Among many other things about 2.2, the Great Khan seems to have been overlooked from a balance perspective. Aside from the normal problems this "crisis" presents such as having to spend influence to reclaim all the lost territory, even on Admiral difficulty the AI empires have next to no chance against the initial onslaught and become satrapys one after the next until he dies from an event.
This results in a ~25k fleet being created per satrapy, regardless of how much that empire could realistically provide in materiel support, which are then used to snowball and conquer AI after AI and if the Khan started on the other side of the galaxy the player will have a significant number of fleets appearing all at once and carving huge chunks out of your territory with not a chance to defeat them. Each fleet spawns with a galleon, which has an absurd 47% evasion and 65k health which I believe is the central issue of power that the current Alloy economy can't compete with unless you've run away with the game completely by the time this event occurs.
My suggestion would be to have these fleets created in the same way as federation fleets, as that is almost exactly what they are. The galleon also needs to be looked at as those stats are absurd for a battleship equivalent. It just seems right now that this event is an immediate loss or the Khan dies on his own without ever affecting the player, and just leaves me with a sense of despair after 200 years of gameplay and having it end with no ability to influence it unless you are far surpassing the AI empires in power.
There are at least 5 fleets in the second shot, after having killed 2 others at a cost of approximately 1500 alloys per engagement. None of these fleets are led by the Khan so if I want to survive I need to destroy every last one. The AI empires have opened their borders to me (despite being at -1000 rep from some purging) but they won't strike the Khan's weakened borders or assist me with these fleets. The satrapy the fleets came through has come behind the fleets and reclaimed all my lost territory and to claim it back will take probably 2 wars worth of influence costs. This is beyond broken.
This results in a ~25k fleet being created per satrapy, regardless of how much that empire could realistically provide in materiel support, which are then used to snowball and conquer AI after AI and if the Khan started on the other side of the galaxy the player will have a significant number of fleets appearing all at once and carving huge chunks out of your territory with not a chance to defeat them. Each fleet spawns with a galleon, which has an absurd 47% evasion and 65k health which I believe is the central issue of power that the current Alloy economy can't compete with unless you've run away with the game completely by the time this event occurs.
My suggestion would be to have these fleets created in the same way as federation fleets, as that is almost exactly what they are. The galleon also needs to be looked at as those stats are absurd for a battleship equivalent. It just seems right now that this event is an immediate loss or the Khan dies on his own without ever affecting the player, and just leaves me with a sense of despair after 200 years of gameplay and having it end with no ability to influence it unless you are far surpassing the AI empires in power.
There are at least 5 fleets in the second shot, after having killed 2 others at a cost of approximately 1500 alloys per engagement. None of these fleets are led by the Khan so if I want to survive I need to destroy every last one. The AI empires have opened their borders to me (despite being at -1000 rep from some purging) but they won't strike the Khan's weakened borders or assist me with these fleets. The satrapy the fleets came through has come behind the fleets and reclaimed all my lost territory and to claim it back will take probably 2 wars worth of influence costs. This is beyond broken.
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