 meds in 39 as Germany and even if you could that would be just a waste of time since you get Panthers in winter 40.
But overall your post is great!
I am surprised that nobody has yet mentioned the Great War Tank. When it comes to war, the Great War Tank is a really great tank. It says so right in the name.
The problem is that once scw starts exercising would make almost no sense and if scw is long than you would have much less exp than needed. Not to mention that the whole strategy is very complicated and the only real advantage is enough exp for all the templates (I still don't see many benefits from spending exp to upgrade tank which will be produced less than 1 year)Maxing it on 1941 tanks is trivial because you can easily gain the experience necessary to max the panthers once the war starts.
You can easily get your gain up to 0.15~0.2 experience a day with a minister if you're training all your divisions properly (which you need for unit experience anyway). This gives at least 100-150 experience before the war starts, not counting any extra gains from lend leasing equipment or farming the Spanish civil war. All you need, is to max out armor for tanks as a priority, next guns for SPART ( and modify your divisions to your final template. This should be doable ignoring reliability (if you lack sufficient xp) in my experience. Reliability is overrated when you're going on the offense. If you win fast and easily, you save far more equipment than if you get stuck in a grind especially against Allies. You can then bring reliability up later for fighting in the East.
Incidentally for the min-maxers with us. It's interesting to calculate the ROI on investing experience in a template to farm experience. You gain roughly 0.0092 xp per day per battalion added. So if you invest 5 xp in a battalion, you get the xp back in 543 days, which means it's always worth it to build up and train your divisions earlier for experience gain purposes.
The problem is that once scw starts exercising would make almost no sense and if scw is long than you would have much less exp than needed. Not to mention that the whole strategy is very complicated and the only real advantage is enough exp for all the templates (I still don't see many benefits from spending exp to upgrade tank which will be produced less than 1 year)
Also I heard that Smth was done to basic equipment, so it's now better to produce INF eq1 in all the cases, is it true?
Finally, there is the interaction between experience and changing templates. Editing an existing template to change a brigade type carries no experience penalty if the total manpower after changes is equal to or lower than the prior to editing, regardless of changes made. Theoretically, it is possible to change a blob of just infantry into Regular armor/motorized/support this way, but the Army XP cost of this is too large to really be viable.
You don't, and few would in a division with only a few elements of expensive heavy equipment unless it is a striking force that needs to keep in top shape.Cool, cool, thank you, but just so I'm clear, If i want to add a hard armor unit or two to my basic assault infantry... do I need a maintenance company?
They may have made the cost-effectiveness of basic equipment worse, but it's still very effective for 1) training and 2) for troops that never fight (garrisons and port guards) since it's still cheaper, just not cheap to the point where it makes equipment 1 onwards useless. Exercising during SCW gives your units experience towards regular status and generates some constant army experience. Where is the lack of sense?
You may find the whole strategy very complicated, but this is pretty much the state of MP, where the smallest advantage will give you a decisive win later on. This is a strategy that provides that small measure of extra efficiency in your early game build-up, and it's a strategy with mostly up-side (army experience and trained units) and a small downside (losing basic equipment during training). You can certainly win without it, but the little things matter if you play to win.
Generally, the 1941 tank will be your workhorse throughout the entire campaign if you decide to rush it. You can get 1939 mediums by mid 1936, 1941 tanks by end 1937 and 1943 tanks in early 1939. You can decide if having an early advantage with upgraded 1941 tanks in 1939 is worth investing the experience since that will be your workhorse till early 1940 at least. Furthermore, in 1939 you should have all the experience to upgrade variants as much as you like once the war starts so you should feel free to dump excess experience into tank upgrades.
There is another trick in MP that I use to prepare my divisions. Consider this quote from Sqwerlpunk cited earlier.
[quote Finally, there is the interaction between experience and changing templates. Editing an existing template to change a brigade type carries no experience penalty if the total manpower after changes is equal to or lower than the prior to editing, regardless of changes made. Theoretically, it is possible to change a blob of just infantry into Regular armor/motorized/support this way, but the Army XP cost of this is too large to really be viable.