4AD said:The only way to change a culture is violence and stll this doesnt mean that you will always succeed unless you kill em all. Im eating olives and enjoy the same things my ansestors enjoyed 5.000 years ago and there was a crapload of occupiers that passed from here .
About hundling cultures into the game you can attach the tax loss to the government style and innovativeness or anything else but simply you can NOT turn french into german and visa versa
But in actual fact (relatively) peaceful culture change has occured, many many many times. It's the rule, not the exception, in history.
French and German in particular. Celtic Gaul became Romanised Gaul became Frankish (proto-flemish) and then, in areas, German. And remember, both Archæology and genetics attest to the fact that in none of these changes was there any significant population replacement. One ruling group supplanted another, and the underlying population assimilated to their language and culture (changing it a bit in the process.) Most of Germany was once Celtic, and again, both archæology and genetics agree that the population didn't change physically - those central european celts are overwhelmingly direct ancestors of Germans (and Swiss) living in the same area today. A german warrior-band moved in and took over the area, and over time the locals assimilated to their language and culture, but there was no 'ethnic cleansing' and replacement of population. Yet another example - look at Hungaria. The Magyar were a warrior band from the east, they took over the area and their language and culture is dominant there to this day - but again both archæology and genetics show that the previous population is still there today, just speaking a different language and identifying with a different culture.
It worked in many different ways as well - the Scandinavians who took over Normandy wound up assimilating to the base culture - French - instead of converting the local population to Scandinavians. Then later, when they conquered England, they again switched both language and culture and became English. In both cases their was a fusion - Norman-french is a peculiar subtype of French, and Middle English is noticeably different from Auld Ængelsk, just as Romanised Gaul was noticeably different Rome for instance. But the dominant strain in one set of events was that of the conquerors, while in the other set it was that of the land.
So, I'm sorry, saying that people or areas never change culture is just flat out wrong.
There are so many more examples, and so many different patterns... the Turks for instance DO appear to have displaced the previous inhabitants in many areas (in itself quite unusual,) but then assimilated to the prior culture at a later point in certain areas as well! The more you study the history here, the more complicated it gets. This is what makes it so difficult to code anything like a realistic system for a game. Ultimately a good system would be one that manages to both resemble reality (which entails a lot of complexity) and also advances gameplay (which entails, I think, that much of the complexity be essentially beyond player control.)