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JustMormegil

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Hi guys!

Not long time ago there was a decent opinion modifier called 'Competing Great Power' between those countries who managed to reach the largest score.
It was used to make allying between strong countries harder, but was removed in last patches.

I'd like to suggest mechanics based on the same principles of evaluating countries by top score they achieved, as I personally find scoring system in EU4 underestimated and super potential.

So, introduce you Great Power mechanics.

I. Becoming Great Power

Country gains Great Power status, if all of the next conditions are true:
1. There are less than 10 great powers in the world
2. Country score is greater than 50 (to put great power status obtain aside from the game start)
3. Country score is in top 10

Country loses Great Power status, if it leaves top 15.

The idea is to make Great Power list change smoothly. If country A enters Great Power club, it must lose position to 5 another countries before it loses Great Power status.

II. Special Rules

1. All Great Powers have opinion malus with each other.

2. Alliances between Great Powers are hardly limited, only 1 alliance is allowed with another Great Power.

3. Great Power can be only rivalled by another Great Power.

4. Great Power gains special Conflict of Interests (CoI) Call To Arms when another Great Power attacks any country with shared border.
Accepting CoI CTA will make defending Great Power co-belligerent (like Emperor defending HRE) and give considerable bonus (+prestige/Power Projection/MP recovery?...)


III. Great Power Bonuses

I think any moderate military, diplomatic or economic bonus will make sense.
Personally, I find the next list acceptable:
1. gain Empire rank automatically if possible
2. +10% Morale of Armies
3. +1 Diplomatic Reputation
4. +1 Yearly Prestige

IV. Impact

Great Power mechanic can protect smaller countries from larger countries ambitions, effectively managing power balance in region.

1. Weak countries feel more protective from strong ones.
2. Strong countries (which player's country is in most cases) feel more challenge, facing resistance from another strong countries during expansion.
3. Get rid of absurd France - Austria - Commonwealth alliances both between AI coutries in SP and in multiplayer.

V. Possible Improvements

1. Coalitions/Aggressive Expansion mechanic can be completely replaced by Great Power one, which doesn't use hardcoded number (50 AE) but tries to make resistance to aggressive expander with much more flexible diplomatic/alliances system.
Small countries won't face any problems (except standart alliances, lack of MP, money etc of course) expanding here and there, till they become Great Powers.

2. '1 Great Power Ally' hardcoded limit can be tweaked and influenced by Diplomatic Reputation value or any other way which makes sense.

3. Conflict of Interest 'shared border' rule can be improved somehow. The main idea is to give one Great Power some way to prevent another Great Power from expansion.

4. Great Powers total number should be tweaked.
 
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ramius3443

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3. Get rid of absurd France - Austria - Commonwealth alliances both between AI coutries in SP and in multiplayer.
Almost any suggestion that prevents this from happening gets my endorsement
 
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JustMormegil

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No. Powerful countries need to realise threatening alliances and form their own to create a balance of power. Arbitrarily setting a hard limit in place is just bad design
Yes, thats true. But the problem is that AI can't be implemented on such level (to analize carefully balance of power and resist blobs).
Another issue is MP, where there is no guarantee that players on France, Austria, Ottos and Russia aren't best friends sitting in teamspeak and holding constant alliances from the game start.

Besides, you can have one Great Power as ally, isn't it enough? What is historical examples of tripple and more strong alliances?
And this limitation applies for Great Powers only - if you aren't GP yet - feel free to ally all of them.
 
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JustMormegil

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The Seven Years' War contained an alliance between Austria, France, and Russia.
ok, will concretize: long term alliances between 3 or more Great Powers?

7 years war can be represented as superposition of France - England colonial war and Austria + Russia vs Prussia war.

War goals were absolutely different.

Guys, alliances limitation is just one aspect of my suggestion. Of course it can be tweaked.
Good examples of long term alliances between 2 Great Powers in history were Russia + Austria, Spain + Portugal.
 
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Kapitalisti

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So uhm, that's pretty much Victoria 2 Lite.
 

JustMormegil

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More rules, more complexity, more UI, more bugs.

The dip rep fix I suggested ( https://forum.paradoxplaza.com/foru...r-and-less-blobby.910926/page-6#post-20738916 ) accomplishes the same as this, as well as addressing a host of other issues, without adding more mechanics. (In fact it allows the removal of a few)
Actually your suggestion makes player to manage sum of dip relation weights, which is harder than limiting number of alliances. Especially for AI.

I don't suggest any new mechanics - it was already in game.
Rules are trivial and clear, no additional UI is required (except maybe additional mapmode, which shows great powers and coutries, which are in your conflict of interest zone).
 

CoolSquid

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By the way, does anybody know if it is possible to completely turn off aggressive expansion/coalitions mechanics? Wanna test expansion speed without it.
You can open 00_opinion_modifiers.txt and set the min value of "agressive_expansion" to 0. Alternatively, you can set all the "AE_" defines to 0.
 
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