Hordes aren't easy. You'll get better with them in time. I horrifically failed my first few Timurids playthroughs.
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It's like buying a brand new car, and then a few years later the manufacturer/dealer forcibly removes the tires off your car, saying you must buy them if you want to be able to continue driving normally.
No, it's because I did attack Muscovy early in the game. Then it was a race between me and Novgorod to finish off Muscovy.
And not aggressive enough? How is spending almost every single admin point on coring not aggressive enough? My admin is only level 7 with 3 admin ideas, the rest of the points went into coring.
No, it's because I did attack Muscovy early in the game. Then it was a race between me and Novgorod to finish off Muscovy.
And not aggressive enough? How is spending almost every single admin point on coring not aggressive enough? My admin is only level 7 with 3 admin ideas, the rest of the points went into coring.
Here's a 1.19 campaign that went decently well except for a buggy event that raised unrest in hundreds of my provinces by 10 for 30 years or something.
\FWIW, I took Aristocratic/Influence as first/second idea groups. They're necessary to get the ball rolling IMO.
That sounds like a Tribal Succession Crisis gone bad, was that the case?
Why did you take Aristocratic? There is no purpose for that idea group unless you want to become a republic.
... Because if the gameplay DLCs didn't make a large difference, why would you buy them?Yes I can still obviously choose to play anywhere in any region. However, why does a DLC, such as Cossacks, make such a huge gameplay difference?
If you think pure vanila EU4 is not enough or it somehow irritates you with the Paradox DLC system, come try MEIOU. The mod offers DLC-like content for free and you can play its full features without DLC. With the DLC only gives you a more fleshed out interface (such as the estates) Come and try and you'll know.Yes I can still obviously choose to play anywhere in any region. However, why does a DLC, such as Cossacks, make such a huge gameplay difference? To the point where without it, I am suffering greatly in terms of monarch power as noted in my original post. But with it, as I've seen in the one video and in the other reply, it allows for the razing of provinces which grants a considerable income of monarch power. Why? Therefore, the hordes are essentially 'locked' behind a DLC now.
The ability to spend monarch points to develop provinces annoyed me when it was initially launched. Sometimes I would end up in situations where I reach the point cap but the next tech is still too expensive, so I end up wasting points every month. But with the ability to develop provinces, then you will never end up in situations where you are wasting monarch power. That also came with the limit to the number of buildings in a province, locked to its development level. That is a large game changer which the basic game should have.
I never fully realized how much I was missing with these 'must-have' DLCs until I started playing online with friends that had the DLCs. The game feels so much more fleshed out and overall better to play. I remember how confused I was for getting occupation on provinces I hadn't touched in wars, which lasted for at least a few multiplayer sessions before I finally understood the mechanic of transferring occupation. I thought it was a bug originally.
Ok, so I started a new game (and it took about another 10 failed starts to be able to make it past the first 5 years or so based on who allied who). Here's how my game is currently progressing:
View attachment 224150
I managed to ally both Poland and the Ottomans, which they so far have not rivaled each other. I used Poland to win a war against Muscovy (but they kept beating me to occupying most Muscovite provinces).
How am I doing so far on the timetable?
How can you declare on Crimea before they get any ally? Everytime I launch a game, they get one or more allies before the end of the waiting period on declaring wars. Usually Nogai or Kazan, and sometimes even Qara Qoyonlu. Even if Uzbek joins, which isn't given, it's a tough war to win.
Also, it's quite difficult to take either Ryazan or Odoyev early, as either is likely to be allied with Novgorod or Muscowy and those will actually join in.
Is Persia how people keep solvent in a Great Horde game?
'Cause last time I tried to make the Great Horde Golden Again, I was teetering on the edge of bankruptcy... I had pushed down towards Persia but hadn't actually eaten into it yet. Was way more focused on Muscovy - they managed to eat Lith and form Russia, which was a problem because my Ottoman ally was terribly slow about getting cores back and being my attack dog.
I also thought it might be because I hadn't managed to eat Moskva... I had Nogai, Kazan, parts of Uzbek, north Causcus, south Lithuania and Ryanzan/Odoyev. Also Vladmir. Couldn't make money to save my life, and the people I was WD were *not* rich enough to fund me. So, either I need to figure out how to pick a fight with Venice, or I'm missing some economic obviousness.